redeclipse-conf

configuration and runit scripts for RedEclipse 1.6 (template)
git clone git://deadbeef.fr/redeclipse-conf.git
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game_rotation.cfg (3486B)


      1 ////////////////////////////////////////////////////////////////////////////////
      2 /// mutators rotation settings
      3 /// mutators are set as a bitmask, where each numbered bit has a corresponding
      4 /// alias (for example, 258 can be expressed as " (+ $mutsbitffa $mutsbitclassic) "):
      5 ///        1 $mutsbitmulti
      6 ///        2 $mutsbitffa
      7 ///        4 $mutsbitcoop
      8 ///        8 $mutsbitinstagib
      9 ///       16 $mutsbitmedieval
     10 ///       32 $mutsbitkaboom
     11 ///       64 $mutsbitduel
     12 ///      128 $mutsbitsurvivor
     13 ///      256 $mutsbitclassic
     14 ///      512 $mutsbitonslaught
     15 ///     1024 $mutsbitfreestyle
     16 ///     2048 $mutsbitvampire
     17 ///     4096 $mutsbitresize
     18 ///     8192 $mutsbithard
     19 ///    16384 $mutsbitbasic
     20 ///    32768 $mutsbitgsp1 (quick capture the flag, quick defend and control,
     21 ///              hold bomber ball, marathon time trial)
     22 ///    65536 $mutsbitgsp2 (defend capture the flag, king defend and control,
     23 ///              basket bomber ball, endurance time trial)
     24 ///   131071 $mutsbitgsp3 (protect capture the flag, attack bomber ball,
     25 ///              gauntlet time trial)
     26 ///   262143 $mutsbitall (all of the bits added together)
     27 ////////////////////////////////////////////////////////////////////////////////
     28 /// allowed mutators
     29 // sv_mutslockfilter 131071
     30 /// mandatory mutators
     31 // sv_mutslockforce 0
     32 /// default mutators (no players on server, maybe a random value in those?)
     33 // sv_defaultmuts 0
     34 /// random mutators when no vote
     35 // sv_rotatemutsfilter 258
     36 /// determines if mutators rotate when the server selects the next map
     37 ///     0 = never rotate mutators
     38 ///     1 = always rotate mutators
     39 ///     >1 = decrease chances the larger this value
     40 // sv_rotatemuts 3
     41 
     42 ////////////////////////////////////////////////////////////////////////////////
     43 /// mode rotation settings
     44 ///   modes are also set as a bitmask, with their own aliases:
     45 ///      1 $modebitdemo    (impossible to use online)
     46 ///      2 $modebitediting
     47 ///      4 $modebitdeathmatch
     48 ///      8 $modebitcapture (capture the flag)
     49 ///     16 $modebitdefend  (defend and control)
     50 ///     32 $modebitbomber  (bomber ball)
     51 ///     64 $modebittrial   (time trial)
     52 ///    127 $modebitall     (all of the mode bits added together)
     53 ////////////////////////////////////////////////////////////////////////////////
     54 /// allowed game modes
     55 // sv_modelockfilter 60
     56 /// allowed game modes when no votes
     57 sv_rotatemodefilter 12
     58 
     59 /// default game mode
     60 ///     1 = editing
     61 ///     2 = deathmatch
     62 ///     3 = ctf
     63 ///     4 = dtf
     64 ///     5 = bomber
     65 ///     6 = trial
     66 // sv_defaultmode 2
     67 /// determines if modes rotate when the server selects the next map
     68 // sv_rotatemode 1
     69 
     70 ////////////////////////////////////////////////////////////////////////////////
     71 /// map rotation settings
     72 ////////////////////////////////////////////////////////////////////////////////
     73 /// defines default map, random if = ""
     74 // sv_defaultmap ""
     75 /// determines behaviour of map rotation
     76 ///     0 = off
     77 ///     1 = sequence
     78 ///     2 = random
     79 // sv_rotatemaps 2
     80 /// allow maps dependings various parameters.
     81 ///     0 = off
     82 ///     1 = filter based on mutators (and probably modes)
     83 ///     2 = also filter based on number of players on server
     84 // sv_rotatemapsfilter 2
     85 /// remember this many maps that can't be voted again if votelock is set
     86 // sv_maphistory 5
     87 /// maximum number of players depending on map's size
     88 // smallmapmax 6
     89 // mediummapmax 12
     90 
     91 /// on idle server: minutes before server picks a new game; 0 = do not rotate
     92 // sv_rotatecycle 10