commit e54bfc7a5a195bab12ae92744b8ae5e5c3d5acb8 parent 40feee6ab6a04a0d64f88eeead6171b426bc6875 Author: none <none> Date: Sun, 21 Jun 2020 12:42:26 +0000 moved bots/grunts setup in own file Diffstat:
A | ai.cfg | | | 63 | +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ |
1 file changed, 63 insertions(+), 0 deletions(-)
diff --git a/ai.cfg b/ai.cfg @@ -0,0 +1,63 @@ +//////////////////////////////////////////////////////////////////////////////// +/// delay imposed before the AI manager reorganises their setup +/// hell if I know what it is meant to do. +//////////////////////////////////////////////////////////////////////////////// +// sv_airefreshdelay 1000 + + +//////////////////////////////////////////////////////////////////////////////// +/// global bots settings +//////////////////////////////////////////////////////////////////////////////// +/// skill level range for bots +// sv_botskillmin 60 +// sv_botskillmax 75 + +/// scale the 'numplayers' world variable which determines bot auto population +// sv_botscale 1.0 + +/// maximum number of bots allowed, regardless of any other variable/setting +// sv_botlimit 32 + +/// determines bot balancing method +/// -1 = always use map's numplayers value +/// 0 = don't balance +/// 1 or more = fill only with this*numteams +// sv_botbalance -1 + + +//////////////////////////////////////////////////////////////////////////////// +/// coop settings +//////////////////////////////////////////////////////////////////////////////// +/// skill level range for bots in coop +// sv_coopskillmin 75 +// sv_coopskillmax 85 + +/// multiply number of human players by this much (rounded up) to get size of bot team in coop +// sv_coopbalance 1.5 + +/// multiply number of human players by this much to get size of each bot team in multi-coop +// sv_coopmultibalance 2.0 + + +//////////////////////////////////////////////////////////////////////////////// +/// onslaught settings for drones and grunts +//////////////////////////////////////////////////////////////////////////////// +/// skill level range +// sv_enemyskillmin 65 +// sv_enemyskillmax 80 + +/// multiply number of enemy spawns by this much +// sv_enemybalance 1 + +/// determine length of time before enemies respawn +// sv_enemyspawntime 30000 + +/// determine length of time after map start enemies first spawn +// sv_enemyspawndelay 1000 + +/// determines enemy spawning style +/// 0 = all at once +/// 1 = staggered +/// 2 = random +/// 3 = randomise between both +// sv_enemyspawnstyle 1