ai.cfg (2473B)
1 //////////////////////////////////////////////////////////////////////////////// 2 /// delay imposed before the AI manager reorganises their setup 3 /// hell if I know what it is meant to do. 4 //////////////////////////////////////////////////////////////////////////////// 5 // sv_airefreshdelay 1000 6 7 8 //////////////////////////////////////////////////////////////////////////////// 9 /// global bots settings 10 //////////////////////////////////////////////////////////////////////////////// 11 /// skill level range for bots (max 101) 12 /// 101 skill level seems to only make bots not caring for their own life 13 /// according to code. 14 // sv_botskillmin 60 15 // sv_botskillmax 75 16 /// bot's skill changes when they kill or get killed with those amounts 17 // sv_botskillfrags 1 18 // sv_botskilldeaths 1 19 20 /// scale the 'numplayers' world variable which determines bot auto population 21 // sv_botscale 1.0 22 23 /// maximum number of bots allowed, regardless of any other variable/setting 24 // sv_botlimit 32 25 26 /// determines bot balancing method 27 /// -1 = always use map's numplayers value 28 /// 0 = don't balance 29 /// 1 or more = fill only with this*numteams 30 // sv_botbalance -1 31 32 33 //////////////////////////////////////////////////////////////////////////////// 34 /// coop settings 35 //////////////////////////////////////////////////////////////////////////////// 36 /// skill level range for bots in coop (max 101) 37 // sv_coopskillmin 75 38 // sv_coopskillmax 85 39 /// bot's skill changes when they kill or get killed with those amounts 40 // sv_coopskillfrags 1 41 // sv_coopskilldeaths 1 42 43 /// multiply number of human players by this much (rounded up) to get size of bot team in coop 44 // sv_coopbalance 1.5 45 46 /// multiply number of human players by this much to get size of each bot team in multi-coop 47 // sv_coopmultibalance 2.0 48 49 50 //////////////////////////////////////////////////////////////////////////////// 51 /// onslaught settings for drones and grunts 52 //////////////////////////////////////////////////////////////////////////////// 53 /// skill level range 54 // sv_enemyskillmin 65 55 // sv_enemyskillmax 80 56 57 /// multiply number of enemy spawns by this much 58 // sv_enemybalance 1 59 60 /// determine length of time before enemies respawn 61 // sv_enemyspawntime 30000 62 63 /// determine length of time after map start enemies first spawn 64 // sv_enemyspawndelay 1000 65 66 /// determines enemy spawning style 67 /// 0 = all at once 68 /// 1 = staggered 69 /// 2 = random 70 /// 3 = randomise between both 71 // sv_enemyspawnstyle 1