redeclipse-conf

configuration and runit scripts for RedEclipse 1.6 (template)
git clone git://deadbeef.fr/redeclipse-conf.git
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ai.cfg (2473B)


      1 ////////////////////////////////////////////////////////////////////////////////
      2 /// delay imposed before the AI manager reorganises their setup
      3 /// hell if I know what it is meant to do.
      4 ////////////////////////////////////////////////////////////////////////////////
      5 // sv_airefreshdelay 1000
      6 
      7 
      8 ////////////////////////////////////////////////////////////////////////////////
      9 /// global bots settings
     10 ////////////////////////////////////////////////////////////////////////////////
     11 /// skill level range for bots (max 101)
     12 /// 101 skill level seems to only make bots not caring for their own life
     13 /// according to code.
     14 // sv_botskillmin 60
     15 // sv_botskillmax 75
     16 /// bot's skill changes when they kill or get killed with those amounts
     17 // sv_botskillfrags  1
     18 // sv_botskilldeaths 1
     19 
     20 /// scale the 'numplayers' world variable which determines bot auto population
     21 // sv_botscale 1.0
     22 
     23 /// maximum number of bots allowed, regardless of any other variable/setting
     24 // sv_botlimit 32
     25 
     26 /// determines bot balancing method
     27 ///     -1 = always use map's numplayers value
     28 ///      0 = don't balance
     29 ///      1 or more = fill only with this*numteams
     30 // sv_botbalance -1
     31 
     32 
     33 ////////////////////////////////////////////////////////////////////////////////
     34 /// coop settings
     35 ////////////////////////////////////////////////////////////////////////////////
     36 /// skill level range for bots in coop (max 101)
     37 // sv_coopskillmin 75
     38 // sv_coopskillmax 85
     39 /// bot's skill changes when they kill or get killed with those amounts
     40 // sv_coopskillfrags 1
     41 // sv_coopskilldeaths 1
     42 
     43 /// multiply number of human players by this much (rounded up) to get size of bot team in coop
     44 // sv_coopbalance 1.5
     45 
     46 /// multiply number of human players by this much to get size of each bot team in multi-coop
     47 // sv_coopmultibalance 2.0
     48 
     49 
     50 ////////////////////////////////////////////////////////////////////////////////
     51 /// onslaught settings for drones and grunts
     52 ////////////////////////////////////////////////////////////////////////////////
     53 /// skill level range
     54 // sv_enemyskillmin 65
     55 // sv_enemyskillmax 80
     56 
     57 /// multiply number of enemy spawns by this much
     58 // sv_enemybalance 1
     59 
     60 /// determine length of time before enemies respawn
     61 // sv_enemyspawntime 30000
     62 
     63 /// determine length of time after map start enemies first spawn
     64 // sv_enemyspawndelay 1000
     65 
     66 /// determines enemy spawning style
     67 ///     0 = all at once
     68 ///     1 = staggered
     69 ///     2 = random
     70 ///     3 = randomise between both
     71 // sv_enemyspawnstyle 1