game_rotation.cfg (3486B)
1 //////////////////////////////////////////////////////////////////////////////// 2 /// mutators rotation settings 3 /// mutators are set as a bitmask, where each numbered bit has a corresponding 4 /// alias (for example, 258 can be expressed as " (+ $mutsbitffa $mutsbitclassic) "): 5 /// 1 $mutsbitmulti 6 /// 2 $mutsbitffa 7 /// 4 $mutsbitcoop 8 /// 8 $mutsbitinstagib 9 /// 16 $mutsbitmedieval 10 /// 32 $mutsbitkaboom 11 /// 64 $mutsbitduel 12 /// 128 $mutsbitsurvivor 13 /// 256 $mutsbitclassic 14 /// 512 $mutsbitonslaught 15 /// 1024 $mutsbitfreestyle 16 /// 2048 $mutsbitvampire 17 /// 4096 $mutsbitresize 18 /// 8192 $mutsbithard 19 /// 16384 $mutsbitbasic 20 /// 32768 $mutsbitgsp1 (quick capture the flag, quick defend and control, 21 /// hold bomber ball, marathon time trial) 22 /// 65536 $mutsbitgsp2 (defend capture the flag, king defend and control, 23 /// basket bomber ball, endurance time trial) 24 /// 131071 $mutsbitgsp3 (protect capture the flag, attack bomber ball, 25 /// gauntlet time trial) 26 /// 262143 $mutsbitall (all of the bits added together) 27 //////////////////////////////////////////////////////////////////////////////// 28 /// allowed mutators 29 // sv_mutslockfilter 131071 30 /// mandatory mutators 31 // sv_mutslockforce 0 32 /// default mutators (no players on server, maybe a random value in those?) 33 // sv_defaultmuts 0 34 /// random mutators when no vote 35 // sv_rotatemutsfilter 258 36 /// determines if mutators rotate when the server selects the next map 37 /// 0 = never rotate mutators 38 /// 1 = always rotate mutators 39 /// >1 = decrease chances the larger this value 40 // sv_rotatemuts 3 41 42 //////////////////////////////////////////////////////////////////////////////// 43 /// mode rotation settings 44 /// modes are also set as a bitmask, with their own aliases: 45 /// 1 $modebitdemo (impossible to use online) 46 /// 2 $modebitediting 47 /// 4 $modebitdeathmatch 48 /// 8 $modebitcapture (capture the flag) 49 /// 16 $modebitdefend (defend and control) 50 /// 32 $modebitbomber (bomber ball) 51 /// 64 $modebittrial (time trial) 52 /// 127 $modebitall (all of the mode bits added together) 53 //////////////////////////////////////////////////////////////////////////////// 54 /// allowed game modes 55 // sv_modelockfilter 60 56 /// allowed game modes when no votes 57 sv_rotatemodefilter 12 58 59 /// default game mode 60 /// 1 = editing 61 /// 2 = deathmatch 62 /// 3 = ctf 63 /// 4 = dtf 64 /// 5 = bomber 65 /// 6 = trial 66 // sv_defaultmode 2 67 /// determines if modes rotate when the server selects the next map 68 // sv_rotatemode 1 69 70 //////////////////////////////////////////////////////////////////////////////// 71 /// map rotation settings 72 //////////////////////////////////////////////////////////////////////////////// 73 /// defines default map, random if = "" 74 // sv_defaultmap "" 75 /// determines behaviour of map rotation 76 /// 0 = off 77 /// 1 = sequence 78 /// 2 = random 79 // sv_rotatemaps 2 80 /// allow maps dependings various parameters. 81 /// 0 = off 82 /// 1 = filter based on mutators (and probably modes) 83 /// 2 = also filter based on number of players on server 84 // sv_rotatemapsfilter 2 85 /// remember this many maps that can't be voted again if votelock is set 86 // sv_maphistory 5 87 /// maximum number of players depending on map's size 88 // smallmapmax 6 89 // mediummapmax 12 90 91 /// on idle server: minutes before server picks a new game; 0 = do not rotate 92 // sv_rotatecycle 10