commit deb4233e11c3305bc46935fc76fd81773dbfaba0
parent b4de18716aee4057814e677a8cb6932d7beabecb
Author: none <none>
Date: Sun, 21 Jun 2020 12:24:22 +0000
moved game rotation settings in dedicated file
Are affected:
* mutators
* modes
* maps
Diffstat:
A | game_rotation.cfg | | | 89 | +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ |
1 file changed, 89 insertions(+), 0 deletions(-)
diff --git a/game_rotation.cfg b/game_rotation.cfg
@@ -0,0 +1,89 @@
+////////////////////////////////////////////////////////////////////////////////
+/// mutators rotation settings
+/// mutators are set as a bitmask, where each numbered bit has a corresponding
+/// alias (for example, 258 can be expressed as " (+ $mutsbitffa $mutsbitclassic) "):
+/// 1 $mutsbitmulti
+/// 2 $mutsbitffa
+/// 4 $mutsbitcoop
+/// 8 $mutsbitinstagib
+/// 16 $mutsbitmedieval
+/// 32 $mutsbitkaboom
+/// 64 $mutsbitduel
+/// 128 $mutsbitsurvivor
+/// 256 $mutsbitclassic
+/// 512 $mutsbitonslaught
+/// 1024 $mutsbitfreestyle
+/// 2048 $mutsbitvampire
+/// 4096 $mutsbitresize
+/// 8192 $mutsbithard
+/// 16384 $mutsbitbasic
+/// 32768 $mutsbitgsp1 (quick capture the flag, quick defend and control,
+/// hold bomber ball, marathon time trial)
+/// 65536 $mutsbitgsp2 (defend capture the flag, king defend and control,
+/// basket bomber ball, endurance time trial)
+/// 131071 $mutsbitgsp3 (protect capture the flag, attack bomber ball,
+/// gauntlet time trial)
+/// 262143 $mutsbitall (all of the bits added together)
+////////////////////////////////////////////////////////////////////////////////
+/// allowed mutators
+// sv_mutslockfilter 131071
+/// mandatory mutators
+// sv_mutslockforce 0
+/// default mutators (no players on server, maybe a random value in those?)
+// sv_defaultmuts 0
+/// random mutators when no vote
+// sv_rotatemutsfilter 258
+/// determines if mutators rotate when the server selects the next map
+/// 0 = never rotate mutators
+/// 1 = always rotate mutators
+/// >1 = decrease chances the larger this value
+// sv_rotatemuts 3
+
+////////////////////////////////////////////////////////////////////////////////
+/// mode rotation settings
+/// modes are also set as a bitmask, with their own aliases:
+/// 1 $modebitdemo (impossible to use online)
+/// 2 $modebitediting
+/// 4 $modebitdeathmatch
+/// 8 $modebitcapture (capture the flag)
+/// 16 $modebitdefend (defend and control)
+/// 32 $modebitbomber (bomber ball)
+/// 64 $modebittrial (time trial)
+/// 127 $modebitall (all of the mode bits added together)
+////////////////////////////////////////////////////////////////////////////////
+/// allowed game modes
+// sv_modelockfilter 60
+/// allowed game modes when no votes
+// sv_rotatemodefilter 60
+//
+/// default game mode
+/// 1 = editing
+/// 2 = deathmatch
+/// 3 = ctf
+/// 4 = dtf
+/// 5 = bomber
+/// 6 = trial
+// sv_defaultmode 2
+/// determines if modes rotate when the server selects the next map
+// sv_rotatemode 1
+
+////////////////////////////////////////////////////////////////////////////////
+/// map rotation settings
+////////////////////////////////////////////////////////////////////////////////
+/// defines default map, random if = ""
+// sv_defaultmap ""
+/// determines behaviour of map rotation
+/// 0 = off
+/// 1 = sequence
+/// 2 = random
+// sv_rotatemaps 2
+/// ???
+/// 0 = off
+/// 1 = filter based on mutators
+/// 2 = also filter based on players
+// sv_rotatemapsfilter 2
+/// remember this many maps that can't be voted again if votelock is set
+// sv_maphistory 5
+
+/// list of maps to authorize
+exec maps.cfg