redeclipse-conf

configuration and runit scripts for RedEclipse 1.6 (template)
git clone git://deadbeef.fr/redeclipse-conf.git
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commit deb4233e11c3305bc46935fc76fd81773dbfaba0
parent b4de18716aee4057814e677a8cb6932d7beabecb
Author: none <none>
Date:   Sun, 21 Jun 2020 12:24:22 +0000

moved game rotation settings in dedicated file

Are affected:
* mutators
* modes
* maps

Diffstat:
Agame_rotation.cfg | 89+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
1 file changed, 89 insertions(+), 0 deletions(-)

diff --git a/game_rotation.cfg b/game_rotation.cfg @@ -0,0 +1,89 @@ +//////////////////////////////////////////////////////////////////////////////// +/// mutators rotation settings +/// mutators are set as a bitmask, where each numbered bit has a corresponding +/// alias (for example, 258 can be expressed as " (+ $mutsbitffa $mutsbitclassic) "): +/// 1 $mutsbitmulti +/// 2 $mutsbitffa +/// 4 $mutsbitcoop +/// 8 $mutsbitinstagib +/// 16 $mutsbitmedieval +/// 32 $mutsbitkaboom +/// 64 $mutsbitduel +/// 128 $mutsbitsurvivor +/// 256 $mutsbitclassic +/// 512 $mutsbitonslaught +/// 1024 $mutsbitfreestyle +/// 2048 $mutsbitvampire +/// 4096 $mutsbitresize +/// 8192 $mutsbithard +/// 16384 $mutsbitbasic +/// 32768 $mutsbitgsp1 (quick capture the flag, quick defend and control, +/// hold bomber ball, marathon time trial) +/// 65536 $mutsbitgsp2 (defend capture the flag, king defend and control, +/// basket bomber ball, endurance time trial) +/// 131071 $mutsbitgsp3 (protect capture the flag, attack bomber ball, +/// gauntlet time trial) +/// 262143 $mutsbitall (all of the bits added together) +//////////////////////////////////////////////////////////////////////////////// +/// allowed mutators +// sv_mutslockfilter 131071 +/// mandatory mutators +// sv_mutslockforce 0 +/// default mutators (no players on server, maybe a random value in those?) +// sv_defaultmuts 0 +/// random mutators when no vote +// sv_rotatemutsfilter 258 +/// determines if mutators rotate when the server selects the next map +/// 0 = never rotate mutators +/// 1 = always rotate mutators +/// >1 = decrease chances the larger this value +// sv_rotatemuts 3 + +//////////////////////////////////////////////////////////////////////////////// +/// mode rotation settings +/// modes are also set as a bitmask, with their own aliases: +/// 1 $modebitdemo (impossible to use online) +/// 2 $modebitediting +/// 4 $modebitdeathmatch +/// 8 $modebitcapture (capture the flag) +/// 16 $modebitdefend (defend and control) +/// 32 $modebitbomber (bomber ball) +/// 64 $modebittrial (time trial) +/// 127 $modebitall (all of the mode bits added together) +//////////////////////////////////////////////////////////////////////////////// +/// allowed game modes +// sv_modelockfilter 60 +/// allowed game modes when no votes +// sv_rotatemodefilter 60 +// +/// default game mode +/// 1 = editing +/// 2 = deathmatch +/// 3 = ctf +/// 4 = dtf +/// 5 = bomber +/// 6 = trial +// sv_defaultmode 2 +/// determines if modes rotate when the server selects the next map +// sv_rotatemode 1 + +//////////////////////////////////////////////////////////////////////////////// +/// map rotation settings +//////////////////////////////////////////////////////////////////////////////// +/// defines default map, random if = "" +// sv_defaultmap "" +/// determines behaviour of map rotation +/// 0 = off +/// 1 = sequence +/// 2 = random +// sv_rotatemaps 2 +/// ??? +/// 0 = off +/// 1 = filter based on mutators +/// 2 = also filter based on players +// sv_rotatemapsfilter 2 +/// remember this many maps that can't be voted again if votelock is set +// sv_maphistory 5 + +/// list of maps to authorize +exec maps.cfg