commit 2edd385396e97a5bf8642dc936b9cfaccc30fb5b parent 462099ebbe83c5d5c1c35b86a2d64c5d1771e707 Author: Morel BĂ©renger <berengermorel76@gmail.com> Date: Sat, 18 Jul 2020 13:42:10 +0200 add dumps for weapons Diffstat:
M | weapons.cfg | | | 18 | ++++++++++++++++-- |
A | weapons/claw.cfg | | | 344 | +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ |
A | weapons/flamer.cfg | | | 344 | +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ |
A | weapons/grenade.cfg | | | 349 | +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ |
A | weapons/melee.cfg | | | 347 | +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ |
A | weapons/mine.cfg | | | 350 | +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ |
A | weapons/pistol.cfg | | | 344 | +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ |
A | weapons/plasma.cfg | | | 344 | +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ |
A | weapons/rifle.cfg | | | 344 | +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ |
A | weapons/rocket.cfg | | | 344 | +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ |
A | weapons/shotgun.cfg | | | 344 | +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ |
A | weapons/smg.cfg | | | 344 | +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ |
A | weapons/sword.cfg | | | 344 | +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ |
A | weapons/zapper.cfg | | | 344 | +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ |
14 files changed, 4502 insertions(+), 2 deletions(-)
diff --git a/weapons.cfg b/weapons.cfg @@ -98,5 +98,19 @@ // fragoffset[1|2]: flak created by this firing action is offset by this distance if it impacts a player before being created // fragskew[1|2]: flak created by this firing action spreads its direction randomly by this much when it impacts a player // wavepush[1|2]: flak determines the multiplier of explode radius this weapon pushes in -// -// EOF + +exec weapons/melee.cfg +exec weapons/claw.cfg +exec weapons/pistol.cfg + +exec weapons/sword.cfg +exec weapons/shotgun.cfg +exec weapons/smg.cfg +exec weapons/flamer.cfg +exec weapons/plasma.cfg +exec weapons/zapper.cfg +exec weapons/rifle.cfg + +exec weapons/grenade.cfg +exec weapons/mine.cfg +exec weapons/rocket.cfg diff --git a/weapons/claw.cfg b/weapons/claw.cfg @@ -0,0 +1,344 @@ +// sv_clawaidist1 16.0 +// sv_clawaidist2 16.0 +// sv_clawaiskew1 1 +// sv_clawaiskew2 1 +// sv_clawammoadd 1 +// sv_clawammomax 1 +// sv_clawammosub1 0 +// sv_clawammosub2 0 +// sv_clawblend1 1.0 +// sv_clawblend2 1.0 +// sv_clawcollide1 16409 +// sv_clawcollide2 16409 +// sv_clawcolour 0x907020 +// sv_clawcooked1 0 +// sv_clawcooked2 0 +// sv_clawcooktime1 0 +// sv_clawcooktime2 0 +// sv_clawcookzoom 0 +// sv_clawcookzoommax 60.0 +// sv_clawcookzoommin 10.0 +// sv_clawdamage1 25 +// sv_clawdamage2 10 +// sv_clawdamagehead1 1.0 +// sv_clawdamagehead2 1.0 +// sv_clawdamagelegs1 0.3 +// sv_clawdamagelegs2 0.5 +// sv_clawdamagepenalty1 1.0 +// sv_clawdamagepenalty2 1.0 +// sv_clawdamageself1 1.0 +// sv_clawdamageself2 1.0 +// sv_clawdamageteam1 1.0 +// sv_clawdamageteam2 1.0 +// sv_clawdamagetorso1 0.5 +// sv_clawdamagetorso2 0.6 +// sv_clawdamagewhiplash1 0.8 +// sv_clawdamagewhiplash2 0.8 +// sv_clawdelayattack1 500 +// sv_clawdelayattack2 800 +// sv_clawdelayreload 50 +// sv_clawdesc1 "basic, horizontal claw slash, best used in conjunction with an impulse kick" +// sv_clawdesc2 "slower and weaker claw attack that pulls you towards the enemy or performs low impulse cost wall grabs." +// sv_clawdisabled 0 +// sv_clawdrill1 0 +// sv_clawdrill2 0 +// sv_clawelasticity1 0.5 +// sv_clawelasticity2 0.5 +// sv_clawescapedelay1 200 +// sv_clawescapedelay2 200 +// sv_clawexplcol1 -1 +// sv_clawexplcol2 -1 +// sv_clawexplode1 0.0 +// sv_clawexplode2 0.0 +// sv_clawextinguish1 0 +// sv_clawextinguish2 0 +// sv_clawfade1 1 +// sv_clawfade2 1 +// sv_clawfadeat1 4.0 +// sv_clawfadeat2 4.0 +// sv_clawfadecut1 0.0 +// sv_clawfadecut2 0.0 +// sv_clawfadetime1 0 +// sv_clawfadetime2 0 +// sv_clawflakblend1 1.0 +// sv_clawflakblend2 1.0 +// sv_clawflakcollide1 21 +// sv_clawflakcollide2 21 +// sv_clawflakdamage1 25 +// sv_clawflakdamage2 10 +// sv_clawflakdamagehead1 1.0 +// sv_clawflakdamagehead2 1.0 +// sv_clawflakdamagelegs1 0.35 +// sv_clawflakdamagelegs2 0.5 +// sv_clawflakdamagepenalty1 0.0 +// sv_clawflakdamagepenalty2 0.0 +// sv_clawflakdamageself1 1.0 +// sv_clawflakdamageself2 1.0 +// sv_clawflakdamageteam1 1.0 +// sv_clawflakdamageteam2 1.0 +// sv_clawflakdamagetorso1 0.5 +// sv_clawflakdamagetorso2 0.6 +// sv_clawflakdamagewhiplash1 0.8 +// sv_clawflakdamagewhiplash2 0.8 +// sv_clawflakdrill1 0 +// sv_clawflakdrill2 0 +// sv_clawflakelasticity1 0.5 +// sv_clawflakelasticity2 0.5 +// sv_clawflakexplcol1 -1 +// sv_clawflakexplcol2 -1 +// sv_clawflakexplode1 0.0 +// sv_clawflakexplode2 0.0 +// sv_clawflakextinguish1 0 +// sv_clawflakextinguish2 0 +// sv_clawflakfade1 1 +// sv_clawflakfade2 1 +// sv_clawflakfadeat1 4.0 +// sv_clawflakfadeat2 4.0 +// sv_clawflakfadecut1 0.0 +// sv_clawflakfadecut2 0.0 +// sv_clawflakfadetime1 0 +// sv_clawflakfadetime2 0 +// sv_clawflakgrab1 0 +// sv_clawflakgrab2 0 +// sv_clawflakguided1 0 +// sv_clawflakguided2 0 +// sv_clawflakguideddelay1 0 +// sv_clawflakguideddelay2 0 +// sv_clawflakheadmin1 0.0 +// sv_clawflakheadmin2 0.0 +// sv_clawflakhitpush1 50.0 +// sv_clawflakhitpush2 100.0 +// sv_clawflakhitvel1 0.0 +// sv_clawflakhitvel2 0.0 +// sv_clawflakinteracts1 0 +// sv_clawflakinteracts2 0 +// sv_clawflaklightcol1 0x907020 +// sv_clawflaklightcol2 0x907020 +// sv_clawflakliquidcoast1 0.0 +// sv_clawflakliquidcoast2 0.0 +// sv_clawflakobitheadless1 "clawed and mauled" +// sv_clawflakobitheadless2 "clawed and mauled" +// sv_clawflakobitobliterated1 "clawed and mauled" +// sv_clawflakobitobliterated2 "clawed and mauled" +// sv_clawflakobitsuicide1 "hit themself" +// sv_clawflakobitsuicide2 "hit themself" +// sv_clawflakobituary1 "clawed and mauled" +// sv_clawflakobituary2 "clawed and mauled" +// sv_clawflakpartblend1 1.0 +// sv_clawflakpartblend2 1.0 +// sv_clawflakpartcol1 0x907020 +// sv_clawflakpartcol2 0x907020 +// sv_clawflakpartfade1 500 +// sv_clawflakpartfade2 500 +// sv_clawflakpartlen1 0.0 +// sv_clawflakpartlen2 0.0 +// sv_clawflakpartsize1 1.0 +// sv_clawflakpartsize2 2.0 +// sv_clawflakparttype1 0 +// sv_clawflakparttype2 0 +// sv_clawflakproxdelay1 0 +// sv_clawflakproxdelay2 0 +// sv_clawflakproxdist1 0.0 +// sv_clawflakproxdist2 0.0 +// sv_clawflakproxtime1 0 +// sv_clawflakproxtime2 0 +// sv_clawflakproxtype1 0 +// sv_clawflakproxtype2 0 +// sv_clawflakradial1 0 +// sv_clawflakradial2 0 +// sv_clawflakradius1 1.0 +// sv_clawflakradius2 1.0 +// sv_clawflakreflectivity1 0.0 +// sv_clawflakreflectivity2 0.0 +// sv_clawflakresidual1 0 +// sv_clawflakresidual2 0 +// sv_clawflakresidualundo1 0 +// sv_clawflakresidualundo2 0 +// sv_clawflakspeeddelta1 10.0 +// sv_clawflakspeeddelta2 10.0 +// sv_clawflakspeedmax1 0.0 +// sv_clawflakspeedmax2 0.0 +// sv_clawflakspeedmin1 50.0 +// sv_clawflakspeedmin2 50.0 +// sv_clawflakstun1 3 +// sv_clawflakstun2 3 +// sv_clawflakstunfall1 0.0 +// sv_clawflakstunfall2 0.0 +// sv_clawflakstunscale1 0.5 +// sv_clawflakstunscale2 1.0 +// sv_clawflakstuntime1 100 +// sv_clawflakstuntime2 200 +// sv_clawflaktaper1 0 +// sv_clawflaktaper2 0 +// sv_clawflaktaperin1 0.0 +// sv_clawflaktaperin2 0.0 +// sv_clawflaktapermax1 1.0 +// sv_clawflaktapermax2 1.0 +// sv_clawflaktapermin1 0.0 +// sv_clawflaktapermin2 0.0 +// sv_clawflaktaperout1 0.0 +// sv_clawflaktaperout2 0.0 +// sv_clawflaktimestick1 0 +// sv_clawflaktimestick2 0 +// sv_clawflakvisfade1 1.0 +// sv_clawflakvisfade2 1.0 +// sv_clawflakvistime1 0 +// sv_clawflakvistime2 0 +// sv_clawflakwavepush1 1.5 +// sv_clawflakwavepush2 1.5 +// sv_clawflakweight1 0.0 +// sv_clawflakweight2 0.0 +// sv_clawfragjump1 0.0 +// sv_clawfragjump2 0.0 +// sv_clawfragoffset1 4.0 +// sv_clawfragoffset2 4.0 +// sv_clawfragrays1 5 +// sv_clawfragrays2 5 +// sv_clawfragrel1 1.0 +// sv_clawfragrel2 1.0 +// sv_clawfragscale1 1.0 +// sv_clawfragscale2 1.0 +// sv_clawfragskew1 1.0 +// sv_clawfragskew2 1.0 +// sv_clawfragspeed1 0 +// sv_clawfragspeed2 0 +// sv_clawfragspeedmax1 0.0 +// sv_clawfragspeedmax2 0.0 +// sv_clawfragspeedmin1 50.0 +// sv_clawfragspeedmin2 50.0 +// sv_clawfragspread1 1.0 +// sv_clawfragspread2 1.0 +// sv_clawfragtime1 500 +// sv_clawfragtime2 500 +// sv_clawfragtimedelay1 0 +// sv_clawfragtimedelay2 0 +// sv_clawfragtimeiter1 0 +// sv_clawfragtimeiter2 0 +// sv_clawfragweap1 -1 +// sv_clawfragweap2 -1 +// sv_clawfrequency 0.0 +// sv_clawfullauto1 1 +// sv_clawfullauto2 1 +// sv_clawgrab1 0 +// sv_clawgrab2 3 +// sv_clawguided1 0 +// sv_clawguided2 0 +// sv_clawguideddelay1 0 +// sv_clawguideddelay2 0 +// sv_clawheadmin1 0.0 +// sv_clawheadmin2 0.0 +// sv_clawhitpush1 50.0 +// sv_clawhitpush2 100.0 +// sv_clawhitvel1 0.0 +// sv_clawhitvel2 0.0 +// sv_clawinteracts1 0 +// sv_clawinteracts2 0 +// sv_clawkickpush1 0.0 +// sv_clawkickpush2 0.0 +// sv_clawlaser 0 +// sv_clawlightcol1 0x907020 +// sv_clawlightcol2 0x907020 +// sv_clawlightpersist 0 +// sv_clawlightradius 0.0 +// sv_clawliquidcoast1 0.0 +// sv_clawliquidcoast2 0.0 +// sv_clawlongname "claw-attack" +// sv_clawmodes 0 +// sv_clawmuts 0 +// sv_clawname "claw" +// sv_clawobitheadless1 "clawed and mauled" +// sv_clawobitheadless2 "clawed and mauled" +// sv_clawobitobliterated1 "clawed and mauled" +// sv_clawobitobliterated2 "clawed and mauled" +// sv_clawobitsuicide1 "hit themself" +// sv_clawobitsuicide2 "hit themself" +// sv_clawobituary1 "clawed" +// sv_clawobituary2 "clawed" +// sv_clawpartblend1 1.0 +// sv_clawpartblend2 1.0 +// sv_clawpartcol1 0x907020 +// sv_clawpartcol2 0x907020 +// sv_clawpartfade1 500 +// sv_clawpartfade2 500 +// sv_clawpartlen1 0.0 +// sv_clawpartlen2 0.0 +// sv_clawpartsize1 1.0 +// sv_clawpartsize2 2.0 +// sv_clawparttype1 0 +// sv_clawparttype2 0 +// sv_clawproxdelay1 0 +// sv_clawproxdelay2 0 +// sv_clawproxdist1 0.0 +// sv_clawproxdist2 0.0 +// sv_clawproxtime1 0 +// sv_clawproxtime2 0 +// sv_clawproxtype1 0 +// sv_clawproxtype2 0 +// sv_clawradial1 0 +// sv_clawradial2 0 +// sv_clawradius1 1.0 +// sv_clawradius2 1.0 +// sv_clawrays1 1 +// sv_clawrays2 1 +// sv_clawreflectivity1 0.0 +// sv_clawreflectivity2 0.0 +// sv_clawrelativity1 0.0 +// sv_clawrelativity2 0.0 +// sv_clawresidual1 0 +// sv_clawresidual2 0 +// sv_clawresidualundo1 0 +// sv_clawresidualundo2 0 +// sv_clawspeed1 0 +// sv_clawspeed2 0 +// sv_clawspeeddelta1 10.0 +// sv_clawspeeddelta2 10.0 +// sv_clawspeedlimit1 0 +// sv_clawspeedlimit2 0 +// sv_clawspeedmax1 0.0 +// sv_clawspeedmax2 0.0 +// sv_clawspeedmin1 0.0 +// sv_clawspeedmin2 0.0 +// sv_clawspread1 1.0 +// sv_clawspread2 1.0 +// sv_clawspreadmax1 0.0 +// sv_clawspreadmax2 0.0 +// sv_clawspreadmin1 0.0 +// sv_clawspreadmin2 0.0 +// sv_clawspreadz1 1.0 +// sv_clawspreadz2 1.0 +// sv_clawstun1 3 +// sv_clawstun2 3 +// sv_clawstunfall1 0.0 +// sv_clawstunfall2 0.0 +// sv_clawstunscale1 0.5 +// sv_clawstunscale2 1.0 +// sv_clawstuntime1 100 +// sv_clawstuntime2 200 +// sv_clawtaper1 0 +// sv_clawtaper2 0 +// sv_clawtaperin1 0.0 +// sv_clawtaperin2 0.0 +// sv_clawtapermax1 1.0 +// sv_clawtapermax2 1.0 +// sv_clawtapermin1 0.0 +// sv_clawtapermin2 0.0 +// sv_clawtaperout1 0.0 +// sv_clawtaperout2 0.0 +// sv_clawtime1 100 +// sv_clawtime2 350 +// sv_clawtimedelay1 0 +// sv_clawtimedelay2 0 +// sv_clawtimeiter1 0 +// sv_clawtimeiter2 0 +// sv_clawtimestick1 0 +// sv_clawtimestick2 0 +// sv_clawtrace1 4.0 +// sv_clawtrace2 4.0 +// sv_clawvisfade1 1.0 +// sv_clawvisfade2 1.0 +// sv_clawvistime1 0 +// sv_clawvistime2 0 +// sv_clawwavepush1 1.5 +// sv_clawwavepush2 1.5 +// sv_clawweight1 0.0 +// sv_clawweight2 0.0 diff --git a/weapons/flamer.cfg b/weapons/flamer.cfg @@ -0,0 +1,344 @@ +// sv_flameraidist1 64.0 +// sv_flameraidist2 64.0 +// sv_flameraiskew1 3 +// sv_flameraiskew2 3 +// sv_flamerammoadd 50 +// sv_flamerammomax 50 +// sv_flamerammosub1 1 +// sv_flamerammosub2 10 +// sv_flamerblend1 1.0 +// sv_flamerblend2 1.0 +// sv_flamercollide1 84 +// sv_flamercollide2 116 +// sv_flamercolour 0xF02020 +// sv_flamercooked1 0 +// sv_flamercooked2 0 +// sv_flamercooktime1 0 +// sv_flamercooktime2 0 +// sv_flamercookzoom 0 +// sv_flamercookzoommax 60.0 +// sv_flamercookzoommin 10.0 +// sv_flamerdamage1 6 +// sv_flamerdamage2 10 +// sv_flamerdamagehead1 1.0 +// sv_flamerdamagehead2 0.85 +// sv_flamerdamagelegs1 0.3 +// sv_flamerdamagelegs2 1.0 +// sv_flamerdamagepenalty1 1.0 +// sv_flamerdamagepenalty2 1.0 +// sv_flamerdamageself1 1.0 +// sv_flamerdamageself2 0.0 +// sv_flamerdamageteam1 1.0 +// sv_flamerdamageteam2 0.0 +// sv_flamerdamagetorso1 0.5 +// sv_flamerdamagetorso2 1.5 +// sv_flamerdamagewhiplash1 0.65 +// sv_flamerdamagewhiplash2 0.75 +// sv_flamerdelayattack1 90 +// sv_flamerdelayattack2 1250 +// sv_flamerdelayreload 1700 +// sv_flamerdesc1 "short-ranged rapid-fire flamethrower, causes burn residual damage." +// sv_flamerdesc2 "a versatile air blast, can be used after jumping to travel great distances or to blast foes off their feet. extinguishes flame residual damage." +// sv_flamerdisabled 0 +// sv_flamerdrill1 0 +// sv_flamerdrill2 0 +// sv_flamerelasticity1 0.35 +// sv_flamerelasticity2 0.5 +// sv_flamerescapedelay1 200 +// sv_flamerescapedelay2 200 +// sv_flamerexplcol1 -1 +// sv_flamerexplcol2 0x808080 +// sv_flamerexplode1 6.0 +// sv_flamerexplode2 12.0 +// sv_flamerextinguish1 3 +// sv_flamerextinguish2 2 +// sv_flamerfade1 1 +// sv_flamerfade2 1 +// sv_flamerfadeat1 4.0 +// sv_flamerfadeat2 4.0 +// sv_flamerfadecut1 0.0 +// sv_flamerfadecut2 0.0 +// sv_flamerfadetime1 40 +// sv_flamerfadetime2 40 +// sv_flamerflakblend1 1.0 +// sv_flamerflakblend2 1.0 +// sv_flamerflakcollide1 84 +// sv_flamerflakcollide2 116 +// sv_flamerflakdamage1 6 +// sv_flamerflakdamage2 10 +// sv_flamerflakdamagehead1 1.0 +// sv_flamerflakdamagehead2 1.0 +// sv_flamerflakdamagelegs1 0.35 +// sv_flamerflakdamagelegs2 0.35 +// sv_flamerflakdamagepenalty1 0.0 +// sv_flamerflakdamagepenalty2 0.0 +// sv_flamerflakdamageself1 1.0 +// sv_flamerflakdamageself2 0.0 +// sv_flamerflakdamageteam1 1.0 +// sv_flamerflakdamageteam2 0.0 +// sv_flamerflakdamagetorso1 0.5 +// sv_flamerflakdamagetorso2 1.5 +// sv_flamerflakdamagewhiplash1 0.65 +// sv_flamerflakdamagewhiplash2 0.75 +// sv_flamerflakdrill1 0 +// sv_flamerflakdrill2 0 +// sv_flamerflakelasticity1 0.35 +// sv_flamerflakelasticity2 0.5 +// sv_flamerflakexplcol1 -1 +// sv_flamerflakexplcol2 0x808080 +// sv_flamerflakexplode1 6.0 +// sv_flamerflakexplode2 12.0 +// sv_flamerflakextinguish1 3 +// sv_flamerflakextinguish2 2 +// sv_flamerflakfade1 1 +// sv_flamerflakfade2 1 +// sv_flamerflakfadeat1 4.0 +// sv_flamerflakfadeat2 4.0 +// sv_flamerflakfadecut1 0.0 +// sv_flamerflakfadecut2 0.0 +// sv_flamerflakfadetime1 0 +// sv_flamerflakfadetime2 0 +// sv_flamerflakgrab1 0 +// sv_flamerflakgrab2 0 +// sv_flamerflakguided1 0 +// sv_flamerflakguided2 0 +// sv_flamerflakguideddelay1 0 +// sv_flamerflakguideddelay2 0 +// sv_flamerflakheadmin1 4.0 +// sv_flamerflakheadmin2 4.0 +// sv_flamerflakhitpush1 5.0 +// sv_flamerflakhitpush2 25.0 +// sv_flamerflakhitvel1 0.0 +// sv_flamerflakhitvel2 0.0 +// sv_flamerflakinteracts1 1 +// sv_flamerflakinteracts2 1 +// sv_flamerflaklightcol1 -1 +// sv_flamerflaklightcol2 0xF0F0F0 +// sv_flamerflakliquidcoast1 1.0 +// sv_flamerflakliquidcoast2 1.0 +// sv_flamerflakobitheadless1 "char-grilled" +// sv_flamerflakobitheadless2 "char-grilled" +// sv_flamerflakobitobliterated1 "barbequed" +// sv_flamerflakobitobliterated2 "barbequed" +// sv_flamerflakobitsuicide1 "spontaneously combusted" +// sv_flamerflakobitsuicide2 "spontaneously combusted" +// sv_flamerflakobituary1 "cooked alive" +// sv_flamerflakobituary2 "cooked alive" +// sv_flamerflakpartblend1 0.8 +// sv_flamerflakpartblend2 0.15 +// sv_flamerflakpartcol1 -1 +// sv_flamerflakpartcol2 0xF0F0F0 +// sv_flamerflakpartfade1 200 +// sv_flamerflakpartfade2 500 +// sv_flamerflakpartlen1 0.0 +// sv_flamerflakpartlen2 0.0 +// sv_flamerflakpartsize1 6.0 +// sv_flamerflakpartsize2 12.0 +// sv_flamerflakparttype1 5 +// sv_flamerflakparttype2 5 +// sv_flamerflakproxdelay1 0 +// sv_flamerflakproxdelay2 0 +// sv_flamerflakproxdist1 0.0 +// sv_flamerflakproxdist2 0.0 +// sv_flamerflakproxtime1 0 +// sv_flamerflakproxtime2 0 +// sv_flamerflakproxtype1 0 +// sv_flamerflakproxtype2 0 +// sv_flamerflakradial1 50 +// sv_flamerflakradial2 50 +// sv_flamerflakradius1 1.0 +// sv_flamerflakradius2 1.0 +// sv_flamerflakreflectivity1 0.0 +// sv_flamerflakreflectivity2 0.0 +// sv_flamerflakresidual1 1 +// sv_flamerflakresidual2 0 +// sv_flamerflakresidualundo1 0 +// sv_flamerflakresidualundo2 1 +// sv_flamerflakspeeddelta1 10.0 +// sv_flamerflakspeeddelta2 10.0 +// sv_flamerflakspeedmax1 0.0 +// sv_flamerflakspeedmax2 0.0 +// sv_flamerflakspeedmin1 1.0 +// sv_flamerflakspeedmin2 1.0 +// sv_flamerflakstun1 3 +// sv_flamerflakstun2 31 +// sv_flamerflakstunfall1 0.0 +// sv_flamerflakstunfall2 1.5 +// sv_flamerflakstunscale1 0.0 +// sv_flamerflakstunscale2 0.15 +// sv_flamerflakstuntime1 0 +// sv_flamerflakstuntime2 500 +// sv_flamerflaktaper1 2 +// sv_flamerflaktaper2 2 +// sv_flamerflaktaperin1 0.0 +// sv_flamerflaktaperin2 0.0 +// sv_flamerflaktapermax1 1.0 +// sv_flamerflaktapermax2 1.0 +// sv_flamerflaktapermin1 0.0 +// sv_flamerflaktapermin2 0.0 +// sv_flamerflaktaperout1 0.01 +// sv_flamerflaktaperout2 0.01 +// sv_flamerflaktimestick1 0 +// sv_flamerflaktimestick2 0 +// sv_flamerflakvisfade1 1.0 +// sv_flamerflakvisfade2 1.0 +// sv_flamerflakvistime1 0 +// sv_flamerflakvistime2 0 +// sv_flamerflakwavepush1 0.0 +// sv_flamerflakwavepush2 3.0 +// sv_flamerflakweight1 -25.0 +// sv_flamerflakweight2 0.0 +// sv_flamerfragjump1 0.5 +// sv_flamerfragjump2 0.5 +// sv_flamerfragoffset1 4.0 +// sv_flamerfragoffset2 4.0 +// sv_flamerfragrays1 5 +// sv_flamerfragrays2 5 +// sv_flamerfragrel1 1.0 +// sv_flamerfragrel2 1.0 +// sv_flamerfragscale1 0.5 +// sv_flamerfragscale2 0.5 +// sv_flamerfragskew1 1.0 +// sv_flamerfragskew2 1.0 +// sv_flamerfragspeed1 200 +// sv_flamerfragspeed2 250 +// sv_flamerfragspeedmax1 0.0 +// sv_flamerfragspeedmax2 0.0 +// sv_flamerfragspeedmin1 1.0 +// sv_flamerfragspeedmin2 1.0 +// sv_flamerfragspread1 0.1 +// sv_flamerfragspread2 0.1 +// sv_flamerfragtime1 1000 +// sv_flamerfragtime2 3000 +// sv_flamerfragtimedelay1 0 +// sv_flamerfragtimedelay2 0 +// sv_flamerfragtimeiter1 0 +// sv_flamerfragtimeiter2 0 +// sv_flamerfragweap1 -1 +// sv_flamerfragweap2 -1 +// sv_flamerfrequency 1.0 +// sv_flamerfullauto1 1 +// sv_flamerfullauto2 0 +// sv_flamergrab1 0 +// sv_flamergrab2 0 +// sv_flamerguided1 0 +// sv_flamerguided2 0 +// sv_flamerguideddelay1 0 +// sv_flamerguideddelay2 0 +// sv_flamerheadmin1 4.0 +// sv_flamerheadmin2 4.0 +// sv_flamerhitpush1 5.0 +// sv_flamerhitpush2 25.0 +// sv_flamerhitvel1 0.0 +// sv_flamerhitvel2 0.0 +// sv_flamerinteracts1 1 +// sv_flamerinteracts2 1 +// sv_flamerkickpush1 1.0 +// sv_flamerkickpush2 50.0 +// sv_flamerlaser 0 +// sv_flamerlightcol1 -1 +// sv_flamerlightcol2 0xF0F0F0 +// sv_flamerlightpersist 1 +// sv_flamerlightradius 8.0 +// sv_flamerliquidcoast1 1.0 +// sv_flamerliquidcoast2 1.0 +// sv_flamerlongname "flame-thrower" +// sv_flamermodes -64 +// sv_flamermuts -56 +// sv_flamername "flamer" +// sv_flamerobitheadless1 "char-grilled" +// sv_flamerobitheadless2 "char-grilled" +// sv_flamerobitobliterated1 "barbequed" +// sv_flamerobitobliterated2 "barbequed" +// sv_flamerobitsuicide1 "spontaneously combusted" +// sv_flamerobitsuicide2 "spontaneously combusted" +// sv_flamerobituary1 "char-grilled" +// sv_flamerobituary2 "snuffed out" +// sv_flamerpartblend1 0.8 +// sv_flamerpartblend2 0.15 +// sv_flamerpartcol1 -1 +// sv_flamerpartcol2 0xF0F0F0 +// sv_flamerpartfade1 200 +// sv_flamerpartfade2 500 +// sv_flamerpartlen1 0.0 +// sv_flamerpartlen2 0.0 +// sv_flamerpartsize1 6.0 +// sv_flamerpartsize2 12.0 +// sv_flamerparttype1 5 +// sv_flamerparttype2 5 +// sv_flamerproxdelay1 0 +// sv_flamerproxdelay2 0 +// sv_flamerproxdist1 0.0 +// sv_flamerproxdist2 0.0 +// sv_flamerproxtime1 0 +// sv_flamerproxtime2 0 +// sv_flamerproxtype1 0 +// sv_flamerproxtype2 0 +// sv_flamerradial1 50 +// sv_flamerradial2 50 +// sv_flamerradius1 1.0 +// sv_flamerradius2 1.0 +// sv_flamerrays1 1 +// sv_flamerrays2 1 +// sv_flamerreflectivity1 0.0 +// sv_flamerreflectivity2 0.0 +// sv_flamerrelativity1 0.95 +// sv_flamerrelativity2 0.15 +// sv_flamerresidual1 1 +// sv_flamerresidual2 0 +// sv_flamerresidualundo1 0 +// sv_flamerresidualundo2 1 +// sv_flamerspeed1 400 +// sv_flamerspeed2 750 +// sv_flamerspeeddelta1 10.0 +// sv_flamerspeeddelta2 10.0 +// sv_flamerspeedlimit1 0 +// sv_flamerspeedlimit2 0 +// sv_flamerspeedmax1 0.0 +// sv_flamerspeedmax2 0.0 +// sv_flamerspeedmin1 1.0 +// sv_flamerspeedmin2 1.0 +// sv_flamerspread1 5.0 +// sv_flamerspread2 1.0 +// sv_flamerspreadmax1 0.0 +// sv_flamerspreadmax2 0.0 +// sv_flamerspreadmin1 0.0 +// sv_flamerspreadmin2 0.0 +// sv_flamerspreadz1 1.0 +// sv_flamerspreadz2 1.0 +// sv_flamerstun1 3 +// sv_flamerstun2 31 +// sv_flamerstunfall1 0.0 +// sv_flamerstunfall2 1.5 +// sv_flamerstunscale1 0.0 +// sv_flamerstunscale2 0.15 +// sv_flamerstuntime1 0 +// sv_flamerstuntime2 500 +// sv_flamertaper1 2 +// sv_flamertaper2 0 +// sv_flamertaperin1 0.1 +// sv_flamertaperin2 0.0 +// sv_flamertapermax1 1.0 +// sv_flamertapermax2 1.0 +// sv_flamertapermin1 0.0 +// sv_flamertapermin2 0.0 +// sv_flamertaperout1 0.01 +// sv_flamertaperout2 0.0 +// sv_flamertime1 200 +// sv_flamertime2 100 +// sv_flamertimedelay1 0 +// sv_flamertimedelay2 0 +// sv_flamertimeiter1 0 +// sv_flamertimeiter2 0 +// sv_flamertimestick1 0 +// sv_flamertimestick2 0 +// sv_flamertrace1 1.0 +// sv_flamertrace2 1.0 +// sv_flamervisfade1 1.0 +// sv_flamervisfade2 1.0 +// sv_flamervistime1 0 +// sv_flamervistime2 0 +// sv_flamerwavepush1 0.0 +// sv_flamerwavepush2 3.0 +// sv_flamerweight1 -25.0 +// sv_flamerweight2 0.0 diff --git a/weapons/grenade.cfg b/weapons/grenade.cfg @@ -0,0 +1,349 @@ +// sv_botspawngrenades 0 +// sv_dronespawngrenades 0 +// sv_grenadeaidist1 384.0 +// sv_grenadeaidist2 256.0 +// sv_grenadeaiskew1 1 +// sv_grenadeaiskew2 1 +// sv_grenadeammoadd 1 +// sv_grenadeammomax 2 +// sv_grenadeammosub1 1 +// sv_grenadeammosub2 1 +// sv_grenadeblend1 1.0 +// sv_grenadeblend2 1.0 +// sv_grenadecollide1 230 +// sv_grenadecollide2 12350 +// sv_grenadecolour 0x40F000 +// sv_grenadecooked1 8 +// sv_grenadecooked2 8 +// sv_grenadecooktime1 3000 +// sv_grenadecooktime2 3000 +// sv_grenadecookzoom 0 +// sv_grenadecookzoommax 60.0 +// sv_grenadecookzoommin 10.0 +// sv_grenadedamage1 100 +// sv_grenadedamage2 100 +// sv_grenadedamagehead1 1.0 +// sv_grenadedamagehead2 1.0 +// sv_grenadedamagelegs1 0.3 +// sv_grenadedamagelegs2 0.3 +// sv_grenadedamagepenalty1 1.0 +// sv_grenadedamagepenalty2 1.0 +// sv_grenadedamageself1 1.0 +// sv_grenadedamageself2 1.0 +// sv_grenadedamageteam1 1.0 +// sv_grenadedamageteam2 1.0 +// sv_grenadedamagetorso1 0.5 +// sv_grenadedamagetorso2 0.5 +// sv_grenadedamagewhiplash1 0.6 +// sv_grenadedamagewhiplash2 0.6 +// sv_grenadedelayattack1 750 +// sv_grenadedelayattack2 750 +// sv_grenadedelayreload 1000 +// sv_grenadedesc1 "a simple explosion device, can be cooked to control detonation delay, causes burn residual damage" +// sv_grenadedesc2 "sticks to whatever it hits, but has a smaller area of effect than the primary mode, causes burn residual damage" +// sv_grenadedisabled 0 +// sv_grenadedrill1 0 +// sv_grenadedrill2 0 +// sv_grenadeelasticity1 0.5 +// sv_grenadeelasticity2 0.5 +// sv_grenadeescapedelay1 200 +// sv_grenadeescapedelay2 200 +// sv_grenadeexplcol1 -1 +// sv_grenadeexplcol2 -1 +// sv_grenadeexplode1 64.0 +// sv_grenadeexplode2 52.0 +// sv_grenadeextinguish1 2 +// sv_grenadeextinguish2 2 +// sv_grenadefade1 1 +// sv_grenadefade2 1 +// sv_grenadefadeat1 4.0 +// sv_grenadefadeat2 4.0 +// sv_grenadefadecut1 0.0 +// sv_grenadefadecut2 0.0 +// sv_grenadefadetime1 0 +// sv_grenadefadetime2 0 +// sv_grenadeflakblend1 1.0 +// sv_grenadeflakblend2 1.0 +// sv_grenadeflakcollide1 62 +// sv_grenadeflakcollide2 12350 +// sv_grenadeflakdamage1 100 +// sv_grenadeflakdamage2 100 +// sv_grenadeflakdamagehead1 1.0 +// sv_grenadeflakdamagehead2 1.0 +// sv_grenadeflakdamagelegs1 0.3 +// sv_grenadeflakdamagelegs2 0.3 +// sv_grenadeflakdamagepenalty1 0.0 +// sv_grenadeflakdamagepenalty2 0.0 +// sv_grenadeflakdamageself1 1.0 +// sv_grenadeflakdamageself2 1.0 +// sv_grenadeflakdamageteam1 1.0 +// sv_grenadeflakdamageteam2 1.0 +// sv_grenadeflakdamagetorso1 0.5 +// sv_grenadeflakdamagetorso2 0.5 +// sv_grenadeflakdamagewhiplash1 0.6 +// sv_grenadeflakdamagewhiplash2 0.6 +// sv_grenadeflakdrill1 0 +// sv_grenadeflakdrill2 0 +// sv_grenadeflakelasticity1 0.5 +// sv_grenadeflakelasticity2 0.5 +// sv_grenadeflakexplcol1 -1 +// sv_grenadeflakexplcol2 -1 +// sv_grenadeflakexplode1 64.0 +// sv_grenadeflakexplode2 52.0 +// sv_grenadeflakextinguish1 2 +// sv_grenadeflakextinguish2 2 +// sv_grenadeflakfade1 1 +// sv_grenadeflakfade2 1 +// sv_grenadeflakfadeat1 4.0 +// sv_grenadeflakfadeat2 4.0 +// sv_grenadeflakfadecut1 0.0 +// sv_grenadeflakfadecut2 0.0 +// sv_grenadeflakfadetime1 0 +// sv_grenadeflakfadetime2 0 +// sv_grenadeflakgrab1 0 +// sv_grenadeflakgrab2 0 +// sv_grenadeflakguided1 0 +// sv_grenadeflakguided2 0 +// sv_grenadeflakguideddelay1 0 +// sv_grenadeflakguideddelay2 0 +// sv_grenadeflakheadmin1 8.0 +// sv_grenadeflakheadmin2 8.0 +// sv_grenadeflakhitpush1 60.0 +// sv_grenadeflakhitpush2 60.0 +// sv_grenadeflakhitvel1 0.0 +// sv_grenadeflakhitvel2 0.0 +// sv_grenadeflakinteracts1 3 +// sv_grenadeflakinteracts2 3 +// sv_grenadeflaklightcol1 -1 +// sv_grenadeflaklightcol2 -1 +// sv_grenadeflakliquidcoast1 2.0 +// sv_grenadeflakliquidcoast2 2.0 +// sv_grenadeflakobitheadless1 "blown to pieces" +// sv_grenadeflakobitheadless2 "blown to pieces" +// sv_grenadeflakobitobliterated1 "turned into shrapnel" +// sv_grenadeflakobitobliterated2 "turned into shrapnel" +// sv_grenadeflakobitsuicide1 "kicked it, kamikaze style" +// sv_grenadeflakobitsuicide2 "kicked it, kamikaze style" +// sv_grenadeflakobituary1 "turned into shrapnel" +// sv_grenadeflakobituary2 "turned into shrapnel" +// sv_grenadeflakpartblend1 1.0 +// sv_grenadeflakpartblend2 1.0 +// sv_grenadeflakpartcol1 -1 +// sv_grenadeflakpartcol2 -1 +// sv_grenadeflakpartfade1 500 +// sv_grenadeflakpartfade2 500 +// sv_grenadeflakpartlen1 0.0 +// sv_grenadeflakpartlen2 0.0 +// sv_grenadeflakpartsize1 1.0 +// sv_grenadeflakpartsize2 1.0 +// sv_grenadeflakparttype1 9 +// sv_grenadeflakparttype2 9 +// sv_grenadeflakproxdelay1 0 +// sv_grenadeflakproxdelay2 0 +// sv_grenadeflakproxdist1 0.0 +// sv_grenadeflakproxdist2 0.0 +// sv_grenadeflakproxtime1 0 +// sv_grenadeflakproxtime2 0 +// sv_grenadeflakproxtype1 0 +// sv_grenadeflakproxtype2 0 +// sv_grenadeflakradial1 0 +// sv_grenadeflakradial2 0 +// sv_grenadeflakradius1 1.0 +// sv_grenadeflakradius2 1.0 +// sv_grenadeflakreflectivity1 0.0 +// sv_grenadeflakreflectivity2 0.0 +// sv_grenadeflakresidual1 1 +// sv_grenadeflakresidual2 1 +// sv_grenadeflakresidualundo1 0 +// sv_grenadeflakresidualundo2 0 +// sv_grenadeflakspeeddelta1 10.0 +// sv_grenadeflakspeeddelta2 10.0 +// sv_grenadeflakspeedmax1 0.0 +// sv_grenadeflakspeedmax2 0.0 +// sv_grenadeflakspeedmin1 50.0 +// sv_grenadeflakspeedmin2 50.0 +// sv_grenadeflakstun1 3 +// sv_grenadeflakstun2 3 +// sv_grenadeflakstunfall1 0.0 +// sv_grenadeflakstunfall2 0.0 +// sv_grenadeflakstunscale1 2.0 +// sv_grenadeflakstunscale2 2.0 +// sv_grenadeflakstuntime1 200 +// sv_grenadeflakstuntime2 200 +// sv_grenadeflaktaper1 0 +// sv_grenadeflaktaper2 0 +// sv_grenadeflaktaperin1 0.0 +// sv_grenadeflaktaperin2 0.0 +// sv_grenadeflaktapermax1 1.0 +// sv_grenadeflaktapermax2 1.0 +// sv_grenadeflaktapermin1 0.0 +// sv_grenadeflaktapermin2 0.0 +// sv_grenadeflaktaperout1 0.0 +// sv_grenadeflaktaperout2 0.0 +// sv_grenadeflaktimestick1 0 +// sv_grenadeflaktimestick2 0 +// sv_grenadeflakvisfade1 1.0 +// sv_grenadeflakvisfade2 1.0 +// sv_grenadeflakvistime1 0 +// sv_grenadeflakvistime2 0 +// sv_grenadeflakwavepush1 2.0 +// sv_grenadeflakwavepush2 2.0 +// sv_grenadeflakweight1 75.0 +// sv_grenadeflakweight2 75.0 +// sv_grenadefragjump1 0.0 +// sv_grenadefragjump2 0.0 +// sv_grenadefragoffset1 4.0 +// sv_grenadefragoffset2 4.0 +// sv_grenadefragrays1 25 +// sv_grenadefragrays2 25 +// sv_grenadefragrel1 0.0 +// sv_grenadefragrel2 0.0 +// sv_grenadefragscale1 1.0 +// sv_grenadefragscale2 1.0 +// sv_grenadefragskew1 1.0 +// sv_grenadefragskew2 1.0 +// sv_grenadefragspeed1 250 +// sv_grenadefragspeed2 250 +// sv_grenadefragspeedmax1 0.0 +// sv_grenadefragspeedmax2 0.0 +// sv_grenadefragspeedmin1 50.0 +// sv_grenadefragspeedmin2 50.0 +// sv_grenadefragspread1 1.0 +// sv_grenadefragspread2 1.0 +// sv_grenadefragtime1 1000 +// sv_grenadefragtime2 1000 +// sv_grenadefragtimedelay1 0 +// sv_grenadefragtimedelay2 0 +// sv_grenadefragtimeiter1 3 +// sv_grenadefragtimeiter2 3 +// sv_grenadefragweap1 3 +// sv_grenadefragweap2 3 +// sv_grenadefrequency 2.0 +// sv_grenadefullauto1 0 +// sv_grenadefullauto2 0 +// sv_grenadegrab1 0 +// sv_grenadegrab2 0 +// sv_grenadeguided1 0 +// sv_grenadeguided2 0 +// sv_grenadeguideddelay1 0 +// sv_grenadeguideddelay2 0 +// sv_grenadeheadmin1 8.0 +// sv_grenadeheadmin2 8.0 +// sv_grenadehitpush1 60.0 +// sv_grenadehitpush2 60.0 +// sv_grenadehitvel1 0.0 +// sv_grenadehitvel2 0.0 +// sv_grenadeinteracts1 3 +// sv_grenadeinteracts2 3 +// sv_grenadekickpush1 5.0 +// sv_grenadekickpush2 5.0 +// sv_grenadelaser 0 +// sv_grenadelightcol1 -1 +// sv_grenadelightcol2 -1 +// sv_grenadelightpersist 8 +// sv_grenadelightradius 16.0 +// sv_grenadeliquidcoast1 2.0 +// sv_grenadeliquidcoast2 2.0 +// sv_grenadelongname "frag-grenade" +// sv_grenademodes -64 +// sv_grenademuts 0 +// sv_grenadename "grenade" +// sv_grenadeobitheadless1 "blown to pieces" +// sv_grenadeobitheadless2 "blown to pieces" +// sv_grenadeobitobliterated1 "turned into shrapnel" +// sv_grenadeobitobliterated2 "turned into shrapnel" +// sv_grenadeobitsuicide1 "kicked it, kamikaze style" +// sv_grenadeobitsuicide2 "kicked it, kamikaze style" +// sv_grenadeobituary1 "blown to pieces" +// sv_grenadeobituary2 "blown to pieces" +// sv_grenadepartblend1 1.0 +// sv_grenadepartblend2 1.0 +// sv_grenadepartcol1 -1 +// sv_grenadepartcol2 -1 +// sv_grenadepartfade1 500 +// sv_grenadepartfade2 500 +// sv_grenadepartlen1 0.0 +// sv_grenadepartlen2 0.0 +// sv_grenadepartsize1 1.0 +// sv_grenadepartsize2 1.0 +// sv_grenadeparttype1 9 +// sv_grenadeparttype2 9 +// sv_grenadeproxdelay1 0 +// sv_grenadeproxdelay2 0 +// sv_grenadeproxdist1 0.0 +// sv_grenadeproxdist2 0.0 +// sv_grenadeproxtime1 0 +// sv_grenadeproxtime2 0 +// sv_grenadeproxtype1 0 +// sv_grenadeproxtype2 0 +// sv_grenaderadial1 0 +// sv_grenaderadial2 0 +// sv_grenaderadius1 1.0 +// sv_grenaderadius2 1.0 +// sv_grenaderays1 1 +// sv_grenaderays2 1 +// sv_grenadereflectivity1 0.0 +// sv_grenadereflectivity2 0.0 +// sv_grenaderelativity1 0.75 +// sv_grenaderelativity2 0.75 +// sv_grenaderesidual1 1 +// sv_grenaderesidual2 1 +// sv_grenaderesidualundo1 0 +// sv_grenaderesidualundo2 0 +// sv_grenadespeed1 200 +// sv_grenadespeed2 200 +// sv_grenadespeeddelta1 10.0 +// sv_grenadespeeddelta2 10.0 +// sv_grenadespeedlimit1 0 +// sv_grenadespeedlimit2 0 +// sv_grenadespeedmax1 0.0 +// sv_grenadespeedmax2 0.0 +// sv_grenadespeedmin1 0.0 +// sv_grenadespeedmin2 0.0 +// sv_grenadespread1 1.0 +// sv_grenadespread2 1.0 +// sv_grenadespreadmax1 0.0 +// sv_grenadespreadmax2 0.0 +// sv_grenadespreadmin1 0.0 +// sv_grenadespreadmin2 0.0 +// sv_grenadespreadz1 0.0 +// sv_grenadespreadz2 0.0 +// sv_grenadestun1 3 +// sv_grenadestun2 3 +// sv_grenadestunfall1 0.0 +// sv_grenadestunfall2 0.0 +// sv_grenadestunscale1 2.0 +// sv_grenadestunscale2 2.0 +// sv_grenadestuntime1 200 +// sv_grenadestuntime2 200 +// sv_grenadetaper1 0 +// sv_grenadetaper2 0 +// sv_grenadetaperin1 0.0 +// sv_grenadetaperin2 0.0 +// sv_grenadetapermax1 1.0 +// sv_grenadetapermax2 1.0 +// sv_grenadetapermin1 0.0 +// sv_grenadetapermin2 0.0 +// sv_grenadetaperout1 0.0 +// sv_grenadetaperout2 0.0 +// sv_grenadetime1 3000 +// sv_grenadetime2 3000 +// sv_grenadetimedelay1 175 +// sv_grenadetimedelay2 175 +// sv_grenadetimeiter1 0 +// sv_grenadetimeiter2 0 +// sv_grenadetimestick1 0 +// sv_grenadetimestick2 0 +// sv_grenadetrace1 1.0 +// sv_grenadetrace2 1.0 +// sv_grenadevisfade1 1.0 +// sv_grenadevisfade2 1.0 +// sv_grenadevistime1 0 +// sv_grenadevistime2 0 +// sv_grenadewavepush1 2.0 +// sv_grenadewavepush2 2.0 +// sv_grenadeweight1 75.0 +// sv_grenadeweight2 75.0 +// sv_gruntspawngrenades 0 +// sv_playerspawngrenades 0 +// sv_turretspawngrenades 0 diff --git a/weapons/melee.cfg b/weapons/melee.cfg @@ -0,0 +1,347 @@ +// sv_impulsecostmelee 1.0 +// sv_impulsemelee 0.75 +// sv_impulsemeleeredir 1.0 +// sv_meleeaidist1 16.0 +// sv_meleeaidist2 16.0 +// sv_meleeaiskew1 1 +// sv_meleeaiskew2 1 +// sv_meleeammoadd 1 +// sv_meleeammomax 1 +// sv_meleeammosub1 0 +// sv_meleeammosub2 0 +// sv_meleeblend1 1.0 +// sv_meleeblend2 1.0 +// sv_meleecollide1 16401 +// sv_meleecollide2 16401 +// sv_meleecolour 0x606060 +// sv_meleecooked1 0 +// sv_meleecooked2 0 +// sv_meleecooktime1 0 +// sv_meleecooktime2 0 +// sv_meleecookzoom 0 +// sv_meleecookzoommax 60.0 +// sv_meleecookzoommin 10.0 +// sv_meleedamage1 30 +// sv_meleedamage2 40 +// sv_meleedamagehead1 1.0 +// sv_meleedamagehead2 1.0 +// sv_meleedamagelegs1 0.3 +// sv_meleedamagelegs2 0.5 +// sv_meleedamagepenalty1 1.0 +// sv_meleedamagepenalty2 1.0 +// sv_meleedamageself1 1.0 +// sv_meleedamageself2 1.0 +// sv_meleedamageteam1 1.0 +// sv_meleedamageteam2 1.0 +// sv_meleedamagetorso1 0.5 +// sv_meleedamagetorso2 0.6 +// sv_meleedamagewhiplash1 0.8 +// sv_meleedamagewhiplash2 0.8 +// sv_meleedelayattack1 500 +// sv_meleedelayattack2 500 +// sv_meleedelayreload 50 +// sv_meleedesc1 "use parkour and kick moves as melee attacks." +// sv_meleedesc2 "use slide moves as melee attacks." +// sv_meleedisabled 0 +// sv_meleedrill1 0 +// sv_meleedrill2 0 +// sv_meleeelasticity1 0.5 +// sv_meleeelasticity2 0.5 +// sv_meleeescapedelay1 200 +// sv_meleeescapedelay2 200 +// sv_meleeexplcol1 -1 +// sv_meleeexplcol2 -1 +// sv_meleeexplode1 0.0 +// sv_meleeexplode2 0.0 +// sv_meleeextinguish1 0 +// sv_meleeextinguish2 0 +// sv_meleefade1 1 +// sv_meleefade2 1 +// sv_meleefadeat1 4.0 +// sv_meleefadeat2 4.0 +// sv_meleefadecut1 0.0 +// sv_meleefadecut2 0.0 +// sv_meleefadetime1 0 +// sv_meleefadetime2 0 +// sv_meleeflakblend1 1.0 +// sv_meleeflakblend2 1.0 +// sv_meleeflakcollide1 21 +// sv_meleeflakcollide2 21 +// sv_meleeflakdamage1 30 +// sv_meleeflakdamage2 40 +// sv_meleeflakdamagehead1 1.0 +// sv_meleeflakdamagehead2 1.0 +// sv_meleeflakdamagelegs1 0.35 +// sv_meleeflakdamagelegs2 0.5 +// sv_meleeflakdamagepenalty1 0.0 +// sv_meleeflakdamagepenalty2 0.0 +// sv_meleeflakdamageself1 1.0 +// sv_meleeflakdamageself2 1.0 +// sv_meleeflakdamageteam1 1.0 +// sv_meleeflakdamageteam2 1.0 +// sv_meleeflakdamagetorso1 0.5 +// sv_meleeflakdamagetorso2 0.6 +// sv_meleeflakdamagewhiplash1 0.8 +// sv_meleeflakdamagewhiplash2 0.8 +// sv_meleeflakdrill1 0 +// sv_meleeflakdrill2 0 +// sv_meleeflakelasticity1 0.5 +// sv_meleeflakelasticity2 0.5 +// sv_meleeflakexplcol1 -1 +// sv_meleeflakexplcol2 -1 +// sv_meleeflakexplode1 0.0 +// sv_meleeflakexplode2 0.0 +// sv_meleeflakextinguish1 0 +// sv_meleeflakextinguish2 0 +// sv_meleeflakfade1 1 +// sv_meleeflakfade2 1 +// sv_meleeflakfadeat1 4.0 +// sv_meleeflakfadeat2 4.0 +// sv_meleeflakfadecut1 0.0 +// sv_meleeflakfadecut2 0.0 +// sv_meleeflakfadetime1 0 +// sv_meleeflakfadetime2 0 +// sv_meleeflakgrab1 0 +// sv_meleeflakgrab2 0 +// sv_meleeflakguided1 0 +// sv_meleeflakguided2 0 +// sv_meleeflakguideddelay1 0 +// sv_meleeflakguideddelay2 0 +// sv_meleeflakheadmin1 0.0 +// sv_meleeflakheadmin2 0.0 +// sv_meleeflakhitpush1 50.0 +// sv_meleeflakhitpush2 100.0 +// sv_meleeflakhitvel1 0.0 +// sv_meleeflakhitvel2 0.0 +// sv_meleeflakinteracts1 0 +// sv_meleeflakinteracts2 0 +// sv_meleeflaklightcol1 0xEEEE22 +// sv_meleeflaklightcol2 0xEEEE22 +// sv_meleeflakliquidcoast1 0.0 +// sv_meleeflakliquidcoast2 0.0 +// sv_meleeflakobitheadless1 "given kung-fu lessons" +// sv_meleeflakobitheadless2 "given kung-fu lessons" +// sv_meleeflakobitobliterated1 "given kung-fu lessons" +// sv_meleeflakobitobliterated2 "given kung-fu lessons" +// sv_meleeflakobitsuicide1 "kicked themself" +// sv_meleeflakobitsuicide2 "kicked themself" +// sv_meleeflakobituary1 "given kung-fu lessons" +// sv_meleeflakobituary2 "given kung-fu lessons" +// sv_meleeflakpartblend1 1.0 +// sv_meleeflakpartblend2 1.0 +// sv_meleeflakpartcol1 0xEEEE22 +// sv_meleeflakpartcol2 0xEEEE22 +// sv_meleeflakpartfade1 500 +// sv_meleeflakpartfade2 500 +// sv_meleeflakpartlen1 0.0 +// sv_meleeflakpartlen2 0.0 +// sv_meleeflakpartsize1 0.5 +// sv_meleeflakpartsize2 1.0 +// sv_meleeflakparttype1 12 +// sv_meleeflakparttype2 12 +// sv_meleeflakproxdelay1 0 +// sv_meleeflakproxdelay2 0 +// sv_meleeflakproxdist1 0.0 +// sv_meleeflakproxdist2 0.0 +// sv_meleeflakproxtime1 0 +// sv_meleeflakproxtime2 0 +// sv_meleeflakproxtype1 0 +// sv_meleeflakproxtype2 0 +// sv_meleeflakradial1 0 +// sv_meleeflakradial2 0 +// sv_meleeflakradius1 1.0 +// sv_meleeflakradius2 1.0 +// sv_meleeflakreflectivity1 0.0 +// sv_meleeflakreflectivity2 0.0 +// sv_meleeflakresidual1 0 +// sv_meleeflakresidual2 0 +// sv_meleeflakresidualundo1 0 +// sv_meleeflakresidualundo2 0 +// sv_meleeflakspeeddelta1 10.0 +// sv_meleeflakspeeddelta2 10.0 +// sv_meleeflakspeedmax1 0.0 +// sv_meleeflakspeedmax2 0.0 +// sv_meleeflakspeedmin1 50.0 +// sv_meleeflakspeedmin2 50.0 +// sv_meleeflakstun1 3 +// sv_meleeflakstun2 3 +// sv_meleeflakstunfall1 0.0 +// sv_meleeflakstunfall2 0.0 +// sv_meleeflakstunscale1 0.5 +// sv_meleeflakstunscale2 1.0 +// sv_meleeflakstuntime1 100 +// sv_meleeflakstuntime2 200 +// sv_meleeflaktaper1 0 +// sv_meleeflaktaper2 0 +// sv_meleeflaktaperin1 0.0 +// sv_meleeflaktaperin2 0.0 +// sv_meleeflaktapermax1 1.0 +// sv_meleeflaktapermax2 1.0 +// sv_meleeflaktapermin1 0.0 +// sv_meleeflaktapermin2 0.0 +// sv_meleeflaktaperout1 0.0 +// sv_meleeflaktaperout2 0.0 +// sv_meleeflaktimestick1 0 +// sv_meleeflaktimestick2 0 +// sv_meleeflakvisfade1 1.0 +// sv_meleeflakvisfade2 1.0 +// sv_meleeflakvistime1 0 +// sv_meleeflakvistime2 0 +// sv_meleeflakwavepush1 1.5 +// sv_meleeflakwavepush2 1.5 +// sv_meleeflakweight1 0.0 +// sv_meleeflakweight2 0.0 +// sv_meleefragjump1 0.0 +// sv_meleefragjump2 0.0 +// sv_meleefragoffset1 4.0 +// sv_meleefragoffset2 4.0 +// sv_meleefragrays1 5 +// sv_meleefragrays2 5 +// sv_meleefragrel1 1.0 +// sv_meleefragrel2 1.0 +// sv_meleefragscale1 1.0 +// sv_meleefragscale2 1.0 +// sv_meleefragskew1 1.0 +// sv_meleefragskew2 1.0 +// sv_meleefragspeed1 0 +// sv_meleefragspeed2 0 +// sv_meleefragspeedmax1 0.0 +// sv_meleefragspeedmax2 0.0 +// sv_meleefragspeedmin1 50.0 +// sv_meleefragspeedmin2 50.0 +// sv_meleefragspread1 1.0 +// sv_meleefragspread2 1.0 +// sv_meleefragtime1 500 +// sv_meleefragtime2 500 +// sv_meleefragtimedelay1 0 +// sv_meleefragtimedelay2 0 +// sv_meleefragtimeiter1 0 +// sv_meleefragtimeiter2 0 +// sv_meleefragweap1 -1 +// sv_meleefragweap2 -1 +// sv_meleefrequency 0.0 +// sv_meleefullauto1 1 +// sv_meleefullauto2 1 +// sv_meleegrab1 0 +// sv_meleegrab2 0 +// sv_meleeguided1 0 +// sv_meleeguided2 0 +// sv_meleeguideddelay1 0 +// sv_meleeguideddelay2 0 +// sv_meleeheadmin1 0.0 +// sv_meleeheadmin2 0.0 +// sv_meleehitpush1 50.0 +// sv_meleehitpush2 100.0 +// sv_meleehitvel1 0.0 +// sv_meleehitvel2 0.0 +// sv_meleeinteracts1 0 +// sv_meleeinteracts2 0 +// sv_meleekickpush1 0.0 +// sv_meleekickpush2 0.0 +// sv_meleelaser 0 +// sv_meleelightcol1 0xEEEE22 +// sv_meleelightcol2 0xEEEE22 +// sv_meleelightpersist 0 +// sv_meleelightradius 0.0 +// sv_meleeliquidcoast1 0.0 +// sv_meleeliquidcoast2 0.0 +// sv_meleelongname "melee-attack" +// sv_meleemodes 0 +// sv_meleemuts 0 +// sv_meleename "melee" +// sv_meleeobitheadless1 "given kung-fu lessons" +// sv_meleeobitheadless2 "given kung-fu lessons" +// sv_meleeobitobliterated1 "given kung-fu lessons" +// sv_meleeobitobliterated2 "given kung-fu lessons" +// sv_meleeobitsuicide1 "kicked themself" +// sv_meleeobitsuicide2 "kicked themself" +// sv_meleeobituary1 "kicked" +// sv_meleeobituary2 "kicked" +// sv_meleepartblend1 1.0 +// sv_meleepartblend2 1.0 +// sv_meleepartcol1 0xEEEE22 +// sv_meleepartcol2 0xEEEE22 +// sv_meleepartfade1 500 +// sv_meleepartfade2 500 +// sv_meleepartlen1 0.0 +// sv_meleepartlen2 0.0 +// sv_meleepartsize1 0.5 +// sv_meleepartsize2 1.0 +// sv_meleeparttype1 12 +// sv_meleeparttype2 12 +// sv_meleeproxdelay1 0 +// sv_meleeproxdelay2 0 +// sv_meleeproxdist1 0.0 +// sv_meleeproxdist2 0.0 +// sv_meleeproxtime1 0 +// sv_meleeproxtime2 0 +// sv_meleeproxtype1 0 +// sv_meleeproxtype2 0 +// sv_meleeradial1 0 +// sv_meleeradial2 0 +// sv_meleeradius1 1.0 +// sv_meleeradius2 1.0 +// sv_meleerays1 1 +// sv_meleerays2 1 +// sv_meleereflectivity1 0.0 +// sv_meleereflectivity2 0.0 +// sv_meleerelativity1 0.0 +// sv_meleerelativity2 0.0 +// sv_meleeresidual1 0 +// sv_meleeresidual2 0 +// sv_meleeresidualundo1 0 +// sv_meleeresidualundo2 0 +// sv_meleespeed1 0 +// sv_meleespeed2 0 +// sv_meleespeeddelta1 10.0 +// sv_meleespeeddelta2 10.0 +// sv_meleespeedlimit1 0 +// sv_meleespeedlimit2 0 +// sv_meleespeedmax1 0.0 +// sv_meleespeedmax2 0.0 +// sv_meleespeedmin1 0.0 +// sv_meleespeedmin2 0.0 +// sv_meleespread1 1.0 +// sv_meleespread2 1.0 +// sv_meleespreadmax1 0.0 +// sv_meleespreadmax2 0.0 +// sv_meleespreadmin1 0.0 +// sv_meleespreadmin2 0.0 +// sv_meleespreadz1 1.0 +// sv_meleespreadz2 1.0 +// sv_meleestun1 3 +// sv_meleestun2 3 +// sv_meleestunfall1 0.0 +// sv_meleestunfall2 0.0 +// sv_meleestunscale1 0.5 +// sv_meleestunscale2 1.0 +// sv_meleestuntime1 100 +// sv_meleestuntime2 200 +// sv_meleetaper1 0 +// sv_meleetaper2 0 +// sv_meleetaperin1 0.0 +// sv_meleetaperin2 0.0 +// sv_meleetapermax1 1.0 +// sv_meleetapermax2 1.0 +// sv_meleetapermin1 0.0 +// sv_meleetapermin2 0.0 +// sv_meleetaperout1 0.0 +// sv_meleetaperout2 0.0 +// sv_meleetime1 100 +// sv_meleetime2 350 +// sv_meleetimedelay1 0 +// sv_meleetimedelay2 0 +// sv_meleetimeiter1 0 +// sv_meleetimeiter2 0 +// sv_meleetimestick1 0 +// sv_meleetimestick2 0 +// sv_meleetrace1 4.0 +// sv_meleetrace2 4.0 +// sv_meleevisfade1 1.0 +// sv_meleevisfade2 1.0 +// sv_meleevistime1 0 +// sv_meleevistime2 0 +// sv_meleewavepush1 1.5 +// sv_meleewavepush2 1.5 +// sv_meleeweight1 0.0 +// sv_meleeweight2 0.0 diff --git a/weapons/mine.cfg b/weapons/mine.cfg @@ -0,0 +1,350 @@ +// sv_botfemalenames "sue debbie luanne brandy angel kitty jane ava brianna chloe destiny emma faith grace hannah julia kaylee lily madison natalie olivia peyton riley sophia taylor unique victoria ximena yaretzi zoe avdotya aurora agatha agafya agnes ada adelaide adeline adele aksinya alevtina alain alina alice aliyah alla alsou alba albina alfia alya amalia amin amir anahit anastasia angelina angela angelica anisa anna antonina anfisa arina bela bertha valentine valeria varvara vasilisa veronica victoria vilena violet vita vitalina galina ghalia greta gulmira dana daniela dara darina daria jamila diana dilara dinara eve eugene evdokia catherine helena elizabeth yesenia jeanne jasmine josephine zaire zamira zara sarin zemfira zinaida zoe zulfiya zukhra ilona inga inessa inna john ira iraida irene irma kamila camilla karina caroline kira claudia clara bark cornelia christina xenia lada lana larissa laura leila lera lesya liana lika lillian lily lina linda liora lyra laura ludmila magdalena mara margaret marianne marika maria martha mika milena milica monica naila naima naomi natalia nelly nick nicole nina ninel nora nuria oksana olesya olga peacock paula pelagia platonida pauline praskovya rada razin raisa regina mignonette rena renata rihanna rina rita rogneda rose rusalina sabrina sandra sarah sati safura svetlana seraphim sylvia snezana sophia stella stephanie susanna taisa tamara tara teresa tina ulyana ursula feruza firouz flora florentina florian shakira sheila shelley evelina evita eleanor eliana eliza elina ella elvina elmira elnara emma ermina ethel eter julia jadwiga jana yanina yasmin yaroslav jasmina" +// sv_botspawnmines 0 +// sv_dronespawnmines 0 +// sv_gruntspawnmines 0 +// sv_mineaidist1 128.0 +// sv_mineaidist2 128.0 +// sv_mineaiskew1 1 +// sv_mineaiskew2 1 +// sv_mineammoadd 1 +// sv_mineammomax 2 +// sv_mineammosub1 1 +// sv_mineammosub2 1 +// sv_mineblend1 1.0 +// sv_mineblend2 1.0 +// sv_minecollide1 12350 +// sv_minecollide2 12350 +// sv_minecolour 0x00F068 +// sv_minecooked1 0 +// sv_minecooked2 0 +// sv_minecooktime1 0 +// sv_minecooktime2 0 +// sv_minecookzoom 0 +// sv_minecookzoommax 60.0 +// sv_minecookzoommin 10.0 +// sv_minedamage1 100 +// sv_minedamage2 100 +// sv_minedamagehead1 1.0 +// sv_minedamagehead2 1.0 +// sv_minedamagelegs1 0.3 +// sv_minedamagelegs2 0.3 +// sv_minedamagepenalty1 0.0 +// sv_minedamagepenalty2 0.0 +// sv_minedamageself1 1.0 +// sv_minedamageself2 1.0 +// sv_minedamageteam1 1.0 +// sv_minedamageteam2 1.0 +// sv_minedamagetorso1 0.5 +// sv_minedamagetorso2 0.5 +// sv_minedamagewhiplash1 0.6 +// sv_minedamagewhiplash2 0.6 +// sv_minedelayattack1 500 +// sv_minedelayattack2 500 +// sv_minedelayreload 1500 +// sv_minedesc1 "explodes and discharges electricity when someone comes too close, slowing them down greatly and causing shock residual damage." +// sv_minedesc2 "emits an endless distance laser trap that detonates when tripped, in addition causing shock residual damage which can slow down a foe." +// sv_minedisabled 0 +// sv_minedrill1 0 +// sv_minedrill2 0 +// sv_mineelasticity1 0.5 +// sv_mineelasticity2 0.5 +// sv_mineescapedelay1 200 +// sv_mineescapedelay2 200 +// sv_mineexplcol1 -4 +// sv_mineexplcol2 -4 +// sv_mineexplode1 32.0 +// sv_mineexplode2 32.0 +// sv_mineextinguish1 2 +// sv_mineextinguish2 2 +// sv_minefade1 1 +// sv_minefade2 1 +// sv_minefadeat1 4.0 +// sv_minefadeat2 4.0 +// sv_minefadecut1 0.0 +// sv_minefadecut2 0.0 +// sv_minefadetime1 0 +// sv_minefadetime2 0 +// sv_mineflakblend1 1.0 +// sv_mineflakblend2 1.0 +// sv_mineflakcollide1 12350 +// sv_mineflakcollide2 12350 +// sv_mineflakdamage1 100 +// sv_mineflakdamage2 100 +// sv_mineflakdamagehead1 1.0 +// sv_mineflakdamagehead2 1.0 +// sv_mineflakdamagelegs1 0.35 +// sv_mineflakdamagelegs2 0.35 +// sv_mineflakdamagepenalty1 0.0 +// sv_mineflakdamagepenalty2 0.0 +// sv_mineflakdamageself1 1.0 +// sv_mineflakdamageself2 1.0 +// sv_mineflakdamageteam1 1.0 +// sv_mineflakdamageteam2 1.0 +// sv_mineflakdamagetorso1 0.5 +// sv_mineflakdamagetorso2 0.5 +// sv_mineflakdamagewhiplash1 0.6 +// sv_mineflakdamagewhiplash2 0.6 +// sv_mineflakdrill1 0 +// sv_mineflakdrill2 0 +// sv_mineflakelasticity1 0.5 +// sv_mineflakelasticity2 0.5 +// sv_mineflakexplcol1 -4 +// sv_mineflakexplcol2 -4 +// sv_mineflakexplode1 32.0 +// sv_mineflakexplode2 32.0 +// sv_mineflakextinguish1 2 +// sv_mineflakextinguish2 2 +// sv_mineflakfade1 1 +// sv_mineflakfade2 1 +// sv_mineflakfadeat1 4.0 +// sv_mineflakfadeat2 4.0 +// sv_mineflakfadecut1 0.0 +// sv_mineflakfadecut2 0.0 +// sv_mineflakfadetime1 0 +// sv_mineflakfadetime2 0 +// sv_mineflakgrab1 0 +// sv_mineflakgrab2 0 +// sv_mineflakguided1 0 +// sv_mineflakguided2 0 +// sv_mineflakguideddelay1 0 +// sv_mineflakguideddelay2 0 +// sv_mineflakheadmin1 8.0 +// sv_mineflakheadmin2 8.0 +// sv_mineflakhitpush1 0.0 +// sv_mineflakhitpush2 0.0 +// sv_mineflakhitvel1 0.0 +// sv_mineflakhitvel2 0.0 +// sv_mineflakinteracts1 3 +// sv_mineflakinteracts2 3 +// sv_mineflaklightcol1 0x00F068 +// sv_mineflaklightcol2 0x00F068 +// sv_mineflakliquidcoast1 2.0 +// sv_mineflakliquidcoast2 2.0 +// sv_mineflakobitheadless1 "blown to pieces" +// sv_mineflakobitheadless2 "blown to pieces" +// sv_mineflakobitobliterated1 "turned into shrapnel" +// sv_mineflakobitobliterated2 "turned into shrapnel" +// sv_mineflakobitsuicide1 "kicked it, kamikaze style" +// sv_mineflakobitsuicide2 "kicked it, kamikaze style" +// sv_mineflakobituary1 "turned into shrapnel" +// sv_mineflakobituary2 "turned into shrapnel" +// sv_mineflakpartblend1 0.75 +// sv_mineflakpartblend2 0.75 +// sv_mineflakpartcol1 0x00F068 +// sv_mineflakpartcol2 0x00F068 +// sv_mineflakpartfade1 500 +// sv_mineflakpartfade2 500 +// sv_mineflakpartlen1 4.0 +// sv_mineflakpartlen2 4.0 +// sv_mineflakpartsize1 2.0 +// sv_mineflakpartsize2 2.0 +// sv_mineflakparttype1 10 +// sv_mineflakparttype2 10 +// sv_mineflakproxdelay1 3000 +// sv_mineflakproxdelay2 1500000 +// sv_mineflakproxdist1 32.0 +// sv_mineflakproxdist2 1000000.0 +// sv_mineflakproxtime1 100 +// sv_mineflakproxtime2 0 +// sv_mineflakproxtype1 1 +// sv_mineflakproxtype2 2 +// sv_mineflakradial1 0 +// sv_mineflakradial2 0 +// sv_mineflakradius1 1.0 +// sv_mineflakradius2 1.0 +// sv_mineflakreflectivity1 0.0 +// sv_mineflakreflectivity2 0.0 +// sv_mineflakresidual1 4 +// sv_mineflakresidual2 4 +// sv_mineflakresidualundo1 0 +// sv_mineflakresidualundo2 0 +// sv_mineflakspeeddelta1 10.0 +// sv_mineflakspeeddelta2 10.0 +// sv_mineflakspeedmax1 0.0 +// sv_mineflakspeedmax2 0.0 +// sv_mineflakspeedmin1 50.0 +// sv_mineflakspeedmin2 50.0 +// sv_mineflakstun1 3 +// sv_mineflakstun2 3 +// sv_mineflakstunfall1 8.0 +// sv_mineflakstunfall2 16.0 +// sv_mineflakstunscale1 8.0 +// sv_mineflakstunscale2 16.0 +// sv_mineflakstuntime1 500 +// sv_mineflakstuntime2 750 +// sv_mineflaktaper1 0 +// sv_mineflaktaper2 0 +// sv_mineflaktaperin1 0.0 +// sv_mineflaktaperin2 0.0 +// sv_mineflaktapermax1 1.0 +// sv_mineflaktapermax2 1.0 +// sv_mineflaktapermin1 0.0 +// sv_mineflaktapermin2 0.0 +// sv_mineflaktaperout1 0.0 +// sv_mineflaktaperout2 0.0 +// sv_mineflaktimestick1 0 +// sv_mineflaktimestick2 0 +// sv_mineflakvisfade1 1.0 +// sv_mineflakvisfade2 1.0 +// sv_mineflakvistime1 0 +// sv_mineflakvistime2 0 +// sv_mineflakwavepush1 2.0 +// sv_mineflakwavepush2 2.0 +// sv_mineflakweight1 150.0 +// sv_mineflakweight2 150.0 +// sv_minefragjump1 0.0 +// sv_minefragjump2 0.0 +// sv_minefragoffset1 1.0 +// sv_minefragoffset2 1.0 +// sv_minefragrays1 30 +// sv_minefragrays2 10 +// sv_minefragrel1 0.0 +// sv_minefragrel2 0.0 +// sv_minefragscale1 1.0 +// sv_minefragscale2 1.0 +// sv_minefragskew1 0.5 +// sv_minefragskew2 0.0 +// sv_minefragspeed1 750 +// sv_minefragspeed2 7500 +// sv_minefragspeedmax1 0.0 +// sv_minefragspeedmax2 0.0 +// sv_minefragspeedmin1 50.0 +// sv_minefragspeedmin2 50.0 +// sv_minefragspread1 0.5 +// sv_minefragspread2 0.1 +// sv_minefragtime1 1000 +// sv_minefragtime2 5000 +// sv_minefragtimedelay1 0 +// sv_minefragtimedelay2 0 +// sv_minefragtimeiter1 5 +// sv_minefragtimeiter2 100 +// sv_minefragweap1 7 +// sv_minefragweap2 20 +// sv_minefrequency 2.0 +// sv_minefullauto1 0 +// sv_minefullauto2 0 +// sv_minegrab1 0 +// sv_minegrab2 0 +// sv_mineguided1 0 +// sv_mineguided2 0 +// sv_mineguideddelay1 0 +// sv_mineguideddelay2 0 +// sv_mineheadmin1 8.0 +// sv_mineheadmin2 8.0 +// sv_minehitpush1 0.0 +// sv_minehitpush2 0.0 +// sv_minehitvel1 0.0 +// sv_minehitvel2 0.0 +// sv_mineinteracts1 3 +// sv_mineinteracts2 3 +// sv_minekickpush1 5.0 +// sv_minekickpush2 5.0 +// sv_minelaser 0 +// sv_minelightcol1 0x00F068 +// sv_minelightcol2 0x00F068 +// sv_minelightpersist 0 +// sv_minelightradius 16.0 +// sv_mineliquidcoast1 2.0 +// sv_mineliquidcoast2 2.0 +// sv_minelongname "shock-mine" +// sv_minemodes -64 +// sv_minemuts -24 +// sv_minename "mine" +// sv_mineobitheadless1 "blown to pieces" +// sv_mineobitheadless2 "blown to pieces" +// sv_mineobitobliterated1 "turned into shrapnel" +// sv_mineobitobliterated2 "turned into shrapnel" +// sv_mineobitsuicide1 "kicked it, kamikaze style" +// sv_mineobitsuicide2 "kicked it, kamikaze style" +// sv_mineobituary1 "blown to pieces" +// sv_mineobituary2 "blown to pieces" +// sv_minepartblend1 0.75 +// sv_minepartblend2 0.75 +// sv_minepartcol1 0x00F068 +// sv_minepartcol2 0x00F068 +// sv_minepartfade1 500 +// sv_minepartfade2 500 +// sv_minepartlen1 4.0 +// sv_minepartlen2 4.0 +// sv_minepartsize1 2.0 +// sv_minepartsize2 2.0 +// sv_mineparttype1 10 +// sv_mineparttype2 10 +// sv_mineproxdelay1 3000 +// sv_mineproxdelay2 1500000 +// sv_mineproxdist1 32.0 +// sv_mineproxdist2 1000000.0 +// sv_mineproxtime1 100 +// sv_mineproxtime2 0 +// sv_mineproxtype1 1 +// sv_mineproxtype2 2 +// sv_mineradial1 0 +// sv_mineradial2 0 +// sv_mineradius1 1.0 +// sv_mineradius2 1.0 +// sv_minerays1 1 +// sv_minerays2 1 +// sv_minereflectivity1 0.0 +// sv_minereflectivity2 0.0 +// sv_minerelativity1 0.5 +// sv_minerelativity2 0.5 +// sv_mineresidual1 4 +// sv_mineresidual2 4 +// sv_mineresidualundo1 0 +// sv_mineresidualundo2 0 +// sv_minespeed1 100 +// sv_minespeed2 100 +// sv_minespeeddelta1 10.0 +// sv_minespeeddelta2 10.0 +// sv_minespeedlimit1 0 +// sv_minespeedlimit2 0 +// sv_minespeedmax1 0.0 +// sv_minespeedmax2 0.0 +// sv_minespeedmin1 0.0 +// sv_minespeedmin2 0.0 +// sv_minespread1 1.0 +// sv_minespread2 1.0 +// sv_minespreadmax1 0.0 +// sv_minespreadmax2 0.0 +// sv_minespreadmin1 0.0 +// sv_minespreadmin2 0.0 +// sv_minespreadz1 0.0 +// sv_minespreadz2 0.0 +// sv_minestun1 3 +// sv_minestun2 3 +// sv_minestunfall1 8.0 +// sv_minestunfall2 16.0 +// sv_minestunscale1 8.0 +// sv_minestunscale2 16.0 +// sv_minestuntime1 500 +// sv_minestuntime2 750 +// sv_minetaper1 0 +// sv_minetaper2 0 +// sv_minetaperin1 0.0 +// sv_minetaperin2 0.0 +// sv_minetapermax1 1.0 +// sv_minetapermax2 1.0 +// sv_minetapermin1 0.0 +// sv_minetapermin2 0.0 +// sv_minetaperout1 0.0 +// sv_minetaperout2 0.0 +// sv_minetime1 60000 +// sv_minetime2 30000 +// sv_minetimedelay1 50 +// sv_minetimedelay2 50 +// sv_minetimeiter1 0 +// sv_minetimeiter2 0 +// sv_minetimestick1 0 +// sv_minetimestick2 0 +// sv_minetrace1 1.0 +// sv_minetrace2 1.0 +// sv_minevisfade1 1.0 +// sv_minevisfade2 1.0 +// sv_minevistime1 0 +// sv_minevistime2 0 +// sv_minewavepush1 2.0 +// sv_minewavepush2 2.0 +// sv_mineweight1 150.0 +// sv_mineweight2 150.0 +// sv_playerspawnmines 0 +// sv_turretspawnmines 0 diff --git a/weapons/pistol.cfg b/weapons/pistol.cfg @@ -0,0 +1,344 @@ +// sv_pistolaidist1 512.0 +// sv_pistolaidist2 256.0 +// sv_pistolaiskew1 2 +// sv_pistolaiskew2 2 +// sv_pistolammoadd 10 +// sv_pistolammomax 10 +// sv_pistolammosub1 1 +// sv_pistolammosub2 1 +// sv_pistolblend1 1.0 +// sv_pistolblend2 1.0 +// sv_pistolcollide1 61 +// sv_pistolcollide2 61 +// sv_pistolcolour 0xD0D0D0 +// sv_pistolcooked1 0 +// sv_pistolcooked2 0 +// sv_pistolcooktime1 0 +// sv_pistolcooktime2 0 +// sv_pistolcookzoom 0 +// sv_pistolcookzoommax 60.0 +// sv_pistolcookzoommin 10.0 +// sv_pistoldamage1 25 +// sv_pistoldamage2 35 +// sv_pistoldamagehead1 1.0 +// sv_pistoldamagehead2 1.0 +// sv_pistoldamagelegs1 0.3 +// sv_pistoldamagelegs2 0.3 +// sv_pistoldamagepenalty1 1.0 +// sv_pistoldamagepenalty2 1.0 +// sv_pistoldamageself1 1.0 +// sv_pistoldamageself2 1.0 +// sv_pistoldamageteam1 1.0 +// sv_pistoldamageteam2 1.0 +// sv_pistoldamagetorso1 0.5 +// sv_pistoldamagetorso2 0.5 +// sv_pistoldamagewhiplash1 0.8 +// sv_pistoldamagewhiplash2 0.8 +// sv_pistoldelayattack1 130 +// sv_pistoldelayattack2 200 +// sv_pistoldelayreload 1000 +// sv_pistoldesc1 "long-range, low-damage bullets with a high rate of fire." +// sv_pistoldesc2 "slower rate of fire than the primary attack, but does more damage." +// sv_pistoldisabled 0 +// sv_pistoldrill1 0 +// sv_pistoldrill2 0 +// sv_pistolelasticity1 0.5 +// sv_pistolelasticity2 0.5 +// sv_pistolescapedelay1 200 +// sv_pistolescapedelay2 200 +// sv_pistolexplcol1 -1 +// sv_pistolexplcol2 -1 +// sv_pistolexplode1 0.0 +// sv_pistolexplode2 0.0 +// sv_pistolextinguish1 2 +// sv_pistolextinguish2 2 +// sv_pistolfade1 1 +// sv_pistolfade2 1 +// sv_pistolfadeat1 4.0 +// sv_pistolfadeat2 4.0 +// sv_pistolfadecut1 0.0 +// sv_pistolfadecut2 0.0 +// sv_pistolfadetime1 0 +// sv_pistolfadetime2 0 +// sv_pistolflakblend1 1.0 +// sv_pistolflakblend2 1.0 +// sv_pistolflakcollide1 61 +// sv_pistolflakcollide2 61 +// sv_pistolflakdamage1 25 +// sv_pistolflakdamage2 35 +// sv_pistolflakdamagehead1 1.0 +// sv_pistolflakdamagehead2 1.0 +// sv_pistolflakdamagelegs1 0.35 +// sv_pistolflakdamagelegs2 0.35 +// sv_pistolflakdamagepenalty1 0.0 +// sv_pistolflakdamagepenalty2 0.0 +// sv_pistolflakdamageself1 1.0 +// sv_pistolflakdamageself2 1.0 +// sv_pistolflakdamageteam1 1.0 +// sv_pistolflakdamageteam2 1.0 +// sv_pistolflakdamagetorso1 0.5 +// sv_pistolflakdamagetorso2 0.5 +// sv_pistolflakdamagewhiplash1 0.8 +// sv_pistolflakdamagewhiplash2 0.8 +// sv_pistolflakdrill1 0 +// sv_pistolflakdrill2 0 +// sv_pistolflakelasticity1 0.5 +// sv_pistolflakelasticity2 0.5 +// sv_pistolflakexplcol1 -1 +// sv_pistolflakexplcol2 -1 +// sv_pistolflakexplode1 0.0 +// sv_pistolflakexplode2 0.0 +// sv_pistolflakextinguish1 2 +// sv_pistolflakextinguish2 2 +// sv_pistolflakfade1 1 +// sv_pistolflakfade2 1 +// sv_pistolflakfadeat1 4.0 +// sv_pistolflakfadeat2 4.0 +// sv_pistolflakfadecut1 0.0 +// sv_pistolflakfadecut2 0.0 +// sv_pistolflakfadetime1 0 +// sv_pistolflakfadetime2 0 +// sv_pistolflakgrab1 0 +// sv_pistolflakgrab2 0 +// sv_pistolflakguided1 0 +// sv_pistolflakguided2 0 +// sv_pistolflakguideddelay1 0 +// sv_pistolflakguideddelay2 0 +// sv_pistolflakheadmin1 0.0 +// sv_pistolflakheadmin2 0.0 +// sv_pistolflakhitpush1 20.0 +// sv_pistolflakhitpush2 20.0 +// sv_pistolflakhitvel1 0.0 +// sv_pistolflakhitvel2 0.0 +// sv_pistolflakinteracts1 1 +// sv_pistolflakinteracts2 1 +// sv_pistolflaklightcol1 0xD0D0D0 +// sv_pistolflaklightcol2 0xD0D0D0 +// sv_pistolflakliquidcoast1 2.0 +// sv_pistolflakliquidcoast2 2.0 +// sv_pistolflakobitheadless1 "capped" +// sv_pistolflakobitheadless2 "capped" +// sv_pistolflakobitobliterated1 "skewered" +// sv_pistolflakobitobliterated2 "skewered" +// sv_pistolflakobitsuicide1 "ate a bullet" +// sv_pistolflakobitsuicide2 "ate a bullet" +// sv_pistolflakobituary1 "picked to pieces" +// sv_pistolflakobituary2 "picked to pieces" +// sv_pistolflakpartblend1 0.3 +// sv_pistolflakpartblend2 0.6 +// sv_pistolflakpartcol1 0xD0D0D0 +// sv_pistolflakpartcol2 0xD0D0D0 +// sv_pistolflakpartfade1 250 +// sv_pistolflakpartfade2 250 +// sv_pistolflakpartlen1 8.0 +// sv_pistolflakpartlen2 16.0 +// sv_pistolflakpartsize1 0.125 +// sv_pistolflakpartsize2 0.25 +// sv_pistolflakparttype1 1 +// sv_pistolflakparttype2 1 +// sv_pistolflakproxdelay1 0 +// sv_pistolflakproxdelay2 0 +// sv_pistolflakproxdist1 0.0 +// sv_pistolflakproxdist2 0.0 +// sv_pistolflakproxtime1 0 +// sv_pistolflakproxtime2 0 +// sv_pistolflakproxtype1 0 +// sv_pistolflakproxtype2 0 +// sv_pistolflakradial1 0 +// sv_pistolflakradial2 0 +// sv_pistolflakradius1 1.0 +// sv_pistolflakradius2 1.0 +// sv_pistolflakreflectivity1 0.0 +// sv_pistolflakreflectivity2 0.0 +// sv_pistolflakresidual1 0 +// sv_pistolflakresidual2 0 +// sv_pistolflakresidualundo1 0 +// sv_pistolflakresidualundo2 0 +// sv_pistolflakspeeddelta1 10.0 +// sv_pistolflakspeeddelta2 10.0 +// sv_pistolflakspeedmax1 0.0 +// sv_pistolflakspeedmax2 0.0 +// sv_pistolflakspeedmin1 50.0 +// sv_pistolflakspeedmin2 50.0 +// sv_pistolflakstun1 3 +// sv_pistolflakstun2 3 +// sv_pistolflakstunfall1 0.0 +// sv_pistolflakstunfall2 0.0 +// sv_pistolflakstunscale1 0.25 +// sv_pistolflakstunscale2 0.25 +// sv_pistolflakstuntime1 25 +// sv_pistolflakstuntime2 25 +// sv_pistolflaktaper1 0 +// sv_pistolflaktaper2 0 +// sv_pistolflaktaperin1 0.0 +// sv_pistolflaktaperin2 0.0 +// sv_pistolflaktapermax1 1.0 +// sv_pistolflaktapermax2 1.0 +// sv_pistolflaktapermin1 0.0 +// sv_pistolflaktapermin2 0.0 +// sv_pistolflaktaperout1 0.0 +// sv_pistolflaktaperout2 0.0 +// sv_pistolflaktimestick1 0 +// sv_pistolflaktimestick2 0 +// sv_pistolflakvisfade1 1.0 +// sv_pistolflakvisfade2 1.0 +// sv_pistolflakvistime1 0 +// sv_pistolflakvistime2 0 +// sv_pistolflakwavepush1 1.5 +// sv_pistolflakwavepush2 1.5 +// sv_pistolflakweight1 0.0 +// sv_pistolflakweight2 0.0 +// sv_pistolfragjump1 0.0 +// sv_pistolfragjump2 0.0 +// sv_pistolfragoffset1 4.0 +// sv_pistolfragoffset2 4.0 +// sv_pistolfragrays1 5 +// sv_pistolfragrays2 5 +// sv_pistolfragrel1 1.0 +// sv_pistolfragrel2 1.0 +// sv_pistolfragscale1 1.0 +// sv_pistolfragscale2 1.0 +// sv_pistolfragskew1 1.0 +// sv_pistolfragskew2 1.0 +// sv_pistolfragspeed1 0 +// sv_pistolfragspeed2 0 +// sv_pistolfragspeedmax1 0.0 +// sv_pistolfragspeedmax2 0.0 +// sv_pistolfragspeedmin1 50.0 +// sv_pistolfragspeedmin2 50.0 +// sv_pistolfragspread1 1.0 +// sv_pistolfragspread2 1.0 +// sv_pistolfragtime1 500 +// sv_pistolfragtime2 500 +// sv_pistolfragtimedelay1 0 +// sv_pistolfragtimedelay2 0 +// sv_pistolfragtimeiter1 0 +// sv_pistolfragtimeiter2 0 +// sv_pistolfragweap1 -1 +// sv_pistolfragweap2 -1 +// sv_pistolfrequency 0.0 +// sv_pistolfullauto1 0 +// sv_pistolfullauto2 0 +// sv_pistolgrab1 0 +// sv_pistolgrab2 0 +// sv_pistolguided1 0 +// sv_pistolguided2 0 +// sv_pistolguideddelay1 0 +// sv_pistolguideddelay2 0 +// sv_pistolheadmin1 0.0 +// sv_pistolheadmin2 0.0 +// sv_pistolhitpush1 20.0 +// sv_pistolhitpush2 20.0 +// sv_pistolhitvel1 0.0 +// sv_pistolhitvel2 0.0 +// sv_pistolinteracts1 1 +// sv_pistolinteracts2 1 +// sv_pistolkickpush1 4.0 +// sv_pistolkickpush2 6.0 +// sv_pistollaser 0 +// sv_pistollightcol1 0xD0D0D0 +// sv_pistollightcol2 0xD0D0D0 +// sv_pistollightpersist 0 +// sv_pistollightradius 8.0 +// sv_pistolliquidcoast1 2.0 +// sv_pistolliquidcoast2 2.0 +// sv_pistollongname "sidearm-pistol" +// sv_pistolmodes -64 +// sv_pistolmuts -56 +// sv_pistolname "pistol" +// sv_pistolobitheadless1 "capped" +// sv_pistolobitheadless2 "capped" +// sv_pistolobitobliterated1 "skewered" +// sv_pistolobitobliterated2 "skewered" +// sv_pistolobitsuicide1 "ate a bullet" +// sv_pistolobitsuicide2 "ate a bullet" +// sv_pistolobituary1 "pierced" +// sv_pistolobituary2 "pierced" +// sv_pistolpartblend1 0.3 +// sv_pistolpartblend2 0.6 +// sv_pistolpartcol1 0xD0D0D0 +// sv_pistolpartcol2 0xD0D0D0 +// sv_pistolpartfade1 250 +// sv_pistolpartfade2 250 +// sv_pistolpartlen1 8.0 +// sv_pistolpartlen2 16.0 +// sv_pistolpartsize1 0.125 +// sv_pistolpartsize2 0.25 +// sv_pistolparttype1 1 +// sv_pistolparttype2 1 +// sv_pistolproxdelay1 0 +// sv_pistolproxdelay2 0 +// sv_pistolproxdist1 0.0 +// sv_pistolproxdist2 0.0 +// sv_pistolproxtime1 0 +// sv_pistolproxtime2 0 +// sv_pistolproxtype1 0 +// sv_pistolproxtype2 0 +// sv_pistolradial1 0 +// sv_pistolradial2 0 +// sv_pistolradius1 1.0 +// sv_pistolradius2 1.0 +// sv_pistolrays1 1 +// sv_pistolrays2 1 +// sv_pistolreflectivity1 0.0 +// sv_pistolreflectivity2 0.0 +// sv_pistolrelativity1 0.05 +// sv_pistolrelativity2 0.05 +// sv_pistolresidual1 0 +// sv_pistolresidual2 0 +// sv_pistolresidualundo1 0 +// sv_pistolresidualundo2 0 +// sv_pistolspeed1 1500 +// sv_pistolspeed2 1000 +// sv_pistolspeeddelta1 10.0 +// sv_pistolspeeddelta2 10.0 +// sv_pistolspeedlimit1 0 +// sv_pistolspeedlimit2 0 +// sv_pistolspeedmax1 0.0 +// sv_pistolspeedmax2 0.0 +// sv_pistolspeedmin1 0.0 +// sv_pistolspeedmin2 0.0 +// sv_pistolspread1 1.0 +// sv_pistolspread2 2.0 +// sv_pistolspreadmax1 0.0 +// sv_pistolspreadmax2 0.0 +// sv_pistolspreadmin1 0.0 +// sv_pistolspreadmin2 0.0 +// sv_pistolspreadz1 2.0 +// sv_pistolspreadz2 2.0 +// sv_pistolstun1 3 +// sv_pistolstun2 3 +// sv_pistolstunfall1 0.0 +// sv_pistolstunfall2 0.0 +// sv_pistolstunscale1 0.25 +// sv_pistolstunscale2 0.25 +// sv_pistolstuntime1 25 +// sv_pistolstuntime2 25 +// sv_pistoltaper1 0 +// sv_pistoltaper2 0 +// sv_pistoltaperin1 0.0 +// sv_pistoltaperin2 0.0 +// sv_pistoltapermax1 1.0 +// sv_pistoltapermax2 1.0 +// sv_pistoltapermin1 0.0 +// sv_pistoltapermin2 0.0 +// sv_pistoltaperout1 0.0 +// sv_pistoltaperout2 0.0 +// sv_pistoltime1 2000 +// sv_pistoltime2 1000 +// sv_pistoltimedelay1 0 +// sv_pistoltimedelay2 0 +// sv_pistoltimeiter1 0 +// sv_pistoltimeiter2 0 +// sv_pistoltimestick1 0 +// sv_pistoltimestick2 0 +// sv_pistoltrace1 1.0 +// sv_pistoltrace2 1.0 +// sv_pistolvisfade1 1.0 +// sv_pistolvisfade2 1.0 +// sv_pistolvistime1 0 +// sv_pistolvistime2 0 +// sv_pistolwavepush1 1.5 +// sv_pistolwavepush2 1.5 +// sv_pistolweight1 0.0 +// sv_pistolweight2 0.0 diff --git a/weapons/plasma.cfg b/weapons/plasma.cfg @@ -0,0 +1,344 @@ +// sv_plasmaaidist1 512.0 +// sv_plasmaaidist2 64.0 +// sv_plasmaaiskew1 5 +// sv_plasmaaiskew2 5 +// sv_plasmaammoadd 30 +// sv_plasmaammomax 30 +// sv_plasmaammosub1 2 +// sv_plasmaammosub2 30 +// sv_plasmablend1 1.0 +// sv_plasmablend2 1.0 +// sv_plasmacollide1 60 +// sv_plasmacollide2 4140 +// sv_plasmacolour 0x40F0C8 +// sv_plasmacooked1 0 +// sv_plasmacooked2 17 +// sv_plasmacooktime1 0 +// sv_plasmacooktime2 2000 +// sv_plasmacookzoom 0 +// sv_plasmacookzoommax 60.0 +// sv_plasmacookzoommin 10.0 +// sv_plasmadamage1 18 +// sv_plasmadamage2 10 +// sv_plasmadamagehead1 1.0 +// sv_plasmadamagehead2 1.0 +// sv_plasmadamagelegs1 0.3 +// sv_plasmadamagelegs2 0.3 +// sv_plasmadamagepenalty1 1.0 +// sv_plasmadamagepenalty2 1.0 +// sv_plasmadamageself1 1.0 +// sv_plasmadamageself2 1.0 +// sv_plasmadamageteam1 1.0 +// sv_plasmadamageteam2 1.0 +// sv_plasmadamagetorso1 0.5 +// sv_plasmadamagetorso2 0.5 +// sv_plasmadamagewhiplash1 0.6 +// sv_plasmadamagewhiplash2 0.6 +// sv_plasmadelayattack1 350 +// sv_plasmadelayattack2 1800 +// sv_plasmadelayreload 1700 +// sv_plasmadesc1 "fires plasma balls at a high rate with high damage, but relatively low accuracy and velocity." +// sv_plasmadesc2 "a charged, quickly-expanding ball of plasma that quickly sucks players in, causing great damage." +// sv_plasmadisabled 0 +// sv_plasmadrill1 0 +// sv_plasmadrill2 0 +// sv_plasmaelasticity1 0.5 +// sv_plasmaelasticity2 0.5 +// sv_plasmaescapedelay1 200 +// sv_plasmaescapedelay2 200 +// sv_plasmaexplcol1 0x40F0C8 +// sv_plasmaexplcol2 0x40F0C8 +// sv_plasmaexplode1 10.0 +// sv_plasmaexplode2 44.0 +// sv_plasmaextinguish1 1 +// sv_plasmaextinguish2 0 +// sv_plasmafade1 1 +// sv_plasmafade2 1 +// sv_plasmafadeat1 4.0 +// sv_plasmafadeat2 4.0 +// sv_plasmafadecut1 0.0 +// sv_plasmafadecut2 0.0 +// sv_plasmafadetime1 40 +// sv_plasmafadetime2 40 +// sv_plasmaflakblend1 1.0 +// sv_plasmaflakblend2 1.0 +// sv_plasmaflakcollide1 60 +// sv_plasmaflakcollide2 12332 +// sv_plasmaflakdamage1 18 +// sv_plasmaflakdamage2 10 +// sv_plasmaflakdamagehead1 1.0 +// sv_plasmaflakdamagehead2 1.0 +// sv_plasmaflakdamagelegs1 0.35 +// sv_plasmaflakdamagelegs2 0.35 +// sv_plasmaflakdamagepenalty1 0.0 +// sv_plasmaflakdamagepenalty2 0.0 +// sv_plasmaflakdamageself1 1.0 +// sv_plasmaflakdamageself2 1.0 +// sv_plasmaflakdamageteam1 1.0 +// sv_plasmaflakdamageteam2 1.0 +// sv_plasmaflakdamagetorso1 0.5 +// sv_plasmaflakdamagetorso2 0.5 +// sv_plasmaflakdamagewhiplash1 0.6 +// sv_plasmaflakdamagewhiplash2 0.6 +// sv_plasmaflakdrill1 0 +// sv_plasmaflakdrill2 0 +// sv_plasmaflakelasticity1 0.5 +// sv_plasmaflakelasticity2 0.5 +// sv_plasmaflakexplcol1 0x40F0C8 +// sv_plasmaflakexplcol2 0x40F0C8 +// sv_plasmaflakexplode1 10.0 +// sv_plasmaflakexplode2 44.0 +// sv_plasmaflakextinguish1 1 +// sv_plasmaflakextinguish2 0 +// sv_plasmaflakfade1 1 +// sv_plasmaflakfade2 1 +// sv_plasmaflakfadeat1 4.0 +// sv_plasmaflakfadeat2 4.0 +// sv_plasmaflakfadecut1 0.0 +// sv_plasmaflakfadecut2 0.0 +// sv_plasmaflakfadetime1 0 +// sv_plasmaflakfadetime2 0 +// sv_plasmaflakgrab1 0 +// sv_plasmaflakgrab2 0 +// sv_plasmaflakguided1 0 +// sv_plasmaflakguided2 0 +// sv_plasmaflakguideddelay1 0 +// sv_plasmaflakguideddelay2 0 +// sv_plasmaflakheadmin1 4.0 +// sv_plasmaflakheadmin2 4.0 +// sv_plasmaflakhitpush1 10.0 +// sv_plasmaflakhitpush2 -50.0 +// sv_plasmaflakhitvel1 0.0 +// sv_plasmaflakhitvel2 0.0 +// sv_plasmaflakinteracts1 1 +// sv_plasmaflakinteracts2 1 +// sv_plasmaflaklightcol1 0x40F0C8 +// sv_plasmaflaklightcol2 0x40F0C8 +// sv_plasmaflakliquidcoast1 1.0 +// sv_plasmaflakliquidcoast2 1.0 +// sv_plasmaflakobitheadless1 "plasmafied" +// sv_plasmaflakobitheadless2 "plasmafied" +// sv_plasmaflakobitobliterated1 "reduced to ooze" +// sv_plasmaflakobitobliterated2 "reduced to ooze" +// sv_plasmaflakobitsuicide1 "was caught up in their own plasma-filled mayhem" +// sv_plasmaflakobitsuicide2 "was caught up in their own plasma-filled mayhem" +// sv_plasmaflakobituary1 "melted alive" +// sv_plasmaflakobituary2 "melted alive" +// sv_plasmaflakpartblend1 0.8 +// sv_plasmaflakpartblend2 1.0 +// sv_plasmaflakpartcol1 0x40F0C8 +// sv_plasmaflakpartcol2 0x40F0C8 +// sv_plasmaflakpartfade1 500 +// sv_plasmaflakpartfade2 500 +// sv_plasmaflakpartlen1 0.0 +// sv_plasmaflakpartlen2 0.0 +// sv_plasmaflakpartsize1 8.0 +// sv_plasmaflakpartsize2 28.0 +// sv_plasmaflakparttype1 6 +// sv_plasmaflakparttype2 6 +// sv_plasmaflakproxdelay1 0 +// sv_plasmaflakproxdelay2 0 +// sv_plasmaflakproxdist1 0.0 +// sv_plasmaflakproxdist2 0.0 +// sv_plasmaflakproxtime1 0 +// sv_plasmaflakproxtime2 0 +// sv_plasmaflakproxtype1 0 +// sv_plasmaflakproxtype2 0 +// sv_plasmaflakradial1 50 +// sv_plasmaflakradial2 100 +// sv_plasmaflakradius1 1.0 +// sv_plasmaflakradius2 1.0 +// sv_plasmaflakreflectivity1 0.0 +// sv_plasmaflakreflectivity2 0.0 +// sv_plasmaflakresidual1 0 +// sv_plasmaflakresidual2 0 +// sv_plasmaflakresidualundo1 0 +// sv_plasmaflakresidualundo2 0 +// sv_plasmaflakspeeddelta1 10.0 +// sv_plasmaflakspeeddelta2 10.0 +// sv_plasmaflakspeedmax1 0.0 +// sv_plasmaflakspeedmax2 0.0 +// sv_plasmaflakspeedmin1 50.0 +// sv_plasmaflakspeedmin2 50.0 +// sv_plasmaflakstun1 15 +// sv_plasmaflakstun2 15 +// sv_plasmaflakstunfall1 0.1 +// sv_plasmaflakstunfall2 0.5 +// sv_plasmaflakstunscale1 0.2 +// sv_plasmaflakstunscale2 0.5 +// sv_plasmaflakstuntime1 0 +// sv_plasmaflakstuntime2 200 +// sv_plasmaflaktaper1 2 +// sv_plasmaflaktaper2 2 +// sv_plasmaflaktaperin1 0.0 +// sv_plasmaflaktaperin2 0.0 +// sv_plasmaflaktapermax1 1.0 +// sv_plasmaflaktapermax2 1.0 +// sv_plasmaflaktapermin1 0.0 +// sv_plasmaflaktapermin2 0.0 +// sv_plasmaflaktaperout1 0.01 +// sv_plasmaflaktaperout2 0.5 +// sv_plasmaflaktimestick1 0 +// sv_plasmaflaktimestick2 0 +// sv_plasmaflakvisfade1 1.0 +// sv_plasmaflakvisfade2 1.0 +// sv_plasmaflakvistime1 0 +// sv_plasmaflakvistime2 0 +// sv_plasmaflakwavepush1 1.5 +// sv_plasmaflakwavepush2 2.5 +// sv_plasmaflakweight1 0.0 +// sv_plasmaflakweight2 0.0 +// sv_plasmafragjump1 0.0 +// sv_plasmafragjump2 0.0 +// sv_plasmafragoffset1 4.0 +// sv_plasmafragoffset2 4.0 +// sv_plasmafragrays1 5 +// sv_plasmafragrays2 5 +// sv_plasmafragrel1 1.0 +// sv_plasmafragrel2 1.0 +// sv_plasmafragscale1 1.0 +// sv_plasmafragscale2 1.0 +// sv_plasmafragskew1 1.0 +// sv_plasmafragskew2 1.0 +// sv_plasmafragspeed1 0 +// sv_plasmafragspeed2 0 +// sv_plasmafragspeedmax1 0.0 +// sv_plasmafragspeedmax2 0.0 +// sv_plasmafragspeedmin1 50.0 +// sv_plasmafragspeedmin2 50.0 +// sv_plasmafragspread1 1.0 +// sv_plasmafragspread2 1.0 +// sv_plasmafragtime1 500 +// sv_plasmafragtime2 500 +// sv_plasmafragtimedelay1 0 +// sv_plasmafragtimedelay2 0 +// sv_plasmafragtimeiter1 0 +// sv_plasmafragtimeiter2 0 +// sv_plasmafragweap1 -1 +// sv_plasmafragweap2 -1 +// sv_plasmafrequency 1.0 +// sv_plasmafullauto1 1 +// sv_plasmafullauto2 0 +// sv_plasmagrab1 0 +// sv_plasmagrab2 0 +// sv_plasmaguided1 0 +// sv_plasmaguided2 0 +// sv_plasmaguideddelay1 0 +// sv_plasmaguideddelay2 0 +// sv_plasmaheadmin1 4.0 +// sv_plasmaheadmin2 4.0 +// sv_plasmahitpush1 10.0 +// sv_plasmahitpush2 -50.0 +// sv_plasmahitvel1 0.0 +// sv_plasmahitvel2 0.0 +// sv_plasmainteracts1 1 +// sv_plasmainteracts2 1 +// sv_plasmakickpush1 20.0 +// sv_plasmakickpush2 150.0 +// sv_plasmalaser 0 +// sv_plasmalightcol1 0x40F0C8 +// sv_plasmalightcol2 0x40F0C8 +// sv_plasmalightpersist 0 +// sv_plasmalightradius 16.0 +// sv_plasmaliquidcoast1 1.0 +// sv_plasmaliquidcoast2 1.0 +// sv_plasmalongname "plasma-inductor" +// sv_plasmamodes -64 +// sv_plasmamuts -56 +// sv_plasmaname "plasma" +// sv_plasmaobitheadless1 "plasmafied" +// sv_plasmaobitheadless2 "plasmafied" +// sv_plasmaobitobliterated1 "reduced to ooze" +// sv_plasmaobitobliterated2 "reduced to ooze" +// sv_plasmaobitsuicide1 "was caught up in their own plasma-filled mayhem" +// sv_plasmaobitsuicide2 "was caught up in their own plasma-filled mayhem" +// sv_plasmaobituary1 "plasmified" +// sv_plasmaobituary2 "shown the light" +// sv_plasmapartblend1 0.8 +// sv_plasmapartblend2 1.0 +// sv_plasmapartcol1 0x40F0C8 +// sv_plasmapartcol2 0x40F0C8 +// sv_plasmapartfade1 500 +// sv_plasmapartfade2 500 +// sv_plasmapartlen1 0.0 +// sv_plasmapartlen2 0.0 +// sv_plasmapartsize1 8.0 +// sv_plasmapartsize2 28.0 +// sv_plasmaparttype1 6 +// sv_plasmaparttype2 6 +// sv_plasmaproxdelay1 0 +// sv_plasmaproxdelay2 0 +// sv_plasmaproxdist1 0.0 +// sv_plasmaproxdist2 0.0 +// sv_plasmaproxtime1 0 +// sv_plasmaproxtime2 0 +// sv_plasmaproxtype1 0 +// sv_plasmaproxtype2 0 +// sv_plasmaradial1 50 +// sv_plasmaradial2 100 +// sv_plasmaradius1 1.0 +// sv_plasmaradius2 1.0 +// sv_plasmarays1 1 +// sv_plasmarays2 1 +// sv_plasmareflectivity1 0.0 +// sv_plasmareflectivity2 0.0 +// sv_plasmarelativity1 0.15 +// sv_plasmarelativity2 0.15 +// sv_plasmaresidual1 0 +// sv_plasmaresidual2 0 +// sv_plasmaresidualundo1 0 +// sv_plasmaresidualundo2 0 +// sv_plasmaspeed1 1250 +// sv_plasmaspeed2 85 +// sv_plasmaspeeddelta1 10.0 +// sv_plasmaspeeddelta2 10.0 +// sv_plasmaspeedlimit1 0 +// sv_plasmaspeedlimit2 35 +// sv_plasmaspeedmax1 0.0 +// sv_plasmaspeedmax2 0.0 +// sv_plasmaspeedmin1 0.0 +// sv_plasmaspeedmin2 0.0 +// sv_plasmaspread1 2.0 +// sv_plasmaspread2 1.0 +// sv_plasmaspreadmax1 0.0 +// sv_plasmaspreadmax2 0.0 +// sv_plasmaspreadmin1 0.0 +// sv_plasmaspreadmin2 0.0 +// sv_plasmaspreadz1 1.0 +// sv_plasmaspreadz2 1.0 +// sv_plasmastun1 3 +// sv_plasmastun2 3 +// sv_plasmastunfall1 0.1 +// sv_plasmastunfall2 0.5 +// sv_plasmastunscale1 0.2 +// sv_plasmastunscale2 0.5 +// sv_plasmastuntime1 0 +// sv_plasmastuntime2 200 +// sv_plasmataper1 2 +// sv_plasmataper2 2 +// sv_plasmataperin1 0.0 +// sv_plasmataperin2 0.5 +// sv_plasmatapermax1 1.0 +// sv_plasmatapermax2 1.0 +// sv_plasmatapermin1 0.0 +// sv_plasmatapermin2 0.0 +// sv_plasmataperout1 0.01 +// sv_plasmataperout2 0.5 +// sv_plasmatime1 350 +// sv_plasmatime2 3500 +// sv_plasmatimedelay1 0 +// sv_plasmatimedelay2 75 +// sv_plasmatimeiter1 0 +// sv_plasmatimeiter2 0 +// sv_plasmatimestick1 0 +// sv_plasmatimestick2 0 +// sv_plasmatrace1 1.0 +// sv_plasmatrace2 1.0 +// sv_plasmavisfade1 1.0 +// sv_plasmavisfade2 1.0 +// sv_plasmavistime1 0 +// sv_plasmavistime2 0 +// sv_plasmawavepush1 1.5 +// sv_plasmawavepush2 2.5 +// sv_plasmaweight1 0.0 +// sv_plasmaweight2 0.0 diff --git a/weapons/rifle.cfg b/weapons/rifle.cfg @@ -0,0 +1,344 @@ +// sv_rifleaidist1 768.0 +// sv_rifleaidist2 2048.0 +// sv_rifleaiskew1 5 +// sv_rifleaiskew2 5 +// sv_rifleammoadd 6 +// sv_rifleammomax 6 +// sv_rifleammosub1 1 +// sv_rifleammosub2 1 +// sv_rifleblend1 1.0 +// sv_rifleblend2 1.0 +// sv_riflecollide1 573 +// sv_riflecollide2 1597 +// sv_riflecolour 0xA020F0 +// sv_riflecooked1 0 +// sv_riflecooked2 385 +// sv_riflecooktime1 0 +// sv_riflecooktime2 650 +// sv_riflecookzoom 650 +// sv_riflecookzoommax 60.0 +// sv_riflecookzoommin 10.0 +// sv_rifledamage1 33 +// sv_rifledamage2 120 +// sv_rifledamagehead1 1.0 +// sv_rifledamagehead2 1.0 +// sv_rifledamagelegs1 0.3 +// sv_rifledamagelegs2 0.3 +// sv_rifledamagepenalty1 1.0 +// sv_rifledamagepenalty2 1.0 +// sv_rifledamageself1 1.0 +// sv_rifledamageself2 1.0 +// sv_rifledamageteam1 1.0 +// sv_rifledamageteam2 1.0 +// sv_rifledamagetorso1 0.5 +// sv_rifledamagetorso2 0.5 +// sv_rifledamagewhiplash1 0.6 +// sv_rifledamagewhiplash2 0.6 +// sv_rifledelayattack1 750 +// sv_rifledelayattack2 1250 +// sv_rifledelayreload 2500 +// sv_rifledesc1 "fires a non-charged laser shot that deals damage in a small area." +// sv_rifledesc2 "a charged and focused laser shot with great precision and adjustable zoom, ideal for long range." +// sv_rifledisabled 0 +// sv_rifledrill1 2 +// sv_rifledrill2 8 +// sv_rifleelasticity1 0.5 +// sv_rifleelasticity2 0.5 +// sv_rifleescapedelay1 200 +// sv_rifleescapedelay2 200 +// sv_rifleexplcol1 0xA020F0 +// sv_rifleexplcol2 0xA020F0 +// sv_rifleexplode1 4.0 +// sv_rifleexplode2 0.0 +// sv_rifleextinguish1 2 +// sv_rifleextinguish2 2 +// sv_riflefade1 1 +// sv_riflefade2 1 +// sv_riflefadeat1 4.0 +// sv_riflefadeat2 4.0 +// sv_riflefadecut1 0.0 +// sv_riflefadecut2 0.0 +// sv_riflefadetime1 0 +// sv_riflefadetime2 0 +// sv_rifleflakblend1 1.0 +// sv_rifleflakblend2 1.0 +// sv_rifleflakcollide1 61 +// sv_rifleflakcollide2 1085 +// sv_rifleflakdamage1 10 +// sv_rifleflakdamage2 10 +// sv_rifleflakdamagehead1 1.0 +// sv_rifleflakdamagehead2 1.0 +// sv_rifleflakdamagelegs1 0.3 +// sv_rifleflakdamagelegs2 0.35 +// sv_rifleflakdamagepenalty1 0.0 +// sv_rifleflakdamagepenalty2 0.0 +// sv_rifleflakdamageself1 1.0 +// sv_rifleflakdamageself2 1.0 +// sv_rifleflakdamageteam1 1.0 +// sv_rifleflakdamageteam2 1.0 +// sv_rifleflakdamagetorso1 0.5 +// sv_rifleflakdamagetorso2 0.5 +// sv_rifleflakdamagewhiplash1 0.6 +// sv_rifleflakdamagewhiplash2 0.6 +// sv_rifleflakdrill1 2 +// sv_rifleflakdrill2 8 +// sv_rifleflakelasticity1 0.5 +// sv_rifleflakelasticity2 0.5 +// sv_rifleflakexplcol1 0xA020F0 +// sv_rifleflakexplcol2 0xA020F0 +// sv_rifleflakexplode1 4.0 +// sv_rifleflakexplode2 4.0 +// sv_rifleflakextinguish1 2 +// sv_rifleflakextinguish2 2 +// sv_rifleflakfade1 1 +// sv_rifleflakfade2 1 +// sv_rifleflakfadeat1 4.0 +// sv_rifleflakfadeat2 4.0 +// sv_rifleflakfadecut1 0.0 +// sv_rifleflakfadecut2 0.0 +// sv_rifleflakfadetime1 0 +// sv_rifleflakfadetime2 0 +// sv_rifleflakgrab1 0 +// sv_rifleflakgrab2 0 +// sv_rifleflakguided1 0 +// sv_rifleflakguided2 0 +// sv_rifleflakguideddelay1 0 +// sv_rifleflakguideddelay2 0 +// sv_rifleflakheadmin1 4.0 +// sv_rifleflakheadmin2 4.0 +// sv_rifleflakhitpush1 10.0 +// sv_rifleflakhitpush2 10.0 +// sv_rifleflakhitvel1 0.0 +// sv_rifleflakhitvel2 0.0 +// sv_rifleflakinteracts1 1 +// sv_rifleflakinteracts2 1 +// sv_rifleflaklightcol1 0xA020F0 +// sv_rifleflaklightcol2 0xA020F0 +// sv_rifleflakliquidcoast1 2.0 +// sv_rifleflakliquidcoast2 2.0 +// sv_rifleflakobitheadless1 "expertly sniped" +// sv_rifleflakobitheadless2 "expertly sniped" +// sv_rifleflakobitobliterated1 "given laser shock treatment" +// sv_rifleflakobitobliterated2 "given laser shock treatment" +// sv_rifleflakobitsuicide1 "got a good shock" +// sv_rifleflakobitsuicide2 "got a good shock" +// sv_rifleflakobituary1 "shocked to pieces" +// sv_rifleflakobituary2 "shocked to pieces" +// sv_rifleflakpartblend1 1.0 +// sv_rifleflakpartblend2 1.0 +// sv_rifleflakpartcol1 0xA020F0 +// sv_rifleflakpartcol2 0xA020F0 +// sv_rifleflakpartfade1 500 +// sv_rifleflakpartfade2 750 +// sv_rifleflakpartlen1 256.0 +// sv_rifleflakpartlen2 512.0 +// sv_rifleflakpartsize1 1.5 +// sv_rifleflakpartsize2 3.0 +// sv_rifleflakparttype1 8 +// sv_rifleflakparttype2 8 +// sv_rifleflakproxdelay1 0 +// sv_rifleflakproxdelay2 0 +// sv_rifleflakproxdist1 0.0 +// sv_rifleflakproxdist2 0.0 +// sv_rifleflakproxtime1 0 +// sv_rifleflakproxtime2 0 +// sv_rifleflakproxtype1 0 +// sv_rifleflakproxtype2 0 +// sv_rifleflakradial1 0 +// sv_rifleflakradial2 0 +// sv_rifleflakradius1 1.0 +// sv_rifleflakradius2 1.0 +// sv_rifleflakreflectivity1 0.0 +// sv_rifleflakreflectivity2 0.0 +// sv_rifleflakresidual1 0 +// sv_rifleflakresidual2 0 +// sv_rifleflakresidualundo1 0 +// sv_rifleflakresidualundo2 0 +// sv_rifleflakspeeddelta1 10.0 +// sv_rifleflakspeeddelta2 10.0 +// sv_rifleflakspeedmax1 0.0 +// sv_rifleflakspeedmax2 0.0 +// sv_rifleflakspeedmin1 50.0 +// sv_rifleflakspeedmin2 50.0 +// sv_rifleflakstun1 3 +// sv_rifleflakstun2 3 +// sv_rifleflakstunfall1 8.0 +// sv_rifleflakstunfall2 16.0 +// sv_rifleflakstunscale1 8.0 +// sv_rifleflakstunscale2 16.0 +// sv_rifleflakstuntime1 500 +// sv_rifleflakstuntime2 750 +// sv_rifleflaktaper1 0 +// sv_rifleflaktaper2 0 +// sv_rifleflaktaperin1 0.0 +// sv_rifleflaktaperin2 0.0 +// sv_rifleflaktapermax1 1.0 +// sv_rifleflaktapermax2 1.0 +// sv_rifleflaktapermin1 0.0 +// sv_rifleflaktapermin2 0.0 +// sv_rifleflaktaperout1 0.0 +// sv_rifleflaktaperout2 0.0 +// sv_rifleflaktimestick1 0 +// sv_rifleflaktimestick2 0 +// sv_rifleflakvisfade1 1.0 +// sv_rifleflakvisfade2 1.0 +// sv_rifleflakvistime1 0 +// sv_rifleflakvistime2 0 +// sv_rifleflakwavepush1 1.5 +// sv_rifleflakwavepush2 2.5 +// sv_rifleflakweight1 0.0 +// sv_rifleflakweight2 0.0 +// sv_riflefragjump1 0.0 +// sv_riflefragjump2 0.0 +// sv_riflefragoffset1 1.0 +// sv_riflefragoffset2 1.0 +// sv_riflefragrays1 5 +// sv_riflefragrays2 5 +// sv_riflefragrel1 1.0 +// sv_riflefragrel2 1.0 +// sv_riflefragscale1 1.0 +// sv_riflefragscale2 1.0 +// sv_riflefragskew1 1.0 +// sv_riflefragskew2 1.0 +// sv_riflefragspeed1 0 +// sv_riflefragspeed2 0 +// sv_riflefragspeedmax1 0.0 +// sv_riflefragspeedmax2 0.0 +// sv_riflefragspeedmin1 50.0 +// sv_riflefragspeedmin2 50.0 +// sv_riflefragspread1 0.25 +// sv_riflefragspread2 0.25 +// sv_riflefragtime1 500 +// sv_riflefragtime2 500 +// sv_riflefragtimedelay1 0 +// sv_riflefragtimedelay2 0 +// sv_riflefragtimeiter1 0 +// sv_riflefragtimeiter2 0 +// sv_riflefragweap1 -1 +// sv_riflefragweap2 -1 +// sv_riflefrequency 1.0 +// sv_riflefullauto1 0 +// sv_riflefullauto2 0 +// sv_riflegrab1 0 +// sv_riflegrab2 0 +// sv_rifleguided1 0 +// sv_rifleguided2 0 +// sv_rifleguideddelay1 0 +// sv_rifleguideddelay2 0 +// sv_rifleheadmin1 4.0 +// sv_rifleheadmin2 4.0 +// sv_riflehitpush1 25.0 +// sv_riflehitpush2 50.0 +// sv_riflehitvel1 0.0 +// sv_riflehitvel2 0.0 +// sv_rifleinteracts1 1 +// sv_rifleinteracts2 1 +// sv_riflekickpush1 35.0 +// sv_riflekickpush2 50.0 +// sv_riflelaser 0 +// sv_riflelightcol1 0xA020F0 +// sv_riflelightcol2 0xA020F0 +// sv_riflelightpersist 0 +// sv_riflelightradius 16.0 +// sv_rifleliquidcoast1 2.0 +// sv_rifleliquidcoast2 2.0 +// sv_riflelongname "laser-rifle" +// sv_riflemodes -64 +// sv_riflemuts -56 +// sv_riflename "rifle" +// sv_rifleobitheadless1 "expertly sniped" +// sv_rifleobitheadless2 "expertly sniped" +// sv_rifleobitobliterated1 "given laser shock treatment" +// sv_rifleobitobliterated2 "given laser shock treatment" +// sv_rifleobitsuicide1 "got a good shock" +// sv_rifleobitsuicide2 "got a good shock" +// sv_rifleobituary1 "laser shocked" +// sv_rifleobituary2 "given laser burn" +// sv_riflepartblend1 1.0 +// sv_riflepartblend2 1.0 +// sv_riflepartcol1 0xA020F0 +// sv_riflepartcol2 0xA020F0 +// sv_riflepartfade1 500 +// sv_riflepartfade2 950 +// sv_riflepartlen1 256.0 +// sv_riflepartlen2 1024.0 +// sv_riflepartsize1 1.5 +// sv_riflepartsize2 3.0 +// sv_rifleparttype1 8 +// sv_rifleparttype2 8 +// sv_rifleproxdelay1 0 +// sv_rifleproxdelay2 0 +// sv_rifleproxdist1 0.0 +// sv_rifleproxdist2 0.0 +// sv_rifleproxtime1 0 +// sv_rifleproxtime2 0 +// sv_rifleproxtype1 0 +// sv_rifleproxtype2 0 +// sv_rifleradial1 0 +// sv_rifleradial2 0 +// sv_rifleradius1 1.0 +// sv_rifleradius2 1.0 +// sv_riflerays1 1 +// sv_riflerays2 1 +// sv_riflereflectivity1 0.0 +// sv_riflereflectivity2 0.0 +// sv_riflerelativity1 0.5 +// sv_riflerelativity2 0.1 +// sv_rifleresidual1 0 +// sv_rifleresidual2 0 +// sv_rifleresidualundo1 0 +// sv_rifleresidualundo2 0 +// sv_riflespeed1 10000 +// sv_riflespeed2 100000 +// sv_riflespeeddelta1 10.0 +// sv_riflespeeddelta2 10.0 +// sv_riflespeedlimit1 0 +// sv_riflespeedlimit2 0 +// sv_riflespeedmax1 0.0 +// sv_riflespeedmax2 0.0 +// sv_riflespeedmin1 0.0 +// sv_riflespeedmin2 0.0 +// sv_riflespread1 1.0 +// sv_riflespread2 0.5 +// sv_riflespreadmax1 0.0 +// sv_riflespreadmax2 0.0 +// sv_riflespreadmin1 0.0 +// sv_riflespreadmin2 0.0 +// sv_riflespreadz1 0.0 +// sv_riflespreadz2 0.0 +// sv_riflestun1 3 +// sv_riflestun2 3 +// sv_riflestunfall1 0.1 +// sv_riflestunfall2 1.0 +// sv_riflestunscale1 0.75 +// sv_riflestunscale2 2.0 +// sv_riflestuntime1 100 +// sv_riflestuntime2 250 +// sv_rifletaper1 0 +// sv_rifletaper2 0 +// sv_rifletaperin1 0.0 +// sv_rifletaperin2 0.0 +// sv_rifletapermax1 1.0 +// sv_rifletapermax2 1.0 +// sv_rifletapermin1 0.0 +// sv_rifletapermin2 0.0 +// sv_rifletaperout1 0.0 +// sv_rifletaperout2 0.0 +// sv_rifletime1 5000 +// sv_rifletime2 5000 +// sv_rifletimedelay1 0 +// sv_rifletimedelay2 0 +// sv_rifletimeiter1 0 +// sv_rifletimeiter2 0 +// sv_rifletimestick1 0 +// sv_rifletimestick2 0 +// sv_rifletrace1 1.0 +// sv_rifletrace2 1.0 +// sv_riflevisfade1 1.0 +// sv_riflevisfade2 1.0 +// sv_riflevistime1 0 +// sv_riflevistime2 0 +// sv_riflewavepush1 2.5 +// sv_riflewavepush2 1.5 +// sv_rifleweight1 0.0 +// sv_rifleweight2 0.0 diff --git a/weapons/rocket.cfg b/weapons/rocket.cfg @@ -0,0 +1,344 @@ +// sv_rocketaidist1 1024.0 +// sv_rocketaidist2 512.0 +// sv_rocketaiskew1 5 +// sv_rocketaiskew2 5 +// sv_rocketammoadd 1 +// sv_rocketammomax 1 +// sv_rocketammosub1 1 +// sv_rocketammosub2 1 +// sv_rocketblend1 1.0 +// sv_rocketblend2 1.0 +// sv_rocketcollide1 62 +// sv_rocketcollide2 62 +// sv_rocketcolour 0x803000 +// sv_rocketcooked1 0 +// sv_rocketcooked2 0 +// sv_rocketcooktime1 0 +// sv_rocketcooktime2 0 +// sv_rocketcookzoom 0 +// sv_rocketcookzoommax 60.0 +// sv_rocketcookzoommin 10.0 +// sv_rocketdamage1 200 +// sv_rocketdamage2 200 +// sv_rocketdamagehead1 1.0 +// sv_rocketdamagehead2 1.0 +// sv_rocketdamagelegs1 0.3 +// sv_rocketdamagelegs2 0.3 +// sv_rocketdamagepenalty1 1.0 +// sv_rocketdamagepenalty2 1.0 +// sv_rocketdamageself1 1.0 +// sv_rocketdamageself2 1.0 +// sv_rocketdamageteam1 1.0 +// sv_rocketdamageteam2 1.0 +// sv_rocketdamagetorso1 0.5 +// sv_rocketdamagetorso2 0.5 +// sv_rocketdamagewhiplash1 0.6 +// sv_rocketdamagewhiplash2 0.6 +// sv_rocketdelayattack1 1500 +// sv_rocketdelayattack2 1500 +// sv_rocketdelayreload 2500 +// sv_rocketdesc1 "a fast, highly explosive rocket with a large shockwave, causes burn residual damage." +// sv_rocketdesc2 "a guided rocket that moves significantly slower than the primary fire mode, causes burn residual damage." +// sv_rocketdisabled 0 +// sv_rocketdrill1 0 +// sv_rocketdrill2 0 +// sv_rocketelasticity1 0.5 +// sv_rocketelasticity2 0.5 +// sv_rocketescapedelay1 200 +// sv_rocketescapedelay2 200 +// sv_rocketexplcol1 -1 +// sv_rocketexplcol2 -1 +// sv_rocketexplode1 96.0 +// sv_rocketexplode2 96.0 +// sv_rocketextinguish1 2 +// sv_rocketextinguish2 2 +// sv_rocketfade1 1 +// sv_rocketfade2 1 +// sv_rocketfadeat1 4.0 +// sv_rocketfadeat2 4.0 +// sv_rocketfadecut1 0.0 +// sv_rocketfadecut2 0.0 +// sv_rocketfadetime1 0 +// sv_rocketfadetime2 0 +// sv_rocketflakblend1 1.0 +// sv_rocketflakblend2 1.0 +// sv_rocketflakcollide1 62 +// sv_rocketflakcollide2 62 +// sv_rocketflakdamage1 200 +// sv_rocketflakdamage2 200 +// sv_rocketflakdamagehead1 1.0 +// sv_rocketflakdamagehead2 1.0 +// sv_rocketflakdamagelegs1 0.35 +// sv_rocketflakdamagelegs2 0.35 +// sv_rocketflakdamagepenalty1 0.0 +// sv_rocketflakdamagepenalty2 0.0 +// sv_rocketflakdamageself1 1.0 +// sv_rocketflakdamageself2 1.0 +// sv_rocketflakdamageteam1 1.0 +// sv_rocketflakdamageteam2 1.0 +// sv_rocketflakdamagetorso1 0.5 +// sv_rocketflakdamagetorso2 0.5 +// sv_rocketflakdamagewhiplash1 0.6 +// sv_rocketflakdamagewhiplash2 0.6 +// sv_rocketflakdrill1 0 +// sv_rocketflakdrill2 0 +// sv_rocketflakelasticity1 0.5 +// sv_rocketflakelasticity2 0.5 +// sv_rocketflakexplcol1 -1 +// sv_rocketflakexplcol2 -1 +// sv_rocketflakexplode1 96.0 +// sv_rocketflakexplode2 96.0 +// sv_rocketflakextinguish1 2 +// sv_rocketflakextinguish2 2 +// sv_rocketflakfade1 1 +// sv_rocketflakfade2 1 +// sv_rocketflakfadeat1 4.0 +// sv_rocketflakfadeat2 4.0 +// sv_rocketflakfadecut1 0.0 +// sv_rocketflakfadecut2 0.0 +// sv_rocketflakfadetime1 0 +// sv_rocketflakfadetime2 0 +// sv_rocketflakgrab1 0 +// sv_rocketflakgrab2 0 +// sv_rocketflakguided1 0 +// sv_rocketflakguided2 1 +// sv_rocketflakguideddelay1 0 +// sv_rocketflakguideddelay2 100 +// sv_rocketflakheadmin1 8.0 +// sv_rocketflakheadmin2 8.0 +// sv_rocketflakhitpush1 125.0 +// sv_rocketflakhitpush2 125.0 +// sv_rocketflakhitvel1 0.0 +// sv_rocketflakhitvel2 0.0 +// sv_rocketflakinteracts1 1 +// sv_rocketflakinteracts2 1 +// sv_rocketflaklightcol1 -1 +// sv_rocketflaklightcol2 -1 +// sv_rocketflakliquidcoast1 2.0 +// sv_rocketflakliquidcoast2 2.0 +// sv_rocketflakobitheadless1 "exploded" +// sv_rocketflakobitheadless2 "exploded" +// sv_rocketflakobitobliterated1 "obliterated" +// sv_rocketflakobitobliterated2 "obliterated" +// sv_rocketflakobitsuicide1 "exploded with style" +// sv_rocketflakobitsuicide2 "exploded with style" +// sv_rocketflakobituary1 "obliterated" +// sv_rocketflakobituary2 "obliterated" +// sv_rocketflakpartblend1 1.0 +// sv_rocketflakpartblend2 1.0 +// sv_rocketflakpartcol1 -1 +// sv_rocketflakpartcol2 -1 +// sv_rocketflakpartfade1 750 +// sv_rocketflakpartfade2 750 +// sv_rocketflakpartlen1 0.0 +// sv_rocketflakpartlen2 0.0 +// sv_rocketflakpartsize1 2.0 +// sv_rocketflakpartsize2 2.0 +// sv_rocketflakparttype1 11 +// sv_rocketflakparttype2 11 +// sv_rocketflakproxdelay1 0 +// sv_rocketflakproxdelay2 0 +// sv_rocketflakproxdist1 0.0 +// sv_rocketflakproxdist2 0.0 +// sv_rocketflakproxtime1 0 +// sv_rocketflakproxtime2 0 +// sv_rocketflakproxtype1 0 +// sv_rocketflakproxtype2 0 +// sv_rocketflakradial1 0 +// sv_rocketflakradial2 0 +// sv_rocketflakradius1 1.0 +// sv_rocketflakradius2 1.0 +// sv_rocketflakreflectivity1 0.0 +// sv_rocketflakreflectivity2 0.0 +// sv_rocketflakresidual1 1 +// sv_rocketflakresidual2 1 +// sv_rocketflakresidualundo1 0 +// sv_rocketflakresidualundo2 0 +// sv_rocketflakspeeddelta1 10.0 +// sv_rocketflakspeeddelta2 10.0 +// sv_rocketflakspeedmax1 0.0 +// sv_rocketflakspeedmax2 0.0 +// sv_rocketflakspeedmin1 50.0 +// sv_rocketflakspeedmin2 50.0 +// sv_rocketflakstun1 3 +// sv_rocketflakstun2 3 +// sv_rocketflakstunfall1 0.2 +// sv_rocketflakstunfall2 0.1 +// sv_rocketflakstunscale1 16.0 +// sv_rocketflakstunscale2 8.0 +// sv_rocketflakstuntime1 750 +// sv_rocketflakstuntime2 500 +// sv_rocketflaktaper1 0 +// sv_rocketflaktaper2 0 +// sv_rocketflaktaperin1 0.0 +// sv_rocketflaktaperin2 0.0 +// sv_rocketflaktapermax1 1.0 +// sv_rocketflaktapermax2 1.0 +// sv_rocketflaktapermin1 0.0 +// sv_rocketflaktapermin2 0.0 +// sv_rocketflaktaperout1 0.0 +// sv_rocketflaktaperout2 0.0 +// sv_rocketflaktimestick1 0 +// sv_rocketflaktimestick2 0 +// sv_rocketflakvisfade1 1.0 +// sv_rocketflakvisfade2 1.0 +// sv_rocketflakvistime1 0 +// sv_rocketflakvistime2 0 +// sv_rocketflakwavepush1 3.0 +// sv_rocketflakwavepush2 3.0 +// sv_rocketflakweight1 0.0 +// sv_rocketflakweight2 0.0 +// sv_rocketfragjump1 0.0 +// sv_rocketfragjump2 0.0 +// sv_rocketfragoffset1 2.0 +// sv_rocketfragoffset2 2.0 +// sv_rocketfragrays1 35 +// sv_rocketfragrays2 35 +// sv_rocketfragrel1 0.0 +// sv_rocketfragrel2 0.0 +// sv_rocketfragscale1 1.0 +// sv_rocketfragscale2 1.0 +// sv_rocketfragskew1 1.0 +// sv_rocketfragskew2 1.0 +// sv_rocketfragspeed1 400 +// sv_rocketfragspeed2 400 +// sv_rocketfragspeedmax1 0.0 +// sv_rocketfragspeedmax2 0.0 +// sv_rocketfragspeedmin1 50.0 +// sv_rocketfragspeedmin2 50.0 +// sv_rocketfragspread1 1.0 +// sv_rocketfragspread2 1.0 +// sv_rocketfragtime1 1000 +// sv_rocketfragtime2 1000 +// sv_rocketfragtimedelay1 0 +// sv_rocketfragtimedelay2 0 +// sv_rocketfragtimeiter1 3 +// sv_rocketfragtimeiter2 3 +// sv_rocketfragweap1 4 +// sv_rocketfragweap2 4 +// sv_rocketfrequency 4.0 +// sv_rocketfullauto1 0 +// sv_rocketfullauto2 0 +// sv_rocketgrab1 0 +// sv_rocketgrab2 0 +// sv_rocketguided1 0 +// sv_rocketguided2 1 +// sv_rocketguideddelay1 0 +// sv_rocketguideddelay2 100 +// sv_rocketheadmin1 8.0 +// sv_rocketheadmin2 8.0 +// sv_rockethitpush1 125.0 +// sv_rockethitpush2 125.0 +// sv_rockethitvel1 0.0 +// sv_rockethitvel2 0.0 +// sv_rocketinteracts1 1 +// sv_rocketinteracts2 1 +// sv_rocketkickpush1 150.0 +// sv_rocketkickpush2 150.0 +// sv_rocketlaser 0 +// sv_rocketlightcol1 -1 +// sv_rocketlightcol2 -1 +// sv_rocketlightpersist 6 +// sv_rocketlightradius 16.0 +// sv_rocketliquidcoast1 2.0 +// sv_rocketliquidcoast2 2.0 +// sv_rocketlongname "rocket-launcher" +// sv_rocketmodes -64 +// sv_rocketmuts -192 +// sv_rocketname "rocket" +// sv_rocketobitheadless1 "exploded" +// sv_rocketobitheadless2 "exploded" +// sv_rocketobitobliterated1 "obliterated" +// sv_rocketobitobliterated2 "obliterated" +// sv_rocketobitsuicide1 "exploded with style" +// sv_rocketobitsuicide2 "exploded with style" +// sv_rocketobituary1 "exploded" +// sv_rocketobituary2 "exploded" +// sv_rocketpartblend1 1.0 +// sv_rocketpartblend2 1.0 +// sv_rocketpartcol1 -1 +// sv_rocketpartcol2 -1 +// sv_rocketpartfade1 750 +// sv_rocketpartfade2 750 +// sv_rocketpartlen1 0.0 +// sv_rocketpartlen2 0.0 +// sv_rocketpartsize1 2.0 +// sv_rocketpartsize2 2.0 +// sv_rocketparttype1 11 +// sv_rocketparttype2 11 +// sv_rocketproxdelay1 0 +// sv_rocketproxdelay2 0 +// sv_rocketproxdist1 0.0 +// sv_rocketproxdist2 0.0 +// sv_rocketproxtime1 0 +// sv_rocketproxtime2 0 +// sv_rocketproxtype1 0 +// sv_rocketproxtype2 0 +// sv_rocketradial1 0 +// sv_rocketradial2 0 +// sv_rocketradius1 1.0 +// sv_rocketradius2 1.0 +// sv_rocketrays1 1 +// sv_rocketrays2 1 +// sv_rocketreflectivity1 0.0 +// sv_rocketreflectivity2 0.0 +// sv_rocketrelativity1 0.0 +// sv_rocketrelativity2 0.0 +// sv_rocketresidual1 1 +// sv_rocketresidual2 1 +// sv_rocketresidualundo1 0 +// sv_rocketresidualundo2 0 +// sv_rocketspeed1 1000 +// sv_rocketspeed2 250 +// sv_rocketspeeddelta1 10.0 +// sv_rocketspeeddelta2 10.0 +// sv_rocketspeedlimit1 0 +// sv_rocketspeedlimit2 0 +// sv_rocketspeedmax1 0.0 +// sv_rocketspeedmax2 0.0 +// sv_rocketspeedmin1 0.0 +// sv_rocketspeedmin2 0.0 +// sv_rocketspread1 1.0 +// sv_rocketspread2 1.0 +// sv_rocketspreadmax1 0.0 +// sv_rocketspreadmax2 0.0 +// sv_rocketspreadmin1 0.0 +// sv_rocketspreadmin2 0.0 +// sv_rocketspreadz1 0.0 +// sv_rocketspreadz2 0.0 +// sv_rocketstun1 3 +// sv_rocketstun2 3 +// sv_rocketstunfall1 0.2 +// sv_rocketstunfall2 0.1 +// sv_rocketstunscale1 16.0 +// sv_rocketstunscale2 8.0 +// sv_rocketstuntime1 750 +// sv_rocketstuntime2 500 +// sv_rockettaper1 0 +// sv_rockettaper2 0 +// sv_rockettaperin1 0.0 +// sv_rockettaperin2 0.0 +// sv_rockettapermax1 1.0 +// sv_rockettapermax2 1.0 +// sv_rockettapermin1 0.0 +// sv_rockettapermin2 0.0 +// sv_rockettaperout1 0.0 +// sv_rockettaperout2 0.0 +// sv_rockettime1 5000 +// sv_rockettime2 5000 +// sv_rockettimedelay1 0 +// sv_rockettimedelay2 0 +// sv_rockettimeiter1 0 +// sv_rockettimeiter2 0 +// sv_rockettimestick1 0 +// sv_rockettimestick2 0 +// sv_rockettrace1 1.0 +// sv_rockettrace2 1.0 +// sv_rocketvisfade1 1.0 +// sv_rocketvisfade2 1.0 +// sv_rocketvistime1 0 +// sv_rocketvistime2 0 +// sv_rocketwavepush1 3.0 +// sv_rocketwavepush2 3.0 +// sv_rocketweight1 0.0 +// sv_rocketweight2 0.0 diff --git a/weapons/shotgun.cfg b/weapons/shotgun.cfg @@ -0,0 +1,344 @@ +// sv_shotgunaidist1 64.0 +// sv_shotgunaidist2 128.0 +// sv_shotgunaiskew1 3 +// sv_shotgunaiskew2 3 +// sv_shotgunammoadd 2 +// sv_shotgunammomax 8 +// sv_shotgunammosub1 1 +// sv_shotgunammosub2 2 +// sv_shotgunblend1 1.0 +// sv_shotgunblend2 1.0 +// sv_shotguncollide1 629 +// sv_shotguncollide2 61 +// sv_shotguncolour 0xF0F020 +// sv_shotguncooked1 0 +// sv_shotguncooked2 0 +// sv_shotguncooktime1 0 +// sv_shotguncooktime2 0 +// sv_shotguncookzoom 0 +// sv_shotguncookzoommax 60.0 +// sv_shotguncookzoommin 10.0 +// sv_shotgundamage1 6 +// sv_shotgundamage2 6 +// sv_shotgundamagehead1 1.0 +// sv_shotgundamagehead2 1.0 +// sv_shotgundamagelegs1 0.3 +// sv_shotgundamagelegs2 0.3 +// sv_shotgundamagepenalty1 1.0 +// sv_shotgundamagepenalty2 1.0 +// sv_shotgundamageself1 1.0 +// sv_shotgundamageself2 1.0 +// sv_shotgundamageteam1 1.0 +// sv_shotgundamageteam2 1.0 +// sv_shotgundamagetorso1 0.5 +// sv_shotgundamagetorso2 0.5 +// sv_shotgundamagewhiplash1 0.8 +// sv_shotgundamagewhiplash2 0.8 +// sv_shotgundelayattack1 750 +// sv_shotgundelayattack2 1250 +// sv_shotgundelayreload 1000 +// sv_shotgundesc1 "fires a lot of pellets, causes mass destruction at short range, useless at long range." +// sv_shotgundesc2 "shoots a slug that explodes and disintegrates into shavings, causes bleed residual damage." +// sv_shotgundisabled 0 +// sv_shotgundrill1 0 +// sv_shotgundrill2 0 +// sv_shotgunelasticity1 0.5 +// sv_shotgunelasticity2 0.5 +// sv_shotgunescapedelay1 200 +// sv_shotgunescapedelay2 200 +// sv_shotgunexplcol1 0xF0F020 +// sv_shotgunexplcol2 0xF0F020 +// sv_shotgunexplode1 0.0 +// sv_shotgunexplode2 0.0 +// sv_shotgunextinguish1 2 +// sv_shotgunextinguish2 2 +// sv_shotgunfade1 1 +// sv_shotgunfade2 1 +// sv_shotgunfadeat1 4.0 +// sv_shotgunfadeat2 4.0 +// sv_shotgunfadecut1 0.0 +// sv_shotgunfadecut2 0.0 +// sv_shotgunfadetime1 0 +// sv_shotgunfadetime2 0 +// sv_shotgunflakblend1 1.0 +// sv_shotgunflakblend2 1.0 +// sv_shotgunflakcollide1 117 +// sv_shotgunflakcollide2 117 +// sv_shotgunflakdamage1 6 +// sv_shotgunflakdamage2 6 +// sv_shotgunflakdamagehead1 1.0 +// sv_shotgunflakdamagehead2 1.0 +// sv_shotgunflakdamagelegs1 0.35 +// sv_shotgunflakdamagelegs2 0.35 +// sv_shotgunflakdamagepenalty1 0.0 +// sv_shotgunflakdamagepenalty2 0.0 +// sv_shotgunflakdamageself1 1.0 +// sv_shotgunflakdamageself2 1.0 +// sv_shotgunflakdamageteam1 1.0 +// sv_shotgunflakdamageteam2 1.0 +// sv_shotgunflakdamagetorso1 0.5 +// sv_shotgunflakdamagetorso2 0.5 +// sv_shotgunflakdamagewhiplash1 0.8 +// sv_shotgunflakdamagewhiplash2 0.8 +// sv_shotgunflakdrill1 0 +// sv_shotgunflakdrill2 0 +// sv_shotgunflakelasticity1 0.5 +// sv_shotgunflakelasticity2 0.5 +// sv_shotgunflakexplcol1 0xF0F020 +// sv_shotgunflakexplcol2 0xF0F020 +// sv_shotgunflakexplode1 0.0 +// sv_shotgunflakexplode2 0.0 +// sv_shotgunflakextinguish1 2 +// sv_shotgunflakextinguish2 2 +// sv_shotgunflakfade1 1 +// sv_shotgunflakfade2 1 +// sv_shotgunflakfadeat1 4.0 +// sv_shotgunflakfadeat2 4.0 +// sv_shotgunflakfadecut1 0.0 +// sv_shotgunflakfadecut2 0.0 +// sv_shotgunflakfadetime1 0 +// sv_shotgunflakfadetime2 0 +// sv_shotgunflakgrab1 0 +// sv_shotgunflakgrab2 0 +// sv_shotgunflakguided1 0 +// sv_shotgunflakguided2 0 +// sv_shotgunflakguideddelay1 0 +// sv_shotgunflakguideddelay2 0 +// sv_shotgunflakheadmin1 0.0 +// sv_shotgunflakheadmin2 0.0 +// sv_shotgunflakhitpush1 10.0 +// sv_shotgunflakhitpush2 15.0 +// sv_shotgunflakhitvel1 0.0 +// sv_shotgunflakhitvel2 0.0 +// sv_shotgunflakinteracts1 1 +// sv_shotgunflakinteracts2 3 +// sv_shotgunflaklightcol1 0xF0F020 +// sv_shotgunflaklightcol2 0xF0F020 +// sv_shotgunflakliquidcoast1 2.0 +// sv_shotgunflakliquidcoast2 2.0 +// sv_shotgunflakobitheadless1 "scrambled" +// sv_shotgunflakobitheadless2 "scrambled" +// sv_shotgunflakobitobliterated1 "turned into little chunks" +// sv_shotgunflakobitobliterated2 "turned into little chunks" +// sv_shotgunflakobitsuicide1 "tested the effectiveness of their own shrapnel" +// sv_shotgunflakobitsuicide2 "tested the effectiveness of their own shrapnel" +// sv_shotgunflakobituary1 "filled with shrapnel" +// sv_shotgunflakobituary2 "filled with shrapnel" +// sv_shotgunflakpartblend1 1.0 +// sv_shotgunflakpartblend2 1.0 +// sv_shotgunflakpartcol1 0xF0F020 +// sv_shotgunflakpartcol2 0xF0F020 +// sv_shotgunflakpartfade1 250 +// sv_shotgunflakpartfade2 250 +// sv_shotgunflakpartlen1 7.5 +// sv_shotgunflakpartlen2 7.5 +// sv_shotgunflakpartsize1 0.45 +// sv_shotgunflakpartsize2 0.45 +// sv_shotgunflakparttype1 3 +// sv_shotgunflakparttype2 3 +// sv_shotgunflakproxdelay1 0 +// sv_shotgunflakproxdelay2 0 +// sv_shotgunflakproxdist1 0.0 +// sv_shotgunflakproxdist2 0.0 +// sv_shotgunflakproxtime1 0 +// sv_shotgunflakproxtime2 0 +// sv_shotgunflakproxtype1 0 +// sv_shotgunflakproxtype2 0 +// sv_shotgunflakradial1 0 +// sv_shotgunflakradial2 0 +// sv_shotgunflakradius1 1.0 +// sv_shotgunflakradius2 1.0 +// sv_shotgunflakreflectivity1 0.0 +// sv_shotgunflakreflectivity2 0.0 +// sv_shotgunflakresidual1 0 +// sv_shotgunflakresidual2 2 +// sv_shotgunflakresidualundo1 0 +// sv_shotgunflakresidualundo2 0 +// sv_shotgunflakspeeddelta1 10.0 +// sv_shotgunflakspeeddelta2 10.0 +// sv_shotgunflakspeedmax1 0.0 +// sv_shotgunflakspeedmax2 0.0 +// sv_shotgunflakspeedmin1 50.0 +// sv_shotgunflakspeedmin2 50.0 +// sv_shotgunflakstun1 3 +// sv_shotgunflakstun2 3 +// sv_shotgunflakstunfall1 0.0 +// sv_shotgunflakstunfall2 0.0 +// sv_shotgunflakstunscale1 0.25 +// sv_shotgunflakstunscale2 0.35 +// sv_shotgunflakstuntime1 75 +// sv_shotgunflakstuntime2 150 +// sv_shotgunflaktaper1 2 +// sv_shotgunflaktaper2 2 +// sv_shotgunflaktaperin1 0.0 +// sv_shotgunflaktaperin2 0.0 +// sv_shotgunflaktapermax1 1.0 +// sv_shotgunflaktapermax2 1.0 +// sv_shotgunflaktapermin1 0.0 +// sv_shotgunflaktapermin2 0.0 +// sv_shotgunflaktaperout1 1.0 +// sv_shotgunflaktaperout2 0.01 +// sv_shotgunflaktimestick1 0 +// sv_shotgunflaktimestick2 0 +// sv_shotgunflakvisfade1 1.0 +// sv_shotgunflakvisfade2 1.0 +// sv_shotgunflakvistime1 0 +// sv_shotgunflakvistime2 0 +// sv_shotgunflakwavepush1 1.5 +// sv_shotgunflakwavepush2 1.5 +// sv_shotgunflakweight1 0.0 +// sv_shotgunflakweight2 250.0 +// sv_shotgunfragjump1 0.0 +// sv_shotgunfragjump2 0.0 +// sv_shotgunfragoffset1 4.0 +// sv_shotgunfragoffset2 4.0 +// sv_shotgunfragrays1 5 +// sv_shotgunfragrays2 24 +// sv_shotgunfragrel1 1.0 +// sv_shotgunfragrel2 1.5 +// sv_shotgunfragscale1 1.0 +// sv_shotgunfragscale2 1.0 +// sv_shotgunfragskew1 1.0 +// sv_shotgunfragskew2 1.0 +// sv_shotgunfragspeed1 0 +// sv_shotgunfragspeed2 0 +// sv_shotgunfragspeedmax1 0.0 +// sv_shotgunfragspeedmax2 0.0 +// sv_shotgunfragspeedmin1 50.0 +// sv_shotgunfragspeedmin2 50.0 +// sv_shotgunfragspread1 1.0 +// sv_shotgunfragspread2 0.2 +// sv_shotgunfragtime1 250 +// sv_shotgunfragtime2 2000 +// sv_shotgunfragtimedelay1 0 +// sv_shotgunfragtimedelay2 0 +// sv_shotgunfragtimeiter1 0 +// sv_shotgunfragtimeiter2 0 +// sv_shotgunfragweap1 -1 +// sv_shotgunfragweap2 16 +// sv_shotgunfrequency 1.0 +// sv_shotgunfullauto1 0 +// sv_shotgunfullauto2 0 +// sv_shotgungrab1 0 +// sv_shotgungrab2 0 +// sv_shotgunguided1 0 +// sv_shotgunguided2 0 +// sv_shotgunguideddelay1 0 +// sv_shotgunguideddelay2 0 +// sv_shotgunheadmin1 0.0 +// sv_shotgunheadmin2 0.0 +// sv_shotgunhitpush1 10.0 +// sv_shotgunhitpush2 15.0 +// sv_shotgunhitvel1 0.0 +// sv_shotgunhitvel2 0.0 +// sv_shotguninteracts1 1 +// sv_shotguninteracts2 3 +// sv_shotgunkickpush1 50.0 +// sv_shotgunkickpush2 75.0 +// sv_shotgunlaser 0 +// sv_shotgunlightcol1 0xF0F020 +// sv_shotgunlightcol2 0xF0F020 +// sv_shotgunlightpersist 0 +// sv_shotgunlightradius 8.0 +// sv_shotgunliquidcoast1 2.0 +// sv_shotgunliquidcoast2 2.0 +// sv_shotgunlongname "super-shotgun" +// sv_shotgunmodes -64 +// sv_shotgunmuts -56 +// sv_shotgunname "shotgun" +// sv_shotgunobitheadless1 "scrambled" +// sv_shotgunobitheadless2 "scrambled" +// sv_shotgunobitobliterated1 "turned into little chunks" +// sv_shotgunobitobliterated2 "turned into little chunks" +// sv_shotgunobitsuicide1 "tested the effectiveness of their own shrapnel" +// sv_shotgunobitsuicide2 "tested the effectiveness of their own shrapnel" +// sv_shotgunobituary1 "sprayed with buckshot" +// sv_shotgunobituary2 "filled with lead" +// sv_shotgunpartblend1 1.0 +// sv_shotgunpartblend2 1.0 +// sv_shotgunpartcol1 0xF0F020 +// sv_shotgunpartcol2 0xF0F020 +// sv_shotgunpartfade1 250 +// sv_shotgunpartfade2 250 +// sv_shotgunpartlen1 30.0 +// sv_shotgunpartlen2 15.0 +// sv_shotgunpartsize1 0.75 +// sv_shotgunpartsize2 0.45 +// sv_shotgunparttype1 3 +// sv_shotgunparttype2 3 +// sv_shotgunproxdelay1 0 +// sv_shotgunproxdelay2 0 +// sv_shotgunproxdist1 0.0 +// sv_shotgunproxdist2 0.0 +// sv_shotgunproxtime1 0 +// sv_shotgunproxtime2 0 +// sv_shotgunproxtype1 0 +// sv_shotgunproxtype2 0 +// sv_shotgunradial1 0 +// sv_shotgunradial2 0 +// sv_shotgunradius1 1.0 +// sv_shotgunradius2 1.0 +// sv_shotgunrays1 20 +// sv_shotgunrays2 1 +// sv_shotgunreflectivity1 0.0 +// sv_shotgunreflectivity2 0.0 +// sv_shotgunrelativity1 0.15 +// sv_shotgunrelativity2 0.35 +// sv_shotgunresidual1 0 +// sv_shotgunresidual2 2 +// sv_shotgunresidualundo1 0 +// sv_shotgunresidualundo2 0 +// sv_shotgunspeed1 1000 +// sv_shotgunspeed2 250 +// sv_shotgunspeeddelta1 10.0 +// sv_shotgunspeeddelta2 10.0 +// sv_shotgunspeedlimit1 0 +// sv_shotgunspeedlimit2 0 +// sv_shotgunspeedmax1 0.0 +// sv_shotgunspeedmax2 0.0 +// sv_shotgunspeedmin1 25.0 +// sv_shotgunspeedmin2 25.0 +// sv_shotgunspread1 12.5 +// sv_shotgunspread2 2.0 +// sv_shotgunspreadmax1 0.0 +// sv_shotgunspreadmax2 0.0 +// sv_shotgunspreadmin1 0.0 +// sv_shotgunspreadmin2 0.0 +// sv_shotgunspreadz1 1.0 +// sv_shotgunspreadz2 4.0 +// sv_shotgunstun1 3 +// sv_shotgunstun2 3 +// sv_shotgunstunfall1 0.0 +// sv_shotgunstunfall2 0.0 +// sv_shotgunstunscale1 0.25 +// sv_shotgunstunscale2 0.35 +// sv_shotgunstuntime1 75 +// sv_shotgunstuntime2 150 +// sv_shotguntaper1 2 +// sv_shotguntaper2 0 +// sv_shotguntaperin1 0.0 +// sv_shotguntaperin2 0.0 +// sv_shotguntapermax1 1.0 +// sv_shotguntapermax2 1.0 +// sv_shotguntapermin1 0.0 +// sv_shotguntapermin2 0.0 +// sv_shotguntaperout1 1.0 +// sv_shotguntaperout2 0.0 +// sv_shotguntime1 250 +// sv_shotguntime2 700 +// sv_shotguntimedelay1 0 +// sv_shotguntimedelay2 0 +// sv_shotguntimeiter1 0 +// sv_shotguntimeiter2 0 +// sv_shotguntimestick1 0 +// sv_shotguntimestick2 0 +// sv_shotguntrace1 1.0 +// sv_shotguntrace2 1.0 +// sv_shotgunvisfade1 1.0 +// sv_shotgunvisfade2 1.0 +// sv_shotgunvistime1 0 +// sv_shotgunvistime2 0 +// sv_shotgunwavepush1 1.5 +// sv_shotgunwavepush2 1.5 +// sv_shotgunweight1 0.0 +// sv_shotgunweight2 250.0 diff --git a/weapons/smg.cfg b/weapons/smg.cfg @@ -0,0 +1,344 @@ +// sv_smgaidist1 512.0 +// sv_smgaidist2 128.0 +// sv_smgaiskew1 5 +// sv_smgaiskew2 5 +// sv_smgammoadd 40 +// sv_smgammomax 40 +// sv_smgammosub1 1 +// sv_smgammosub2 4 +// sv_smgblend1 1.0 +// sv_smgblend2 1.0 +// sv_smgcollide1 629 +// sv_smgcollide2 12349 +// sv_smgcolour 0xF05820 +// sv_smgcooked1 0 +// sv_smgcooked2 0 +// sv_smgcooktime1 0 +// sv_smgcooktime2 0 +// sv_smgcookzoom 0 +// sv_smgcookzoommax 60.0 +// sv_smgcookzoommin 10.0 +// sv_smgdamage1 16 +// sv_smgdamage2 16 +// sv_smgdamagehead1 1.0 +// sv_smgdamagehead2 1.0 +// sv_smgdamagelegs1 0.3 +// sv_smgdamagelegs2 0.3 +// sv_smgdamagepenalty1 1.0 +// sv_smgdamagepenalty2 1.0 +// sv_smgdamageself1 1.0 +// sv_smgdamageself2 1.0 +// sv_smgdamageteam1 1.0 +// sv_smgdamageteam2 1.0 +// sv_smgdamagetorso1 0.5 +// sv_smgdamagetorso2 0.5 +// sv_smgdamagewhiplash1 0.8 +// sv_smgdamagewhiplash2 0.8 +// sv_smgdelayattack1 90 +// sv_smgdelayattack2 350 +// sv_smgdelayreload 1200 +// sv_smgdesc1 "rapid-fire bullets that bounce off walls and knock back the victim." +// sv_smgdesc2 "long-range projectiles that stick to surfaces and players before exploding into fragments for additional damage." +// sv_smgdisabled 0 +// sv_smgdrill1 2 +// sv_smgdrill2 0 +// sv_smgelasticity1 0.65 +// sv_smgelasticity2 0.5 +// sv_smgescapedelay1 200 +// sv_smgescapedelay2 200 +// sv_smgexplcol1 0xF05820 +// sv_smgexplcol2 0xF05820 +// sv_smgexplode1 0.0 +// sv_smgexplode2 0.0 +// sv_smgextinguish1 2 +// sv_smgextinguish2 2 +// sv_smgfade1 1 +// sv_smgfade2 1 +// sv_smgfadeat1 4.0 +// sv_smgfadeat2 4.0 +// sv_smgfadecut1 0.0 +// sv_smgfadecut2 0.0 +// sv_smgfadetime1 0 +// sv_smgfadetime2 0 +// sv_smgflakblend1 1.0 +// sv_smgflakblend2 1.0 +// sv_smgflakcollide1 117 +// sv_smgflakcollide2 117 +// sv_smgflakdamage1 16 +// sv_smgflakdamage2 4 +// sv_smgflakdamagehead1 1.0 +// sv_smgflakdamagehead2 1.0 +// sv_smgflakdamagelegs1 0.35 +// sv_smgflakdamagelegs2 0.35 +// sv_smgflakdamagepenalty1 0.0 +// sv_smgflakdamagepenalty2 0.0 +// sv_smgflakdamageself1 1.0 +// sv_smgflakdamageself2 1.0 +// sv_smgflakdamageteam1 1.0 +// sv_smgflakdamageteam2 1.0 +// sv_smgflakdamagetorso1 0.5 +// sv_smgflakdamagetorso2 0.5 +// sv_smgflakdamagewhiplash1 0.8 +// sv_smgflakdamagewhiplash2 0.8 +// sv_smgflakdrill1 2 +// sv_smgflakdrill2 0 +// sv_smgflakelasticity1 0.65 +// sv_smgflakelasticity2 0.5 +// sv_smgflakexplcol1 0xF05820 +// sv_smgflakexplcol2 0xF05820 +// sv_smgflakexplode1 0.0 +// sv_smgflakexplode2 0.0 +// sv_smgflakextinguish1 2 +// sv_smgflakextinguish2 2 +// sv_smgflakfade1 1 +// sv_smgflakfade2 1 +// sv_smgflakfadeat1 4.0 +// sv_smgflakfadeat2 4.0 +// sv_smgflakfadecut1 0.0 +// sv_smgflakfadecut2 0.0 +// sv_smgflakfadetime1 0 +// sv_smgflakfadetime2 0 +// sv_smgflakgrab1 0 +// sv_smgflakgrab2 0 +// sv_smgflakguided1 0 +// sv_smgflakguided2 0 +// sv_smgflakguideddelay1 0 +// sv_smgflakguideddelay2 0 +// sv_smgflakheadmin1 0.0 +// sv_smgflakheadmin2 0.0 +// sv_smgflakhitpush1 25.0 +// sv_smgflakhitpush2 10.0 +// sv_smgflakhitvel1 0.0 +// sv_smgflakhitvel2 0.0 +// sv_smgflakinteracts1 1 +// sv_smgflakinteracts2 3 +// sv_smgflaklightcol1 0xF05820 +// sv_smgflaklightcol2 0xF05820 +// sv_smgflakliquidcoast1 2.0 +// sv_smgflakliquidcoast2 2.0 +// sv_smgflakobitheadless1 "air conditioned" +// sv_smgflakobitheadless2 "air conditioned" +// sv_smgflakobitobliterated1 "swiss-cheesed" +// sv_smgflakobitobliterated2 "swiss-cheesed" +// sv_smgflakobitsuicide1 "fell victim to their own crossfire" +// sv_smgflakobitsuicide2 "fell victim to their own crossfire" +// sv_smgflakobituary1 "air-conditioned" +// sv_smgflakobituary2 "air-conditioned" +// sv_smgflakpartblend1 1.0 +// sv_smgflakpartblend2 1.0 +// sv_smgflakpartcol1 0xF05820 +// sv_smgflakpartcol2 0xF05820 +// sv_smgflakpartfade1 250 +// sv_smgflakpartfade2 250 +// sv_smgflakpartlen1 7.5 +// sv_smgflakpartlen2 7.5 +// sv_smgflakpartsize1 0.4 +// sv_smgflakpartsize2 0.4 +// sv_smgflakparttype1 4 +// sv_smgflakparttype2 4 +// sv_smgflakproxdelay1 0 +// sv_smgflakproxdelay2 0 +// sv_smgflakproxdist1 0.0 +// sv_smgflakproxdist2 0.0 +// sv_smgflakproxtime1 0 +// sv_smgflakproxtime2 0 +// sv_smgflakproxtype1 0 +// sv_smgflakproxtype2 0 +// sv_smgflakradial1 0 +// sv_smgflakradial2 0 +// sv_smgflakradius1 1.0 +// sv_smgflakradius2 1.0 +// sv_smgflakreflectivity1 0.0 +// sv_smgflakreflectivity2 0.0 +// sv_smgflakresidual1 0 +// sv_smgflakresidual2 0 +// sv_smgflakresidualundo1 0 +// sv_smgflakresidualundo2 0 +// sv_smgflakspeeddelta1 10.0 +// sv_smgflakspeeddelta2 1000.0 +// sv_smgflakspeedmax1 0.0 +// sv_smgflakspeedmax2 0.0 +// sv_smgflakspeedmin1 50.0 +// sv_smgflakspeedmin2 50.0 +// sv_smgflakstun1 3 +// sv_smgflakstun2 3 +// sv_smgflakstunfall1 0.0 +// sv_smgflakstunfall2 0.0 +// sv_smgflakstunscale1 0.5 +// sv_smgflakstunscale2 1.0 +// sv_smgflakstuntime1 75 +// sv_smgflakstuntime2 150 +// sv_smgflaktaper1 2 +// sv_smgflaktaper2 2 +// sv_smgflaktaperin1 0.0 +// sv_smgflaktaperin2 0.0 +// sv_smgflaktapermax1 1.0 +// sv_smgflaktapermax2 1.0 +// sv_smgflaktapermin1 0.0 +// sv_smgflaktapermin2 0.0 +// sv_smgflaktaperout1 1.0 +// sv_smgflaktaperout2 0.01 +// sv_smgflaktimestick1 0 +// sv_smgflaktimestick2 0 +// sv_smgflakvisfade1 1.0 +// sv_smgflakvisfade2 1.0 +// sv_smgflakvistime1 0 +// sv_smgflakvistime2 0 +// sv_smgflakwavepush1 1.5 +// sv_smgflakwavepush2 1.5 +// sv_smgflakweight1 0.0 +// sv_smgflakweight2 0.0 +// sv_smgfragjump1 0.0 +// sv_smgfragjump2 0.0 +// sv_smgfragoffset1 4.0 +// sv_smgfragoffset2 4.0 +// sv_smgfragrays1 5 +// sv_smgfragrays2 40 +// sv_smgfragrel1 1.0 +// sv_smgfragrel2 0.1 +// sv_smgfragscale1 1.0 +// sv_smgfragscale2 1.0 +// sv_smgfragskew1 1.0 +// sv_smgfragskew2 1.0 +// sv_smgfragspeed1 0 +// sv_smgfragspeed2 350 +// sv_smgfragspeedmax1 0.0 +// sv_smgfragspeedmax2 0.0 +// sv_smgfragspeedmin1 50.0 +// sv_smgfragspeedmin2 50.0 +// sv_smgfragspread1 0.2 +// sv_smgfragspread2 0.75 +// sv_smgfragtime1 500 +// sv_smgfragtime2 1000 +// sv_smgfragtimedelay1 0 +// sv_smgfragtimedelay2 0 +// sv_smgfragtimeiter1 0 +// sv_smgfragtimeiter2 3 +// sv_smgfragweap1 -1 +// sv_smgfragweap2 17 +// sv_smgfrequency 1.0 +// sv_smgfullauto1 1 +// sv_smgfullauto2 1 +// sv_smggrab1 0 +// sv_smggrab2 0 +// sv_smgguided1 0 +// sv_smgguided2 0 +// sv_smgguideddelay1 0 +// sv_smgguideddelay2 0 +// sv_smgheadmin1 0.0 +// sv_smgheadmin2 0.0 +// sv_smghitpush1 25.0 +// sv_smghitpush2 10.0 +// sv_smghitvel1 0.0 +// sv_smghitvel2 0.0 +// sv_smginteracts1 1 +// sv_smginteracts2 3 +// sv_smgkickpush1 5.0 +// sv_smgkickpush2 25.0 +// sv_smglaser 0 +// sv_smglightcol1 0xF05820 +// sv_smglightcol2 0xF05820 +// sv_smglightpersist 0 +// sv_smglightradius 8.0 +// sv_smgliquidcoast1 2.0 +// sv_smgliquidcoast2 2.0 +// sv_smglongname "submachine-gun" +// sv_smgmodes -64 +// sv_smgmuts -56 +// sv_smgname "smg" +// sv_smgobitheadless1 "air conditioned" +// sv_smgobitheadless2 "air conditioned" +// sv_smgobitobliterated1 "swiss-cheesed" +// sv_smgobitobliterated2 "swiss-cheesed" +// sv_smgobitsuicide1 "fell victim to their own crossfire" +// sv_smgobitsuicide2 "fell victim to their own crossfire" +// sv_smgobituary1 "riddled with holes" +// sv_smgobituary2 "spliced apart" +// sv_smgpartblend1 1.0 +// sv_smgpartblend2 1.0 +// sv_smgpartcol1 0xF05820 +// sv_smgpartcol2 0xF05820 +// sv_smgpartfade1 250 +// sv_smgpartfade2 250 +// sv_smgpartlen1 20.0 +// sv_smgpartlen2 15.0 +// sv_smgpartsize1 0.6 +// sv_smgpartsize2 0.4 +// sv_smgparttype1 4 +// sv_smgparttype2 4 +// sv_smgproxdelay1 0 +// sv_smgproxdelay2 0 +// sv_smgproxdist1 0.0 +// sv_smgproxdist2 0.0 +// sv_smgproxtime1 0 +// sv_smgproxtime2 0 +// sv_smgproxtype1 0 +// sv_smgproxtype2 0 +// sv_smgradial1 0 +// sv_smgradial2 0 +// sv_smgradius1 1.0 +// sv_smgradius2 1.0 +// sv_smgrays1 1 +// sv_smgrays2 1 +// sv_smgreflectivity1 0.0 +// sv_smgreflectivity2 0.0 +// sv_smgrelativity1 0.15 +// sv_smgrelativity2 0.25 +// sv_smgresidual1 0 +// sv_smgresidual2 0 +// sv_smgresidualundo1 0 +// sv_smgresidualundo2 0 +// sv_smgspeed1 2000 +// sv_smgspeed2 500 +// sv_smgspeeddelta1 10.0 +// sv_smgspeeddelta2 1000.0 +// sv_smgspeedlimit1 0 +// sv_smgspeedlimit2 0 +// sv_smgspeedmax1 0.0 +// sv_smgspeedmax2 0.0 +// sv_smgspeedmin1 25.0 +// sv_smgspeedmin2 25.0 +// sv_smgspread1 2.5 +// sv_smgspread2 2.0 +// sv_smgspreadmax1 0.0 +// sv_smgspreadmax2 0.0 +// sv_smgspreadmin1 0.0 +// sv_smgspreadmin2 0.0 +// sv_smgspreadz1 1.0 +// sv_smgspreadz2 2.0 +// sv_smgstun1 3 +// sv_smgstun2 3 +// sv_smgstunfall1 0.0 +// sv_smgstunfall2 0.0 +// sv_smgstunscale1 0.5 +// sv_smgstunscale2 1.0 +// sv_smgstuntime1 75 +// sv_smgstuntime2 150 +// sv_smgtaper1 2 +// sv_smgtaper2 0 +// sv_smgtaperin1 0.0 +// sv_smgtaperin2 0.0 +// sv_smgtapermax1 1.0 +// sv_smgtapermax2 1.0 +// sv_smgtapermin1 0.0 +// sv_smgtapermin2 0.0 +// sv_smgtaperout1 1.0 +// sv_smgtaperout2 0.0 +// sv_smgtime1 510 +// sv_smgtime2 1000 +// sv_smgtimedelay1 0 +// sv_smgtimedelay2 0 +// sv_smgtimeiter1 0 +// sv_smgtimeiter2 0 +// sv_smgtimestick1 0 +// sv_smgtimestick2 0 +// sv_smgtrace1 1.0 +// sv_smgtrace2 1.0 +// sv_smgvisfade1 1.0 +// sv_smgvisfade2 1.0 +// sv_smgvistime1 0 +// sv_smgvistime2 0 +// sv_smgwavepush1 1.5 +// sv_smgwavepush2 1.5 +// sv_smgweight1 0.0 +// sv_smgweight2 0.0 diff --git a/weapons/sword.cfg b/weapons/sword.cfg @@ -0,0 +1,344 @@ +// sv_swordaidist1 48.0 +// sv_swordaidist2 48.0 +// sv_swordaiskew1 1 +// sv_swordaiskew2 1 +// sv_swordammoadd 1 +// sv_swordammomax 1 +// sv_swordammosub1 0 +// sv_swordammosub2 0 +// sv_swordblend1 1.0 +// sv_swordblend2 1.0 +// sv_swordcollide1 16497 +// sv_swordcollide2 16497 +// sv_swordcolour 0x4040F0 +// sv_swordcooked1 0 +// sv_swordcooked2 0 +// sv_swordcooktime1 0 +// sv_swordcooktime2 0 +// sv_swordcookzoom 0 +// sv_swordcookzoommax 60.0 +// sv_swordcookzoommin 10.0 +// sv_sworddamage1 30 +// sv_sworddamage2 65 +// sv_sworddamagehead1 1.0 +// sv_sworddamagehead2 1.0 +// sv_sworddamagelegs1 0.3 +// sv_sworddamagelegs2 0.5 +// sv_sworddamagepenalty1 1.0 +// sv_sworddamagepenalty2 1.0 +// sv_sworddamageself1 1.0 +// sv_sworddamageself2 1.0 +// sv_sworddamageteam1 1.0 +// sv_sworddamageteam2 1.0 +// sv_sworddamagetorso1 0.5 +// sv_sworddamagetorso2 0.6 +// sv_sworddamagewhiplash1 0.8 +// sv_sworddamagewhiplash2 0.8 +// sv_sworddelayattack1 500 +// sv_sworddelayattack2 800 +// sv_sworddelayreload 50 +// sv_sworddesc1 "horizontal slice, low-damage, can be swung at short intervals, causes bleed residual damage." +// sv_sworddesc2 "a slower vertical slice with much more power, causes bleed residual damage." +// sv_sworddisabled 0 +// sv_sworddrill1 0 +// sv_sworddrill2 0 +// sv_swordelasticity1 0.5 +// sv_swordelasticity2 0.5 +// sv_swordescapedelay1 200 +// sv_swordescapedelay2 200 +// sv_swordexplcol1 0x4040F0 +// sv_swordexplcol2 0x4040F0 +// sv_swordexplode1 0.0 +// sv_swordexplode2 0.0 +// sv_swordextinguish1 2 +// sv_swordextinguish2 2 +// sv_swordfade1 1 +// sv_swordfade2 1 +// sv_swordfadeat1 4.0 +// sv_swordfadeat2 4.0 +// sv_swordfadecut1 0.0 +// sv_swordfadecut2 0.0 +// sv_swordfadetime1 0 +// sv_swordfadetime2 0 +// sv_swordflakblend1 1.0 +// sv_swordflakblend2 1.0 +// sv_swordflakcollide1 117 +// sv_swordflakcollide2 117 +// sv_swordflakdamage1 30 +// sv_swordflakdamage2 65 +// sv_swordflakdamagehead1 1.0 +// sv_swordflakdamagehead2 1.0 +// sv_swordflakdamagelegs1 0.35 +// sv_swordflakdamagelegs2 0.5 +// sv_swordflakdamagepenalty1 0.0 +// sv_swordflakdamagepenalty2 0.0 +// sv_swordflakdamageself1 1.0 +// sv_swordflakdamageself2 1.0 +// sv_swordflakdamageteam1 1.0 +// sv_swordflakdamageteam2 1.0 +// sv_swordflakdamagetorso1 0.5 +// sv_swordflakdamagetorso2 0.6 +// sv_swordflakdamagewhiplash1 0.8 +// sv_swordflakdamagewhiplash2 0.8 +// sv_swordflakdrill1 0 +// sv_swordflakdrill2 0 +// sv_swordflakelasticity1 0.5 +// sv_swordflakelasticity2 0.5 +// sv_swordflakexplcol1 0x4040F0 +// sv_swordflakexplcol2 0x4040F0 +// sv_swordflakexplode1 0.0 +// sv_swordflakexplode2 0.0 +// sv_swordflakextinguish1 2 +// sv_swordflakextinguish2 2 +// sv_swordflakfade1 1 +// sv_swordflakfade2 1 +// sv_swordflakfadeat1 4.0 +// sv_swordflakfadeat2 4.0 +// sv_swordflakfadecut1 0.0 +// sv_swordflakfadecut2 0.0 +// sv_swordflakfadetime1 0 +// sv_swordflakfadetime2 0 +// sv_swordflakgrab1 0 +// sv_swordflakgrab2 0 +// sv_swordflakguided1 0 +// sv_swordflakguided2 0 +// sv_swordflakguideddelay1 0 +// sv_swordflakguideddelay2 0 +// sv_swordflakheadmin1 0.0 +// sv_swordflakheadmin2 0.0 +// sv_swordflakhitpush1 25.0 +// sv_swordflakhitpush2 50.0 +// sv_swordflakhitvel1 0.0 +// sv_swordflakhitvel2 0.0 +// sv_swordflakinteracts1 0 +// sv_swordflakinteracts2 0 +// sv_swordflaklightcol1 0x4040F0 +// sv_swordflaklightcol2 0x4040F0 +// sv_swordflakliquidcoast1 0.0 +// sv_swordflakliquidcoast2 0.0 +// sv_swordflakobitheadless1 "sliced in half" +// sv_swordflakobitheadless2 "sliced in half" +// sv_swordflakobitobliterated1 "sliced in half" +// sv_swordflakobitobliterated2 "sliced in half" +// sv_swordflakobitsuicide1 "created too much torsional stress" +// sv_swordflakobitsuicide2 "created too much torsional stress" +// sv_swordflakobituary1 "melted in half" +// sv_swordflakobituary2 "melted in half" +// sv_swordflakpartblend1 1.0 +// sv_swordflakpartblend2 1.0 +// sv_swordflakpartcol1 0x4040F0 +// sv_swordflakpartcol2 0x4040F0 +// sv_swordflakpartfade1 500 +// sv_swordflakpartfade2 500 +// sv_swordflakpartlen1 0.0 +// sv_swordflakpartlen2 0.0 +// sv_swordflakpartsize1 1.0 +// sv_swordflakpartsize2 1.25 +// sv_swordflakparttype1 2 +// sv_swordflakparttype2 2 +// sv_swordflakproxdelay1 0 +// sv_swordflakproxdelay2 0 +// sv_swordflakproxdist1 0.0 +// sv_swordflakproxdist2 0.0 +// sv_swordflakproxtime1 0 +// sv_swordflakproxtime2 0 +// sv_swordflakproxtype1 0 +// sv_swordflakproxtype2 0 +// sv_swordflakradial1 0 +// sv_swordflakradial2 0 +// sv_swordflakradius1 1.0 +// sv_swordflakradius2 1.0 +// sv_swordflakreflectivity1 0.0 +// sv_swordflakreflectivity2 0.0 +// sv_swordflakresidual1 2 +// sv_swordflakresidual2 2 +// sv_swordflakresidualundo1 0 +// sv_swordflakresidualundo2 0 +// sv_swordflakspeeddelta1 10.0 +// sv_swordflakspeeddelta2 10.0 +// sv_swordflakspeedmax1 0.0 +// sv_swordflakspeedmax2 0.0 +// sv_swordflakspeedmin1 50.0 +// sv_swordflakspeedmin2 50.0 +// sv_swordflakstun1 15 +// sv_swordflakstun2 15 +// sv_swordflakstunfall1 0.1 +// sv_swordflakstunfall2 0.1 +// sv_swordflakstunscale1 2.0 +// sv_swordflakstunscale2 4.0 +// sv_swordflakstuntime1 300 +// sv_swordflakstuntime2 500 +// sv_swordflaktaper1 0 +// sv_swordflaktaper2 0 +// sv_swordflaktaperin1 0.0 +// sv_swordflaktaperin2 0.0 +// sv_swordflaktapermax1 1.0 +// sv_swordflaktapermax2 1.0 +// sv_swordflaktapermin1 0.0 +// sv_swordflaktapermin2 0.0 +// sv_swordflaktaperout1 0.0 +// sv_swordflaktaperout2 0.0 +// sv_swordflaktimestick1 0 +// sv_swordflaktimestick2 0 +// sv_swordflakvisfade1 1.0 +// sv_swordflakvisfade2 1.0 +// sv_swordflakvistime1 0 +// sv_swordflakvistime2 0 +// sv_swordflakwavepush1 1.5 +// sv_swordflakwavepush2 1.5 +// sv_swordflakweight1 0.0 +// sv_swordflakweight2 0.0 +// sv_swordfragjump1 0.0 +// sv_swordfragjump2 0.0 +// sv_swordfragoffset1 4.0 +// sv_swordfragoffset2 4.0 +// sv_swordfragrays1 5 +// sv_swordfragrays2 5 +// sv_swordfragrel1 1.0 +// sv_swordfragrel2 1.0 +// sv_swordfragscale1 1.0 +// sv_swordfragscale2 1.0 +// sv_swordfragskew1 1.0 +// sv_swordfragskew2 1.0 +// sv_swordfragspeed1 0 +// sv_swordfragspeed2 0 +// sv_swordfragspeedmax1 0.0 +// sv_swordfragspeedmax2 0.0 +// sv_swordfragspeedmin1 50.0 +// sv_swordfragspeedmin2 50.0 +// sv_swordfragspread1 1.0 +// sv_swordfragspread2 1.0 +// sv_swordfragtime1 500 +// sv_swordfragtime2 500 +// sv_swordfragtimedelay1 0 +// sv_swordfragtimedelay2 0 +// sv_swordfragtimeiter1 0 +// sv_swordfragtimeiter2 0 +// sv_swordfragweap1 -1 +// sv_swordfragweap2 -1 +// sv_swordfrequency 1.0 +// sv_swordfullauto1 1 +// sv_swordfullauto2 1 +// sv_swordgrab1 0 +// sv_swordgrab2 0 +// sv_swordguided1 0 +// sv_swordguided2 0 +// sv_swordguideddelay1 0 +// sv_swordguideddelay2 0 +// sv_swordheadmin1 0.0 +// sv_swordheadmin2 0.0 +// sv_swordhitpush1 25.0 +// sv_swordhitpush2 50.0 +// sv_swordhitvel1 0.0 +// sv_swordhitvel2 0.0 +// sv_swordinteracts1 0 +// sv_swordinteracts2 0 +// sv_swordkickpush1 -15.0 +// sv_swordkickpush2 -30.0 +// sv_swordlaser 0 +// sv_swordlightcol1 0x4040F0 +// sv_swordlightcol2 0x4040F0 +// sv_swordlightpersist 1 +// sv_swordlightradius 8.0 +// sv_swordliquidcoast1 0.0 +// sv_swordliquidcoast2 0.0 +// sv_swordlongname "energy-sword" +// sv_swordmodes -64 +// sv_swordmuts -56 +// sv_swordname "sword" +// sv_swordobitheadless1 "sliced in half" +// sv_swordobitheadless2 "sliced in half" +// sv_swordobitobliterated1 "sliced in half" +// sv_swordobitobliterated2 "sliced in half" +// sv_swordobitsuicide1 "created too much torsional stress" +// sv_swordobitsuicide2 "created too much torsional stress" +// sv_swordobituary1 "impaled" +// sv_swordobituary2 "impaled" +// sv_swordpartblend1 1.0 +// sv_swordpartblend2 1.0 +// sv_swordpartcol1 0x4040F0 +// sv_swordpartcol2 0x4040F0 +// sv_swordpartfade1 500 +// sv_swordpartfade2 500 +// sv_swordpartlen1 0.0 +// sv_swordpartlen2 0.0 +// sv_swordpartsize1 1.0 +// sv_swordpartsize2 1.25 +// sv_swordparttype1 2 +// sv_swordparttype2 2 +// sv_swordproxdelay1 0 +// sv_swordproxdelay2 0 +// sv_swordproxdist1 0.0 +// sv_swordproxdist2 0.0 +// sv_swordproxtime1 0 +// sv_swordproxtime2 0 +// sv_swordproxtype1 0 +// sv_swordproxtype2 0 +// sv_swordradial1 0 +// sv_swordradial2 0 +// sv_swordradius1 1.0 +// sv_swordradius2 1.0 +// sv_swordrays1 1 +// sv_swordrays2 1 +// sv_swordreflectivity1 0.0 +// sv_swordreflectivity2 0.0 +// sv_swordrelativity1 0.0 +// sv_swordrelativity2 0.0 +// sv_swordresidual1 2 +// sv_swordresidual2 2 +// sv_swordresidualundo1 0 +// sv_swordresidualundo2 0 +// sv_swordspeed1 0 +// sv_swordspeed2 0 +// sv_swordspeeddelta1 10.0 +// sv_swordspeeddelta2 10.0 +// sv_swordspeedlimit1 0 +// sv_swordspeedlimit2 0 +// sv_swordspeedmax1 0.0 +// sv_swordspeedmax2 0.0 +// sv_swordspeedmin1 0.0 +// sv_swordspeedmin2 0.0 +// sv_swordspread1 1.0 +// sv_swordspread2 1.0 +// sv_swordspreadmax1 0.0 +// sv_swordspreadmax2 0.0 +// sv_swordspreadmin1 0.0 +// sv_swordspreadmin2 0.0 +// sv_swordspreadz1 1.0 +// sv_swordspreadz2 1.0 +// sv_swordstun1 15 +// sv_swordstun2 15 +// sv_swordstunfall1 0.1 +// sv_swordstunfall2 0.1 +// sv_swordstunscale1 2.0 +// sv_swordstunscale2 4.0 +// sv_swordstuntime1 300 +// sv_swordstuntime2 500 +// sv_swordtaper1 0 +// sv_swordtaper2 0 +// sv_swordtaperin1 0.0 +// sv_swordtaperin2 0.0 +// sv_swordtapermax1 1.0 +// sv_swordtapermax2 1.0 +// sv_swordtapermin1 0.0 +// sv_swordtapermin2 0.0 +// sv_swordtaperout1 0.0 +// sv_swordtaperout2 0.0 +// sv_swordtime1 350 +// sv_swordtime2 500 +// sv_swordtimedelay1 10 +// sv_swordtimedelay2 10 +// sv_swordtimeiter1 0 +// sv_swordtimeiter2 0 +// sv_swordtimestick1 0 +// sv_swordtimestick2 0 +// sv_swordtrace1 1.5 +// sv_swordtrace2 1.5 +// sv_swordvisfade1 1.0 +// sv_swordvisfade2 1.0 +// sv_swordvistime1 0 +// sv_swordvistime2 0 +// sv_swordwavepush1 1.5 +// sv_swordwavepush2 1.5 +// sv_swordweight1 0.0 +// sv_swordweight2 0.0 diff --git a/weapons/zapper.cfg b/weapons/zapper.cfg @@ -0,0 +1,344 @@ +// sv_zapperaidist1 512.0 +// sv_zapperaidist2 512.0 +// sv_zapperaiskew1 3 +// sv_zapperaiskew2 3 +// sv_zapperammoadd 48 +// sv_zapperammomax 48 +// sv_zapperammosub1 1 +// sv_zapperammosub2 8 +// sv_zapperblend1 1.0 +// sv_zapperblend2 1.0 +// sv_zappercollide1 61 +// sv_zappercollide2 1085 +// sv_zappercolour 0xC090F0 +// sv_zappercooked1 0 +// sv_zappercooked2 0 +// sv_zappercooktime1 0 +// sv_zappercooktime2 0 +// sv_zappercookzoom 0 +// sv_zappercookzoommax 60.0 +// sv_zappercookzoommin 10.0 +// sv_zapperdamage1 5 +// sv_zapperdamage2 12 +// sv_zapperdamagehead1 1.0 +// sv_zapperdamagehead2 1.0 +// sv_zapperdamagelegs1 0.3 +// sv_zapperdamagelegs2 0.3 +// sv_zapperdamagepenalty1 1.0 +// sv_zapperdamagepenalty2 1.0 +// sv_zapperdamageself1 1.0 +// sv_zapperdamageself2 1.0 +// sv_zapperdamageteam1 1.0 +// sv_zapperdamageteam2 1.0 +// sv_zapperdamagetorso1 0.5 +// sv_zapperdamagetorso2 0.5 +// sv_zapperdamagewhiplash1 0.6 +// sv_zapperdamagewhiplash2 0.6 +// sv_zapperdelayattack1 90 +// sv_zapperdelayattack2 1800 +// sv_zapperdelayreload 2000 +// sv_zapperdesc1 "a rapid-fire electric attack that hits almost instantly, great to finish off a wounded foe." +// sv_zapperdesc2 "a rapid-fire electric discharge with multiple rays that will also cause shock residual damage and greatly slow down a foe." +// sv_zapperdisabled 0 +// sv_zapperdrill1 0 +// sv_zapperdrill2 0 +// sv_zapperelasticity1 0.5 +// sv_zapperelasticity2 0.5 +// sv_zapperescapedelay1 200 +// sv_zapperescapedelay2 200 +// sv_zapperexplcol1 -4 +// sv_zapperexplcol2 -4 +// sv_zapperexplode1 3.0 +// sv_zapperexplode2 6.0 +// sv_zapperextinguish1 1 +// sv_zapperextinguish2 1 +// sv_zapperfade1 1 +// sv_zapperfade2 1 +// sv_zapperfadeat1 4.0 +// sv_zapperfadeat2 4.0 +// sv_zapperfadecut1 0.0 +// sv_zapperfadecut2 0.0 +// sv_zapperfadetime1 0 +// sv_zapperfadetime2 0 +// sv_zapperflakblend1 1.0 +// sv_zapperflakblend2 1.0 +// sv_zapperflakcollide1 61 +// sv_zapperflakcollide2 1085 +// sv_zapperflakdamage1 5 +// sv_zapperflakdamage2 12 +// sv_zapperflakdamagehead1 1.0 +// sv_zapperflakdamagehead2 1.0 +// sv_zapperflakdamagelegs1 0.35 +// sv_zapperflakdamagelegs2 0.35 +// sv_zapperflakdamagepenalty1 0.0 +// sv_zapperflakdamagepenalty2 0.0 +// sv_zapperflakdamageself1 1.0 +// sv_zapperflakdamageself2 1.0 +// sv_zapperflakdamageteam1 1.0 +// sv_zapperflakdamageteam2 1.0 +// sv_zapperflakdamagetorso1 0.5 +// sv_zapperflakdamagetorso2 0.5 +// sv_zapperflakdamagewhiplash1 0.6 +// sv_zapperflakdamagewhiplash2 0.6 +// sv_zapperflakdrill1 2 +// sv_zapperflakdrill2 8 +// sv_zapperflakelasticity1 0.5 +// sv_zapperflakelasticity2 0.5 +// sv_zapperflakexplcol1 -4 +// sv_zapperflakexplcol2 -4 +// sv_zapperflakexplode1 3.0 +// sv_zapperflakexplode2 6.0 +// sv_zapperflakextinguish1 1 +// sv_zapperflakextinguish2 1 +// sv_zapperflakfade1 1 +// sv_zapperflakfade2 1 +// sv_zapperflakfadeat1 4.0 +// sv_zapperflakfadeat2 4.0 +// sv_zapperflakfadecut1 0.0 +// sv_zapperflakfadecut2 0.0 +// sv_zapperflakfadetime1 0 +// sv_zapperflakfadetime2 0 +// sv_zapperflakgrab1 0 +// sv_zapperflakgrab2 0 +// sv_zapperflakguided1 0 +// sv_zapperflakguided2 0 +// sv_zapperflakguideddelay1 0 +// sv_zapperflakguideddelay2 0 +// sv_zapperflakheadmin1 4.0 +// sv_zapperflakheadmin2 4.0 +// sv_zapperflakhitpush1 10.0 +// sv_zapperflakhitpush2 10.0 +// sv_zapperflakhitvel1 0.0 +// sv_zapperflakhitvel2 0.0 +// sv_zapperflakinteracts1 1 +// sv_zapperflakinteracts2 1 +// sv_zapperflaklightcol1 -4 +// sv_zapperflaklightcol2 -4 +// sv_zapperflakliquidcoast1 1.0 +// sv_zapperflakliquidcoast2 1.0 +// sv_zapperflakobitheadless1 "electrocuted" +// sv_zapperflakobitheadless2 "electrocuted" +// sv_zapperflakobitobliterated1 "shocked relentlessly" +// sv_zapperflakobitobliterated2 "shocked relentlessly" +// sv_zapperflakobitsuicide1 "tried to use themself as a circuit breaker" +// sv_zapperflakobitsuicide2 "tried to use themself as a circuit breaker" +// sv_zapperflakobituary1 "turned into a lightning rod" +// sv_zapperflakobituary2 "turned into a lightning rod" +// sv_zapperflakpartblend1 1.0 +// sv_zapperflakpartblend2 1.0 +// sv_zapperflakpartcol1 -4 +// sv_zapperflakpartcol2 -4 +// sv_zapperflakpartfade1 250 +// sv_zapperflakpartfade2 500 +// sv_zapperflakpartlen1 1024.0 +// sv_zapperflakpartlen2 1024.0 +// sv_zapperflakpartsize1 3.0 +// sv_zapperflakpartsize2 5.0 +// sv_zapperflakparttype1 7 +// sv_zapperflakparttype2 7 +// sv_zapperflakproxdelay1 0 +// sv_zapperflakproxdelay2 0 +// sv_zapperflakproxdist1 0.0 +// sv_zapperflakproxdist2 0.0 +// sv_zapperflakproxtime1 0 +// sv_zapperflakproxtime2 0 +// sv_zapperflakproxtype1 0 +// sv_zapperflakproxtype2 0 +// sv_zapperflakradial1 0 +// sv_zapperflakradial2 0 +// sv_zapperflakradius1 1.0 +// sv_zapperflakradius2 1.0 +// sv_zapperflakreflectivity1 0.0 +// sv_zapperflakreflectivity2 0.0 +// sv_zapperflakresidual1 0 +// sv_zapperflakresidual2 4 +// sv_zapperflakresidualundo1 0 +// sv_zapperflakresidualundo2 0 +// sv_zapperflakspeeddelta1 10.0 +// sv_zapperflakspeeddelta2 10.0 +// sv_zapperflakspeedmax1 0.0 +// sv_zapperflakspeedmax2 0.0 +// sv_zapperflakspeedmin1 0.0 +// sv_zapperflakspeedmin2 0.0 +// sv_zapperflakstun1 3 +// sv_zapperflakstun2 15 +// sv_zapperflakstunfall1 8.0 +// sv_zapperflakstunfall2 16.0 +// sv_zapperflakstunscale1 8.0 +// sv_zapperflakstunscale2 16.0 +// sv_zapperflakstuntime1 500 +// sv_zapperflakstuntime2 750 +// sv_zapperflaktaper1 0 +// sv_zapperflaktaper2 0 +// sv_zapperflaktaperin1 0.0 +// sv_zapperflaktaperin2 0.0 +// sv_zapperflaktapermax1 1.0 +// sv_zapperflaktapermax2 1.0 +// sv_zapperflaktapermin1 0.0 +// sv_zapperflaktapermin2 0.0 +// sv_zapperflaktaperout1 0.0 +// sv_zapperflaktaperout2 0.0 +// sv_zapperflaktimestick1 0 +// sv_zapperflaktimestick2 0 +// sv_zapperflakvisfade1 1.0 +// sv_zapperflakvisfade2 1.0 +// sv_zapperflakvistime1 0 +// sv_zapperflakvistime2 0 +// sv_zapperflakwavepush1 1.5 +// sv_zapperflakwavepush2 2.5 +// sv_zapperflakweight1 0.0 +// sv_zapperflakweight2 0.0 +// sv_zapperfragjump1 0.0 +// sv_zapperfragjump2 0.0 +// sv_zapperfragoffset1 1.0 +// sv_zapperfragoffset2 1.0 +// sv_zapperfragrays1 5 +// sv_zapperfragrays2 5 +// sv_zapperfragrel1 1.0 +// sv_zapperfragrel2 1.0 +// sv_zapperfragscale1 1.0 +// sv_zapperfragscale2 1.0 +// sv_zapperfragskew1 1.0 +// sv_zapperfragskew2 1.0 +// sv_zapperfragspeed1 0 +// sv_zapperfragspeed2 0 +// sv_zapperfragspeedmax1 0.0 +// sv_zapperfragspeedmax2 0.0 +// sv_zapperfragspeedmin1 50.0 +// sv_zapperfragspeedmin2 50.0 +// sv_zapperfragspread1 0.25 +// sv_zapperfragspread2 0.25 +// sv_zapperfragtime1 500 +// sv_zapperfragtime2 500 +// sv_zapperfragtimedelay1 0 +// sv_zapperfragtimedelay2 0 +// sv_zapperfragtimeiter1 0 +// sv_zapperfragtimeiter2 0 +// sv_zapperfragweap1 -1 +// sv_zapperfragweap2 -1 +// sv_zapperfrequency 1.0 +// sv_zapperfullauto1 1 +// sv_zapperfullauto2 0 +// sv_zappergrab1 0 +// sv_zappergrab2 0 +// sv_zapperguided1 0 +// sv_zapperguided2 0 +// sv_zapperguideddelay1 0 +// sv_zapperguideddelay2 0 +// sv_zapperheadmin1 4.0 +// sv_zapperheadmin2 4.0 +// sv_zapperhitpush1 10.0 +// sv_zapperhitpush2 10.0 +// sv_zapperhitvel1 0.0 +// sv_zapperhitvel2 0.0 +// sv_zapperinteracts1 1 +// sv_zapperinteracts2 1 +// sv_zapperkickpush1 5.0 +// sv_zapperkickpush2 50.0 +// sv_zapperlaser 0 +// sv_zapperlightcol1 -4 +// sv_zapperlightcol2 -4 +// sv_zapperlightpersist 1 +// sv_zapperlightradius 4.0 +// sv_zapperliquidcoast1 1.0 +// sv_zapperliquidcoast2 1.0 +// sv_zapperlongname "electro-zapper" +// sv_zappermodes -64 +// sv_zappermuts -56 +// sv_zappername "zapper" +// sv_zapperobitheadless1 "electrocuted" +// sv_zapperobitheadless2 "electrocuted" +// sv_zapperobitobliterated1 "shocked relentlessly" +// sv_zapperobitobliterated2 "shocked relentlessly" +// sv_zapperobitsuicide1 "tried to use themself as a circuit breaker" +// sv_zapperobitsuicide2 "tried to use themself as a circuit breaker" +// sv_zapperobituary1 "electrocuted" +// sv_zapperobituary2 "shocked into submission" +// sv_zapperpartblend1 1.0 +// sv_zapperpartblend2 1.0 +// sv_zapperpartcol1 -4 +// sv_zapperpartcol2 -4 +// sv_zapperpartfade1 100 +// sv_zapperpartfade2 200 +// sv_zapperpartlen1 1024.0 +// sv_zapperpartlen2 1024.0 +// sv_zapperpartsize1 2.0 +// sv_zapperpartsize2 3.0 +// sv_zapperparttype1 7 +// sv_zapperparttype2 7 +// sv_zapperproxdelay1 0 +// sv_zapperproxdelay2 0 +// sv_zapperproxdist1 0.0 +// sv_zapperproxdist2 0.0 +// sv_zapperproxtime1 0 +// sv_zapperproxtime2 0 +// sv_zapperproxtype1 0 +// sv_zapperproxtype2 0 +// sv_zapperradial1 0 +// sv_zapperradial2 0 +// sv_zapperradius1 1.0 +// sv_zapperradius2 1.0 +// sv_zapperrays1 1 +// sv_zapperrays2 6 +// sv_zapperreflectivity1 0.0 +// sv_zapperreflectivity2 0.0 +// sv_zapperrelativity1 0.0 +// sv_zapperrelativity2 0.0 +// sv_zapperresidual1 0 +// sv_zapperresidual2 4 +// sv_zapperresidualundo1 0 +// sv_zapperresidualundo2 0 +// sv_zapperspeed1 10000 +// sv_zapperspeed2 50000 +// sv_zapperspeeddelta1 10.0 +// sv_zapperspeeddelta2 10.0 +// sv_zapperspeedlimit1 0 +// sv_zapperspeedlimit2 0 +// sv_zapperspeedmax1 0.0 +// sv_zapperspeedmax2 0.0 +// sv_zapperspeedmin1 0.0 +// sv_zapperspeedmin2 0.0 +// sv_zapperspread1 2.5 +// sv_zapperspread2 3.0 +// sv_zapperspreadmax1 0.0 +// sv_zapperspreadmax2 0.0 +// sv_zapperspreadmin1 0.0 +// sv_zapperspreadmin2 0.0 +// sv_zapperspreadz1 2.0 +// sv_zapperspreadz2 1.0 +// sv_zapperstun1 3 +// sv_zapperstun2 3 +// sv_zapperstunfall1 0.01 +// sv_zapperstunfall2 0.01 +// sv_zapperstunscale1 0.5 +// sv_zapperstunscale2 0.5 +// sv_zapperstuntime1 500 +// sv_zapperstuntime2 250 +// sv_zappertaper1 0 +// sv_zappertaper2 0 +// sv_zappertaperin1 0.0 +// sv_zappertaperin2 0.0 +// sv_zappertapermax1 1.0 +// sv_zappertapermax2 1.0 +// sv_zappertapermin1 0.0 +// sv_zappertapermin2 0.0 +// sv_zappertaperout1 0.0 +// sv_zappertaperout2 0.0 +// sv_zappertime1 100 +// sv_zappertime2 100 +// sv_zappertimedelay1 0 +// sv_zappertimedelay2 0 +// sv_zappertimeiter1 0 +// sv_zappertimeiter2 80 +// sv_zappertimestick1 0 +// sv_zappertimestick2 0 +// sv_zappertrace1 1.0 +// sv_zappertrace2 1.0 +// sv_zappervisfade1 1.0 +// sv_zappervisfade2 1.0 +// sv_zappervistime1 0 +// sv_zappervistime2 0 +// sv_zapperwavepush1 2.5 +// sv_zapperwavepush2 2.5 +// sv_zapperweight1 0.0 +// sv_zapperweight2 0.0